Yeah, I've hit a serious boredom issue with this game very quickly, and it's mostly due to the lack of remote information tools, meaning that there's a high ratio of "tedious faffing about" to "actual fun gameplay."
By far the most egregious example is that the most fun-sounding missions - assassinations - rely entirely on getting a lucky RNG roll on Unidentified Signal Sources. There's seemingly no way to narrow down where an assassination target is in a system, meaning you have to wade through USS after USS looking for them. If all USSes had something interesting going on in them, it'd be less of a grind, but for every confrontation between pirates and system police, I run into four weddings and a funeral. I spent four hours today tracking a target between Ngaliba and Alrai Sector KH-V B2-2 before I finally got a hit on a USS... with a hauler that told me he was actually in Uzumeru. Then spent an hour in Uzumeru trawling USSes for hits with no luck. By that time, I'd actually accumulated about 2/3rds as much money in pirate bounties as the mission was worth, and I quit in frustration. That was five hours of mostly wasted time, and it could all be fixed with a week of dev work making the assassination system less focused on random chance and more interactive and skill-based. It doesn't help that the way USSes appear seems to be incredibly inconsistent, chaotic and difficult to understand.
Trading's another problem. The only information we're given is "at this station, we export these goods to this station over here." This universe very clearly has instantaneous communication over interstellar distances, the bounty system, Kill Warrant Scanner and intergalactic news speaks to that, so why can't I find out what stations in a local area are buying goods at a higher price than they're selling in the station I'm in? Heck, even if we didn't have FTL communication, transporting local price histories between systems would still be a thing.
I want to spend more of my time doing the fun parts of the game. This isn't an MMO - we aren't paying a subscription for this. There's no need to artificially pad gameplay out so it takes longer to play.