I want auto pilot

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I want a machine that does everything for me.

My target weight is 257.5kg. Should be achievable if I just sit here and click a button every 5 minutes.

No. Just no.

What on earth would we have left to do. All travel would take the same....oh....Hang on....

Troll?

How about YOU simply don't use such and option? They could introduce an autopilot to the game, something which would fit within Elite lore, and it would affect your game in no way whatsoever. Treat it like the docking computer, if you want it then fit it. Treat it like flight assist and rotation correction, if you want to use it then toggle it.
 
Sometime in future, when walking in ships is available. I would love to have an autopilot in form of robot that actually sits in chair, rattling a lot about situation around ship, and gets quite panicky when things start to go wrong... some sort of c3p0 or sort of similar figure...
 
You didn't get at all what I was saying.

Space flight costs time. There is no way around it or the entire experience of traveling through space would get nullified.
To me it seems a spacesim like this is not the thing for you. You want action all the time. The X-wing series would be more your thing I believe. Those games are only about combat action in limited maps without any form of simulated space travel.

You seem to want to remove everything that is essential for a minimal experience of the simulated environment. If that is so, you really should go play a different, more gamey game. ED is not your thing.

The docking entrance is not small by the way. It is absolutely huge. Every ship fits through with ease, but you do need to develop the skills.

I agree the trading needs to be improved and needs more depth, but as I have said many times: This is a game in development and it gets improved all the time. I have no doubt we will yet see big improvements to the trading model.

Space travel in Elite Dangerous doesn't take ENOUGH time.
I jump a couple times and am already at the other side of the known galaxy.
How does that justify that rare goods get so expensive if the actual travel between stars takes little to no time?

You really have no idea what you are talking about. Have you got any idea what speeds are involved? Being able to make sharp turns at those speeds would be absolutely ridiculous. As I said before: I think this just is not your kind of game considering the scope of your critique...

Front upper thruster accelerates at let's say 5m/s². (random numbers)
The ship goes 500m/s forward - how strong is the front upper thruster's acceleration? ... it's still 5m/s²
The ship goes 200m/s forward - how strong is the front upper thruster's acceleration? ... still 5m/s²
The ship goes 325m/s forward - how strong is the front upper thruster's acceleration? You guessed it! 5m/s²

I said you won't be able to make sharp turns.
I said your ship should be able to rotate at the same speed/acceleration at any time.
The reason why you draw a way bigger circle if you're faster is because of your centrifugal force vector.
Simplified...
If you go (6/0/0), then accelerate upwards by 3, your vector will be (6/3/0)
If you go (12/0/0) which is double the forward speed and accelerate upwards by 3, your vector will be (12/3/0)
But you turn at the same speed, you just travel a way longer distance before you're completely turned around.


Considering your previous comment I think that means shortening the travel time?
I am completely against that. Also see my above reaction to your previous complaints.

No.
They should rebalance it.
Traveling between stars should take more time and there should be more to do within a star system.
Traveling 180Ly should be a journey and not easier than going to the 2nd star in the system that is 200.000Ls away


Edit:
Also trading is a shell of what it could be.
I'm buying infinite supplies of gold at one base and bring it to another base that has infinite demand for gold.
I can keep doing this till I have an Anaconda but I won't because it is freaking boring as hell!
I don't have to think, I don't have to pay much attention, I just have to stare at the monitor and push a button every once in a while.

My advice: allow auto pilots, but make trading more complex and intriguing like it is in X3, where you have to keep an eye on all the stations to find cheap goods and rich buyers, maybe even get a whole trading queue going, so at the end of a simple trading route I get to buy the most valuable goods for cheapest prices.
 
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You didn't get at all what I was saying.



Space travel in Elite Dangerous doesn't take ENOUGH time.
I jump a couple times and am already at the other side of the known galaxy.
How does that justify that rare goods get so expensive if the actual travel between stars takes little to no time?


Front upper thruster accelerates at let's say 5m/s². (random numbers)
The ship goes 500m/s forward - how strong is the front upper thruster's acceleration? ... it's still 5m/s²
The ship goes 200m/s forward - how strong is the front upper thruster's acceleration? ... still 5m/s²
The ship goes 325m/s forward - how strong is the front upper thruster's acceleration? You guessed it! 5m/s²

I said you won't be able to make sharp turns.
I said your ship should be able to rotate at the same speed/acceleration at any time.
The reason why you draw a way bigger circle if you're faster is because of your centrifugal force vector.
Simplified...
If you go (6/0/0), then accelerate upwards by 3, your vector will be (6/3/0)
If you go (12/0/0) which is double the forward speed and accelerate upwards by 3, your vector will be (12/3/0)
But you turn at the same speed, you just travel a way longer distance before you're completely turned around.



No.
They should rebalance it.
Traveling between stars should take more time and there should be more to do within a star system.
Traveling 180Ly should be a journey and not easier than going to the 2nd star in the system that is 200.000Ls away


Edit:
Also trading is a shell of what it could be.
I'm buying infinite supplies of gold at one base and bring it to another base that has infinite demand for gold.
I can keep doing this till I have an Anaconda but I won't because it is freaking boring as hell!
I don't have to think, I don't have to pay much attention, I just have to stare at the monitor and push a button every once in a while.

My advice: allow auto pilots, but make trading more complex and intriguing like it is in X3, where you have to keep an eye on all the stations to find cheap goods and rich buyers, maybe even get a whole trading queue going, so at the end of a simple trading route I get to buy the most valuable goods for cheapest prices.

I agree.
 
If you don't even want to have to fly in game, why don't you just watch youtube videos?

It would be cheaper. ;o)
But in the future I see the use of an autopliot, especially when you can walk through your own ship, or do repairs on your ship etc.
 
I'm not sure what the objection is, it would be taking over a function that's close to grind than to skill so I don't see anything being lost with an autopilot. If you want to fly a more efficient course, or a safer one if there's a suspicious-looking ship out there that looks like it wants to interdict you then that should remain manual. I don't think anyone is going to claim that it's a problem if they turn autopilot on, wander off, and come back to find they've been interdicted and destroyed.
 
I think not having an auto-pilot for supercruising would make more sense if there wasn't a docking computer. I've always thought docking is one of the best things about ED and I've never got bored of it. Stations are where there's actual atmosphere in the game. I love seeing ships coming and going, seeing the nippy little ships trying to squeeze by the door-scrapers while someone else is scooping canisters and yet another ship is trying to leave. Genuinely, it's brilliant. Also, docking takes a bit of skill and is something that you need to react to and can get better at. Why that can be automated but SC isn't I genuinely don't get.
Supercruise is just... accelerate. Wait. Slow down. Press button.
 
For those splitting hairs a couple of pages back this isn't a reboot or update of Elite, it's a sequel, hence ships, factions etc from Elites 2 and 3
 
I have no issue per sé with the idea of autopilots - when the ability to walk around ships is introduced (as mooted) it can be like that bit in starship troopers, you set the sc destination and wander out of the cockpit to snooze or take advantage of the Internet's features, if ships get too close you get a warning siren and have to leg it back to fly.

If you're interdicted the AP should instantly throttle down and submit, effectively leaving you dead in the water and at pirates mercy.

It would not be worth using on most trips but the longuns would at least free you up a bit.

You also should only be able to autopilot to stations, think of it like following a homing beacon.
 
An auto pilot might become handy when we can walk about our ships whilst in flight, it should be slower and unable to avoid interdictions though.

Another point though is that we are in multi crew ships, one day you'll be able to get a mate to do the flying for you whilst you engage in some other activity.



ohh yes, then it would make sense to have an autopilot. I hope they add it, at least so we can do those walks while the ship is underway.
 
auto pilot would be good i agree with OP it is a bit tedious and i have found myself to have cut my hours per week in half because of this.

The one thing i would like would be an auto take-off pilot, it would auto pilot you out of the station it should not be that hard to do only reverse of auto dock. Once you have lifted off and cleared station no fire zone it could disengage and you could continue on yourself as normal. I am finding take off more tedious than flying at the moment.
 
auto pilot would be good i agree with OP it is a bit tedious and i have found myself to have cut my hours per week in half because of this.

The one thing i would like would be an auto take-off pilot, it would auto pilot you out of the station it should not be that hard to do only reverse of auto dock. Once you have lifted off and cleared station no fire zone it could disengage and you could continue on yourself as normal. I am finding take off more tedious than flying at the moment.

Oh come on now, that's just asking for the ridiculous. If you don't want to fly you go play something else and come back when you do.
 
I don't see the harm (or the point) of introducing an autopilot really. It's a space game that fundamentally relies on travelling through, yes, you guessed it, space. I have to admit travelling through space can be a bit tedious and if I get bored of it I try something else. If you've travelled for hundreds of hours then I'm not surprised it's getting a bit dull, perhaps take a break and play when you DO feel the urge to travel through space. That being said, and although I probably wouldn't use it, I can't see a problem with an autopilot being introduced.
 
ED already has all the auto pilot it needs, its built into the actual flight model when in super cruise.
People are calling out Frontier as a game that had a full autopilot in it, well thats partially true, all it did was rotate your ship so that its facing toward the destination, then control the throttle so that you speed up /slow down.

Go back and try to play Frontier without the autopilot, it was very difficult to not overshoot your target / crash into it. It was absolutely required for gameplay.
It also didnt steer you round things like moons/ stars/ other planets if they so happened to get in the way, it just rotated you to be headed toward the target.
I know lots of 8bit Elite players that were put off Frontier because of the NEED to use auto pilot for all but the simplest of things.

Elite Dangerous tackles autopilot in a much better way to make it blend into gameplay removing the jagged edges people didnt like, put your throttle in the 'blue zone', and leave it there, it will speed you up and slow you down as needed.

So yes, you dont switch it on/off, and it dosnt make flying the just pressing a button by rotating your ship for you, but EDs design has actually already quite nicely given us autopilot (at least for the all important throttle control)
 
After playing this game for a couple hundred hours I'm completely disinterested in traveling anywhere. Traveling has become extremely repetitive and tedious. I use an auto docking module which relives some of the tedium when dealing with stations, but that's only part of it. At first traveling was cool because it was new, but now that the novelty has worn off it's just a chore.

YOu havent played teh game for long enough. Give it a few weeks. Auto pilot would get you very dead.
 
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