I tried 2 gimballed bursts(way too power hungry), then one burst and one pulse(a bit less power hungry, and the rhythm of the weapons was nice. Triplets, if you're a musician). That was my set up(with some chaff) for a long time. I also tried a medium gimballed laser and a large pulse laser I believe.
Recently I changed to a large gimballed beam laser, and one large gimballed cannon. This so far has been my most favorite layout. The beam can fire for about 30 seconds before the WEP capacitor is drained(4 pips in WEP), and the cannon is there for larger targets.
I understand why gimballed weapons of a certain class cost less power than the fixed, but I really want this to change. In my mind, there needs to be power for the gimbal to work! Meaning gimballed and turreted should cost MORE power than a fixed. All of that aside...
The set up I have affords me 1 shield cell bank for emergencies. I have C class sensors so that helped me with power. I discovered(using a FDL with turrets) that chaff doesn't affect turreted weapons. They just fire cuz God or Satan told them to. Whereas gimballed weapons suffer like nuts.
i used to run with two sets of CHAFF but stopped because of this.
The pythons and anacondas you'll meet in a RES or USS will have turrets. You'll even find Eagles with turrets. Chaff is kinda like wasted energy. I've got 1 class 2 shield cell bank for emergencies.
And with this PSA Brimstone signs off.