Vulture: dual beam vs dual pulse (your preferences)

Want to revel in the fun - factor and play with your food? Fit a Large Frag Cannon! Mm mm mm love the smell of hiding in space :D

As an aside, where are you Gentlemen finding large Burst lasers? Somewhere relatively close to Achenar per chance?
There's gimballed and fixed large burst lasers in Afli, Pu City; a bit over 50ly from Achenar.
 
I have this weapon load-out: Pair of 3C/ G Beam Laser's.
They work sweet surgery job.

Do you not find that accuracy drops off badly with range ?, I tried deselecting targets to stop gimbal drift which works to an extent but in the end went back to fixed (beam).
 
Totally Dual Beam.

I run it with 1 booster and A grade thrusters as well and mor A grade stuff.

Just disabe the unnecessary stuff like FSS while fighting.
 
Tried
Fixed beam/Gimballed pulse
Dual beam, one fixed, one gimballed
Twin Gimballed pulses.

Against NPCs the gimballed pulses win. They can target the small fry and also target the power plants of bigger ships. You just end up killing them faster.

Different story of PvP, probably want to go fixed to that.
 
I am using dual fixed Burst Lasers - and I love them. I have tried beams and pulses, but burst just seems to work for me. 2+ mill / hour from RES... awesome.
 
I use single gimballed pulse and fixed canon. The pulse will fire continuous on 3 pips and is good enough to take out anything smaller than asp quickly. Use the canon close up on Asp and bigger just to speed things up. Pythons and Condas go down nice and quick! Dunno what some if you on about with beams..... There is not enough power for that I am on A class PSU and distributer and got 0.3 megs left!
 
Wow guys you just digged deep inside the forum and resumed my old vulture post. Such amusing.
BTW I'm happy to see new speculations about the angry bird. You got me stimulated to try out new vulture combat setups. Two thumbs up!
 
Looking over all the fits posted, I don't understand why so many people are having THAT much power issues. My vulture fit has:

2x C3 Gimballed Beams.
1x A Booster
1x A rated shields
1x B4 Shield cells (B rated to get extra charge)
2x B1 Shield Cells
1x Chaff
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I have A rated FSD (why not? Can't use them during combat anyway... have it shut down when weapons deploy)
I have C rated Thrusters. There is very little speed difference between A and C, if you keep your Vulture light. I have chased dual pulse Vultures that have tried to run from me, and with 4 pips in engines, they could not jump before I took them out. I haven't tested, but I'd guess my lightweight Vulture with C rated thrusters is probably as fast as A rated Thruster Vultures that pack Hull Reinforcement Packages and/or B rated modules. I can and have routinely chased running NPC Vipers in Conflict Zones.
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I also have kill warrant scanner and FSD Interdictor modules. No need to power those until they are needed.

Do you mean you go to MODULES panel each time you want to Scan a possible target to active it before engaging ?

Having C thrusters instead of A allocates 1.02 MW, and your point on it's weight is convincing.

But here you should have around 19.37+MW deployed (125%) so I don't get how you manage to activate then use your shield cells in emergency. I am very interested in you priority management.
 
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What capabilities? The Vulture is just a kicking ship. Try to make it anything else, and why did you even buy it? What do you want it to do, skip rope? XD

In my case that would be the ability to fit in 5A Shields+2x A-Booster, which according to EDShipyard results in 549MJ shield strength instead of 320MJ with just D-Shields (+ ~42%). Downgrading the power hungry thrusters is no option for me personally, I run 5A.
 
Pulse is excellent on targeted subsystems. Beams are excellent on the single big target. No need to aim for subsystem but power drain faster than pulse.
 
I tried 2 gimballed bursts(way too power hungry), then one burst and one pulse(a bit less power hungry, and the rhythm of the weapons was nice. Triplets, if you're a musician). That was my set up(with some chaff) for a long time. I also tried a medium gimballed laser and a large pulse laser I believe.

Recently I changed to a large gimballed beam laser, and one large gimballed cannon. This so far has been my most favorite layout. The beam can fire for about 30 seconds before the WEP capacitor is drained(4 pips in WEP), and the cannon is there for larger targets.

I understand why gimballed weapons of a certain class cost less power than the fixed, but I really want this to change. In my mind, there needs to be power for the gimbal to work! Meaning gimballed and turreted should cost MORE power than a fixed. All of that aside...

The set up I have affords me 1 shield cell bank for emergencies. I have C class sensors so that helped me with power. I discovered(using a FDL with turrets) that chaff doesn't affect turreted weapons. They just fire cuz God or Satan told them to. Whereas gimballed weapons suffer like nuts.

i used to run with two sets of CHAFF but stopped because of this.

The pythons and anacondas you'll meet in a RES or USS will have turrets. You'll even find Eagles with turrets. Chaff is kinda like wasted energy. I've got 1 class 2 shield cell bank for emergencies.

And with this PSA Brimstone signs off.
 
I had been using Class 3 beams for quite a while with great success. Decided to try Class 2 beams instead. This is allowing me to get a lot longer fire time, and at the same time use 5A Shields with 3 A-rated boosters. Still testing, but at a minimum I think the Class 2 beams are a better option than Class 3 Pulses or Bursts. My power tradeoffs are downgraded KWS (3K) and Sensors (5K?), and Thrusters.
 

dayrth

Volunteer Moderator
Single fixed beam and single fixed canon here, great setup. One hand to kill the shield, the other one to mash the hull.
I love this ship. The ship loves Pythons, for breakfast.

This is the setup I was thinking of using, (twin bursts at the moment). Anyone know how long a single beam will take to drain the cap, on average?
 
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