Elite Dangerous now on Steam

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No one cares if you ignore them.

Anyway, Elite: Dangerous folks, please stop lying.. Steam keys are free for you to give. View attachment 28552
Stop with the agenda... FD have not said steam keys themselves cost money, just that the process of doing the work does. We get that you want a steam key, that's nice, heck I'll take one too, but stop stating that people are lying, it's technically slander. Oh and on top, even if it was free, it's still FD's decision whether to bother with the hassle.

There are much bigger things to concentrate time on this game than giving people bloody steam keys.
 
Stop with the agenda... FD have not said steam keys themselves cost money, just that the process of doing the work does. We get that you want a steam key, that's nice, heck I'll take one too, but stop stating that people are lying, it's technically slander. Oh and on top, even if it was free, it's still FD's decision whether to bother with the hassle.

There are much bigger things to concentrate time on this game than giving people bloody steam keys.

It's probably already been said a bunch of times (and I already said it elsewhere), the Steam keys are certainly free for Frontier to generate...there's no problem there. The amount of work generating all the keys is probably negligible also, many other companies have done this without ever making a fuss.

However the problem is probably that Elite is an online game, and there is no easy way for Frontier to ensure that the Steam key they give you is tied to the Elite: Dangerous account you already have. Meaning that you either get a 2nd copy of the game, or have a copy you can give away. I understand Frontier's reluctance on this...

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Steam would give me the ability for in home streaming. I like playing ED on a bigger screen (living room tv), but my PC is not connected (long cables dont work for me).

I am a backer of ED and very much would like to migrate ED into my steam account.

Please give backers a steam key.

You can do home streaming without a Steam copy. I already stream Elite across my network. Just add it to your Steam library as a "non-Steam game". In fact you can stream absolutely anything by doing this...
 
It's probably already been said a bunch of times (and I already said it elsewhere), the Steam keys are certainly free for Frontier to generate...there's no problem there. The amount of work generating all the keys is probably negligible also, many other companies have done this without ever making a fuss.

However the problem is probably that Elite is an online game, and there is no easy way for Frontier to ensure that the Steam key they give you is tied to the Elite: Dangerous account you already have. Meaning that you either get a 2nd copy of the game, or have a copy you can give away. I understand Frontier's reluctance on this...

I said it before but I guess the post is locked up in the moderation queue or something but there is an easy way to bind the keys to account, without distributing the keys in a such a way they can be used to claim free copies even. The SotA guys did it for example: https://www.shroudoftheavatar.com/?page_id=45537
Basically you use the steam community website API to bind the two accounts and allocate the key. Just have to log into fronter, click a link which directs you to log into steam after and click consent for the frontier to link the accounts.
 
Stop with the agenda... FD have not said steam keys themselves cost money, just that the process of doing the work does. We get that you want a steam key, that's nice, heck I'll take one too, but stop stating that people are lying, it's technically slander. Oh and on top, even if it was free, it's still FD's decision whether to bother with the hassle.

There are much bigger things to concentrate time on this game than giving people bloody steam keys.

Frontier could just as well have stated that the costs would be related to their implementation of it. Yet they chose not to.

I'm not defending the post, but you seem to be barking up the wrong tree.
 
It's probably already been said a bunch of times (and I already said it elsewhere), the Steam keys are certainly free for Frontier to generate...there's no problem there. The amount of work generating all the keys is probably negligible also, many other companies have done this without ever making a fuss.

However the problem is probably that Elite is an online game, and there is no easy way for Frontier to ensure that the Steam key they give you is tied to the Elite: Dangerous account you already have. Meaning that you either get a 2nd copy of the game, or have a copy you can give away. I understand Frontier's reluctance on this...

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You can do home streaming without a Steam copy. I already stream Elite across my network. Just add it to your Steam library as a "non-Steam game". In fact you can stream absolutely anything by doing this...

I suspect this may be a key (boom! boom!) issue apart from any possible contractual issues. Just because key generation is free, it doesn't mean there is no cost to FD for distributing those keys.
 
I suspect this may be a key (boom! boom!) issue apart from any possible contractual issues. Just because key generation is free, it doesn't mean there is no cost to FD for distributing those keys.

Or a cost in man hours for distribution/linking accounts and far more importantly removing staff from the incoming 1.3 upgrade.
 
We don't know the code effort to distribute the keys from FD's end. It's non trivial as the steam key has to be tied to the FD key otherwise people could get issued a key then sell/give it to a friend who could download a copy via steam. They can't just grab a bunch of keys and send them out.
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Frankly if it was a case of give keys but have to hamstring future development either due to coder time, finance or other commercial issues, I'd vote for full development and stuff the steam keys.

Your point regarding the future development also came immediately to my mind. Is there really a way to separate former FD customers (changing the distributer) from "normal" steam custumers completly and why should steam do this. So the key for a successful migration into steam for all players is also a matter of negotiations between steam and FD. And if steam is not moving from their typical 30% I fully understand FD, because the inital game is only the first step. The money from of purchasable updates will be higher than the costs for the core game if this game wants to have a future without subscription.

People who are whining about the "missing" key should be aware of this, so get my rep :).
 
I stayed out of this for a while but I need to give my 2c.

Payed a load of money for this game as beta backer. Now people paying less than 1/2 what I did get a steam key after I was told it would not be on steam.

Yes I'm angry and I want a steam key
 

Slopey

Volunteer Moderator
I suspect this may be a key (boom! boom!) issue apart from any possible contractual issues. Just because key generation is free, it doesn't mean there is no cost to FD for distributing those keys.

I bought ED on Steam a week or so ago as I needed an Alt account to play with my son in the core systems while the "main" me is off exploring the Orion nebula :)

The way it worked was that after I purchased on Steam, it was Steam which gave me a CD key which I then had to use to create an account on the FD site (in order to play).

So - if FD were to give everyone "Steam" keys, those would generate CD keys which you could then use to create a totally separate (and free) account. Given that there's 350,000 copies of ED sold before Steam came along, that's quite a few free copies which would be sloshing about, so that isn't going to fly as most people will give them away.

What FD need to investigate (imho), is the ability to issue a code which allows people to add ED to their Steam library without creating (or being issued a key for) a new account. They simply then run it and log in with their existing (non-steam) account information.

I've never seen that done on Steam tbh, but it must be possible - just like when Steam have "free XX weekends" etc and games apppear in your library automatically (but not downloaded). All that needs to be done is to add a link on the Steam side to add ED to your Steam account without actually buying it, and that could be time limited I guess. If you don't have an FD account already, you'll still have to buy it and Steam would want you back through their store for that (maybe a slightly different launcher?).

So - rather than FD giving Steam keys away, I guess the question would be if Steam would let us add the game to our Libraries if we already own it. If people are using the same email accounts on both the FD and the Steam side, that becomes relatively easy I would imagine. If not, then an add-to-library code could be generated in the store page for previous purchasers (but not future ones most likely) and manually typed in.

But I guess we'll just have to wait and see.

TBH, as someone who owns both, it makes really no difference to me either way (but then I'm not bother about the Steam overlays, and I don't have any problems patching).
 
I bought ED on Steam a week or so ago as I needed an Alt account to play with my son in the core systems while the "main" me is off exploring the Orion nebula :)

The way it worked was that after I purchased on Steam, it was Steam which gave me a CD key which I then had to use to create an account on the FD site (in order to play).

So - if FD were to give everyone "Steam" keys, those would generate CD keys which you could then use to create a totally separate (and free) account. Given that there's 350,000 copies of ED sold before Steam came along, that's quite a few free copies which would be sloshing about, so that isn't going to fly as most people will give them away.

What FD need to investigate (imho), is the ability to issue a code which allows people to add ED to their Steam library without creating (or being issued a key for) a new account. They simply then run it and log in with their existing (non-steam) account information.

I've never seen that done on Steam tbh, but it must be possible - just like when Steam have "free XX weekends" etc and games apppear in your library automatically (but not downloaded). All that needs to be done is to add a link on the Steam side to add ED to your Steam account without actually buying it, and that could be time limited I guess. If you don't have an FD account already, you'll still have to buy it and Steam would want you back through their store for that (maybe a slightly different launcher?).

So - rather than FD giving Steam keys away, I guess the question would be if Steam would let us add the game to our Libraries if we already own it. If people are using the same email accounts on both the FD and the Steam side, that becomes relatively easy I would imagine. If not, then an add-to-library code could be generated in the store page for previous purchasers (but not future ones most likely) and manually typed in.

But I guess we'll just have to wait and see.

TBH, as someone who owns both, it makes really no difference to me either way (but then I'm not bother about the Steam overlays, and I don't have any problems patching).

There is an easy way to bind the keys to account, without distributing the keys in a such a way they can be used to claim free copies even. The SotA guys did it for example: https://www.shroudoftheavatar.com/?page_id=45537
Basically you use the steam community website API to bind the two accounts and allocate the key. Just have to log into fronter, click a link which directs you to log into steam after and click consent for the frontier to link the accounts.

This system has the advantage new customers from steam and existing customers both get steam/frontier access without the need to purchase additional copies from either party.
 

Slopey

Volunteer Moderator
Peachy, that would do it :)

Now I guess the next question is if FD are happy for people who bought from their store, to access the game via Steam and then use that infrastructure for future purchases (as it'll be served up to them via the Steam interface). It's not an issue currently, but if DLC comes out in a year or so if eveyone goes the steam route who has already purchased it, that's 30% (or thereabouts) off FD's bottom line.

I imagine that's less than ideal for a company who were very very keen on self publishing. I wonder if there's a way for those "shroud of the avatar" style accounts to punt them back to FD's site for DLC rather than via Steam itself - but I guess Steam won't be interested in that ;)
 
Frontier could just as well have stated that the costs would be related to their implementation of it. Yet they chose not to.

I'm not defending the post, but you seem to be barking up the wrong tree.

I've barked up the other tree before as well, I just chose to not repeat myself in that post. The point is, there is work and a potential cost to FD to doing this, negligible or not. FD have quite rightly chosen to take their time and investigate how easy or possible it would be to do with their setup to ensure they were not generating new keys and to ensure that there was little impact to their revenue. Totally acceptable, I don't know why anyone here takes umbrage with that.

The whole steam keys are free so stop lying FD is just a bunch of whinge with no thought. It doesn't matter which other companies have or haven't done this in the past or how. Let FD do their due dilligence and when they have decided then throw your toys or rejoice depending on the outcome.
 

Mu77ley

Volunteer Moderator
I bought ED on Steam a week or so ago as I needed an Alt account to play with my son in the core systems while the "main" me is off exploring the Orion nebula :)

The way it worked was that after I purchased on Steam, it was Steam which gave me a CD key which I then had to use to create an account on the FD site (in order to play).

So - if FD were to give everyone "Steam" keys, those would generate CD keys which you could then use to create a totally separate (and free) account. Given that there's 350,000 copies of ED sold before Steam came along, that's quite a few free copies which would be sloshing about, so that isn't going to fly as most people will give them away.

What FD need to investigate (imho), is the ability to issue a code which allows people to add ED to their Steam library without creating (or being issued a key for) a new account. They simply then run it and log in with their existing (non-steam) account information.

I've never seen that done on Steam tbh, but it must be possible - just like when Steam have "free XX weekends" etc and games apppear in your library automatically (but not downloaded). All that needs to be done is to add a link on the Steam side to add ED to your Steam account without actually buying it, and that could be time limited I guess. If you don't have an FD account already, you'll still have to buy it and Steam would want you back through their store for that (maybe a slightly different launcher?).

So - rather than FD giving Steam keys away, I guess the question would be if Steam would let us add the game to our Libraries if we already own it. If people are using the same email accounts on both the FD and the Steam side, that becomes relatively easy I would imagine. If not, then an add-to-library code could be generated in the store page for previous purchasers (but not future ones most likely) and manually typed in.

But I guess we'll just have to wait and see.

TBH, as someone who owns both, it makes really no difference to me either way (but then I'm not bother about the Steam overlays, and I don't have any problems patching).

Yes, it's not going to be as easy as some people think, even if there were to be no cost to Frontier.

Personally, the main reason a Steam key would be nice for me would be to enable my game time to bump up the number of players visibly playing in the Steam stats (right now Elite is currently 35th in the list of numbers of players currently playing), which could then help to persuade more Steam customers to buy into the game, which would mean Frontier get more money for doing all those cool expansions they want to do...

http://steamcharts.com/app/359320#All
 
Peachy, that would do it :)

Now I guess the next question is if FD are happy for people who bought from their store, to access the game via Steam and then use that infrastructure for future purchases (as it'll be served up to them via the Steam interface). It's not an issue currently, but if DLC comes out in a year or so if eveyone goes the steam route who has already purchased it, that's 30% (or thereabouts) off FD's bottom line.

I imagine that's less than ideal for a company who were very very keen on self publishing. I wonder if there's a way for those "shroud of the avatar" style accounts to punt them back to FD's site for DLC rather than via Steam itself - but I guess Steam won't be interested in that ;)

Well it's how it works currently. The shroud of the avatar site has an extensive addon store https://www.shroudoftheavatar.com/?page_id=9085 and even a stretch goal store https://www.shroudoftheavatar.com/?page_id=40715 for post KS support. Purchases are added to your SotA account and applied to your in game bank account the next time you log into the game. Whether you log in with your steam account credentials or SotA account credentials.
It might work slightly differently when it comes time to do expansion packs... Maybe. It depends on if when an expansion is released if only the people who own it need to download it's files or if everyone needs to download it's files anyway for multiplayer compatibility. Either way you can generate steam keys for expansion content and they could apply that to customers steam accounts if linked the same way.
 
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I've barked up the other tree before as well, I just chose to not repeat myself in that post. The point is, there is work and a potential cost to FD to doing this, negligible or not. FD have quite rightly chosen to take their time and investigate how easy or possible it would be to do with their setup to ensure they were not generating new keys and to ensure that there was little impact to their revenue. Totally acceptable, I don't know why anyone here takes umbrage with that.

The whole steam keys are free so stop lying FD is just a bunch of whinge with no thought. It doesn't matter which other companies have or haven't done this in the past or how. Let FD do their due dilligence and when they have decided then throw your toys or rejoice depending on the outcome.

They're definitely already too late for due dilligence.

Anyway, I wasn't talking about taking sides though, I just think you're overreacting to somebody who chose to interpret the post that way, not saying you're wrong, just saying I don't blame the guy for thinking that's what Frontier is trying to say.
 
I stayed out of this for a while but I need to give my 2c.

Payed a load of money for this game as beta backer. Now people paying less than 1/2 what I did get a steam key after I was told it would not be on steam.

Yes I'm angry and I want a steam key

You paid a lot of money as a beta backer and knew you weren't getting a steam key.
Now they decided to release the game on steam and you are angry.
Doesn't make much sense to me.


P.S. I want a magical unicorn that poops rainbows.
 
You paid a lot of money as a beta backer and knew you weren't getting a steam key.
Now they decided to release the game on steam and you are angry.
Doesn't make much sense to me.


P.S. I want a magical unicorn that poops rainbows.

A lot of people asked during in KS if steam would be an option as that was their buying preference. There was no solid information at that time and they needed to back the KS anyway to make the game happen at all for it to even get onto steam. So a lot of people paid a lot of money as early backers on the assumption should steam become an option they would be fairly accommodated just like they have been for pretty much every single other KS game that has made it's way to steam.

Is demanding a steam key entitled of them? Yes. Frontier never promised them one and doesn't owe them one.
Does Frontier not providing one reflect poorly on them as a developer? Also yes. It's pretty much universally accepted by developers and customers alike in the crowdfunding scene (and even the majority of the larger digital distribution scene on PC in general) that it is the least that they could do.

It doesn't really justify making accusation of foul play and misdirection. That's absurd. But I can totally understand the large swath people who want and a steam key (and even those who just flat out expected they'd get one eventually if the game went to steam) who are expressing such in clam matter of fact manner. In the current climate it's a perfectly reasonable request and expectation. Frontier is going against convention and it stands out. It's not just entitled steam fan boys who a kicking up a stink, even the gaming press is reporting on it because it so blatantly stands out as not consumer friendly practice alongside other crowdfunded projects.

So it makes perfect sense to me.

Also I want a magical unicorn that poops gemstones. :p
 
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A lot of people asked during in KS if steam would be an option as that was their buying preference. There was no solid information at that time and they needed to back the KS anyway to make the game happen at all for it to even get onto steam. So a lot of people pain a lot of money ad early backers on the assumption should steam become an option they would be fairly accommodated just like they have been for pretty much every single other KS game that has made it's way to steam.

Is demanding a steam key entitled of them? Yes. Frontier never promised them one and doesn't owe them one.
Does Frontier not providing one reflect poorly on them as a developer? Also yes. It's pretty much universally accepted by developers and customers alike in the crowdfunding scene (and even the majority of the larger digital distribution scene on PC in general) that it is the least that they could do.

It doesn't really justify making accusation of foul play and misdirection. That's absurd. But I can totally understand the large swath people who want and a steam key (and even those who just flat out expected they'd get one eventually if the game went to steam) who are expressing such in clam matter of fact manner. In the current climate it's a perfectly reasonable request and expectation. Frontier is going against convention and it stands out. It's not just entitled steam fan boys who a kicking up a stink, even the gaming press is reporting on it because it so blatantly stands out as not consumer friendly practice alongside other crowdfunded projects.

So it makes perfect sense to me.

Also I want a magical unicorn that poops gemstones. :p



Well said, I agree that people should get a key. I just don't agree in the "I WANT A KEY NAO!!!" ways
 
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