Should destroying thrusters count as a kill?

Should thrusters count as a critical component?

  • Yes

    Votes: 51 27.6%
  • No

    Votes: 134 72.4%

  • Total voters
    185

Robert Maynard

Volunteer Moderator
A kill should be exactly that, a kill

taking out a core system should NOT be a kill

if a commander decides to leave a ship alive but without power plant thrusters etc then yep he escapes the bounty but NO KILL

Not a kill - certainly a marooning - the equivalent of being dropped on an island in the middle of the Pacific with no means of getting home.
 
Either allow thrusters to be repairable, or make it blow up the ship.
Destroying peoples thrusters to avoid getting wanted shouldn't be allowed.

Seems like anything that remotely offers any sense of risk shouldn't be allowed in this game. I often get the impression people sit around contemplating things that rarely ever effect them. The game is far from challenging and if someone (NPC or player) can take out my thrusters and leave me sitting there then I'm fine with that. I'll toast their cunningness and hit the self destruct.

We could also have some meaningful distress signal in game where we might get a helpful ship or a pirate.

Whats the problem?
 
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even with your thrusters disabled you can still put around (and therefore escape) ...instead i think the goal of warzone conflict (not bounty hunting) is to neutralize the enemy ships, and get paid for that.

to back up my "can still move with disabled thrusters" ill share this, i was attacked in my hauler, and among the many things that was shot to bits, my thrusters was amongst those. i still managed to move away from the pirate lighting me up though, and supercruise out. (looking at the repair screen, my thrusters were disabled/destroyed.
I have never been able to "putt around" with disabled thrusters.

Disabled thrusters = DEAD
 
Yes, it sucks when you take out a ship and his last act is ramming you and your thrusters are gone, so no limping back to port, just floating around, with 95K bounty and no way to collect :mad:
 
Maybe 'marooning' should be a crime? The problem here is people literally being able to get away with murder. If they got a similar bounty for killing thrusters then that would solve it.
 
Ultimate outcome upon ship destruction: Respawn at station, pay for insurance or get a Sidewinder.
Ultimate outcome up thruster destruction: Respawn at station, pay for insurance or get a Sidewinder.

Since there are NO EXCEPTIONS you cannot argue that it is somehow a lesser crime to destroy the thrusters.
 
.... or would make it impossible to get up to forward speed sufficient to make an FSD jump - thereby effectively still a death sentence (for the ship, that is).

Just build up enough lateral speed to jump, then turn off FA and align your ship with your trajectory. ;)
 
No. Its nice to see pirates teaching traders how to logic by blowing out thrusters, when they refuse to drop cargo. Gives them time to think about their foolish pride and their insurance costs as they wait for the oxygen to run out.
 
No. Its nice to see pirates teaching traders how to logic by blowing out thrusters, when they refuse to drop cargo. Gives them time to think about their foolish pride and their insurance costs as they wait for the oxygen to run out.
And this is different from killing them...how?
 
This concerns me. If true, that would mean that those that don't purchase the expansion will have a distinct disadvantage, which is a scenario I thought they wanted to avoid.

Personally, I'm going to buy any and all expansions as soon as they are available for pre-order but not everyone will buy them. Some people won't want the FPS add-on b/c they don't like that kind of gameplay or have some other blocker such as a physical condition.
Perhaps you could call someone who DOES have the expansion (or an NPC) to come to you and preform the repairs.
 
And this is different from killing them...how?

The poll asks if thrusters should be considered a critical component. I say "no" as insta-death on thruster destruction would take away the amusing circumstance I mention (and the important educational opportunity, re: logic).

I don't mind if the resulting death counts towards the perpetrator's kills though.
 
Ideally, as others have suggested, we could use auto-repairers on them or they would retain minimum functionality but since they don't, I agree killing thrusters should have a comparable penalty to destroying a ship.

The problem is, players can do this deliberately to you, causing a death, loss of all cargo, rebuy cost etc. without incurring the bounty for murder. They can basically circumvent the penalty by forcing you to kill yourself. Either destroyed thruster should kill the ship just like the power plant does, or they must retain some basic functionality sufficient for limping back to a station.
Whilst I agree with your suggestion, it is worth keeping in mind in terms of emotive language that there is no actual death involved, just loss of property. Our suits are auto-magic-jumped to the nearest starport, rather than resurrected.

It's interesting that no is winning the vote. Is it down to people misunderstanding and thinking the thread is about stopping thrusters being shot? It's not, it's really about people not getting a murder charge for effectively murdering someone.
The poll was not worded well for the topic of the OP so it is not really a misunderstanding on the part of the reader. I voted "no" on the technical grounds that I don't think it should count as a critical component. I think that would then mean ship destruction at present and it doesn't make sense to me.
 
ssann

Well, I'm new here. 2 days into the game, on my second life, and I'm happily flying through space. Something happens on my 4rth jump, I get pulled out of FSD, and voila! my thrusters are disabled.

tried self-repair, no luck.

self-destruct.

Calling for a towing service when something like sensors getting destroyed or thrusters gone, or letting the auto-repair do a long cycle repair and giving your ship at least 25% capacity to limp back would be nice - something still frustrating, but within the scope of realism.

I enjoy the hardcoreness of life in Elite, but gamepaly wise i struggle with this implementation. Some method of self repair without needing a repair unit, something to ease players in, while still making it a huge pain when it happens would seem to me a better choice than simply having to self-destruct (and nevermind surf the web to figure this out as my only option to keep playing)

Really enjoying the game but this aspect of forced self-destructs could use a look imho.
 
Well, I'm new here. 2 days into the game, on my second life, and I'm happily flying through space. Something happens on my 4rth jump, I get pulled out of FSD, and voila! my thrusters are disabled.

tried self-repair, no luck.

self-destruct.

Calling for a towing service when something like sensors getting destroyed or thrusters gone, or letting the auto-repair do a long cycle repair and giving your ship at least 25% capacity to limp back would be nice - something still frustrating, but within the scope of realism.

I enjoy the hardcoreness of life in Elite, but gamepaly wise i struggle with this implementation. Some method of self repair without needing a repair unit, something to ease players in, while still making it a huge pain when it happens would seem to me a better choice than simply having to self-destruct (and nevermind surf the web to figure this out as my only option to keep playing)

Really enjoying the game but this aspect of forced self-destructs could use a look imho.

to make matters worse now i cant leave space station on respawn, looks like I caught a bug :(
 
Well, I'm new here. 2 days into the game, on my second life, and I'm happily flying through space. Something happens on my 4rth jump, I get pulled out of FSD, and voila! my thrusters are disabled.

tried self-repair, no luck.

self-destruct.

Calling for a towing service when something like sensors getting destroyed or thrusters gone, or letting the auto-repair do a long cycle repair and giving your ship at least 25% capacity to limp back would be nice - something still frustrating, but within the scope of realism.

I enjoy the hardcoreness of life in Elite, but gamepaly wise i struggle with this implementation. Some method of self repair without needing a repair unit, something to ease players in, while still making it a huge pain when it happens would seem to me a better choice than simply having to self-destruct (and nevermind surf the web to figure this out as my only option to keep playing)

Really enjoying the game but this aspect of forced self-destructs could use a look imho.

Unless all your subsystems were under 5% you should have been about to use the reboot option on the functions menu and restored your drive to 1% and limp home

https://youtu.be/FWWAIbnKMvA?t=611
 
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Hm.

"Should destroying thrusters count as a kill" and "Should thrusters count as a critical component" are two and very different questions. I voted re first one, but that vote should be revoked.
 
Self repair/ Reboot worked perfectly for my thrusters, got them from 0% to 2% so I can use them! NO THEY CANNOT BE A CRITICAL COMPONENT!
 
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