Could we have more than one character?

It degrades the immersion in the game. Part of your choice to go and explore 500000LYs away, is that you sacrifice some of the cooler local things in the populated systems. While I myself, give up seeing all the cool distant solarsystems that you get to experience. It's another piece of the game that makes you choose one way or another...sacrifice one thing to get another. I personally like the "one person, one commander" model.

For example... if you want to become a pirate and ruin your good name... it is something you have to calculate before you make that decision. If you had two commander slots, there would be a lot of people playing trader/BHer in one... and a pirate in the other. No thanks.

<puts on flamesuit>

Your point is valid. For me personally it's not an option as I'm a social player. I have real life friends who play (not as much as me) but when we play a couple of times a week it can already take me an hour to fly over to where they are to wing up and play. I've always wanted to explore since day one but if I did I would miss out on being able to lan and play with my friends. I'd like the ability to go and explore the other side of the galaxy for a couple of months but that means sacrificing the rest of my game time.
 
If they want to stick to one player, one character, then they should go all the way and force you to stick with one mode.
Or keep all the modes open like they are and allow multiple characters.

I would love to have my bounty hunter, and then a trader, and then an explorer.
 

SlackR

Banned
I do think that multiple slots would remove the risk element in the game almost entirely and create a horde of OTT commanders using their extra characters like jihadi ninja zombies hell bent on bringing anarchy and chaos to our peaceful Galaxy... So not unlike Leeds on a Friday night! :p
 
It degrades the immersion in the game. Part of your choice to go and explore 500000LYs away, is that you sacrifice some of the cooler local things in the populated systems. While I myself, give up seeing all the cool distant solarsystems that you get to experience. It's another piece of the game that makes you choose one way or another...sacrifice one thing to get another. I personally like the "one person, one commander" model.

For example... if you want to become a pirate and ruin your good name... it is something you have to calculate before you make that decision. If you had two commander slots, there would be a lot of people playing trader/BHer in one... and a pirate in the other. No thanks.

<puts on flamesuit>

"You must spread some Reputation around before giving it to Cpt.America again."
 
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It degrades the immersion in the game. Part of your choice to go and explore 500000LYs away, is that you sacrifice some of the cooler local things in the populated systems. While I myself, give up seeing all the cool distant solarsystems that you get to experience. It's another piece of the game that makes you choose one way or another...sacrifice one thing to get another. I personally like the "one person, one commander" model.

For example... if you want to become a pirate and ruin your good name... it is something you have to calculate before you make that decision. If you had two commander slots, there would be a lot of people playing trader/BHer in one... and a pirate in the other. No thanks.

<puts on flamesuit>

It's a game mate, not a real life sim. Restricting players in such rigid way as you're describing has never been a good idea.

Hopefully, promised additional cmdr slots are coming sooner rather than later. This will enrich the game and make it a little bit more lively and diverse.
 
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jcrg99

Banned
It degrades the immersion in the game. Part of your choice to go and explore 500000LYs away, is that you sacrifice some of the cooler local things in the populated systems. While I myself, give up seeing all the cool distant solarsystems that you get to experience. It's another piece of the game that makes you choose one way or another...sacrifice one thing to get another. I personally like the "one person, one commander" model.

For example... if you want to become a pirate and ruin your good name... it is something you have to calculate before you make that decision. If you had two commander slots, there would be a lot of people playing trader/BHer in one... and a pirate in the other. No thanks.

<puts on flamesuit>

This game/universe have a player with many alter-egos already... in a moment he appears in front of you as a nice trader flying around and just a little later he appears again under the skin of his pirate crazy alter-ego...

The name of his player is "Elite: Dangerous code" (NPC's).

I do not see any difference between this EDC player having the ownership of millions of alter-egos and what is this big problem of real players having a couple of different characters.

For you... you wouldn't see too much difference, because you will find crazy NPC's trying to kill you anyway, regardless if you have valuable cargo or not sometimes.

The difference maybe, is that with more real players doing piracy or crazy assassinations, the space would become "more dangerous" (just remembering the name of the game) and that would be actually more fun, because would make much more sense (and immersive) to fly out there with escorts (and they could add a system to hire escorts of NPC's too, more skilled the NPC hired, higher the price)...

And it's not like this universe is tiny, claustrophobic, making so much difference in the whole that all of us played our crazy alter-egos sometimes... because its actually fun... and crazy alter-egos are in all systems anyway, controlled by the "player one" = EDC.

Besides, you talk about choices, but be a pirate is actually a choice too. People actually can end following a "career" as a pirate and growing their reputation as a pirate. Don't see what difference exists here. You just have to imagine that "it's another person", in the same way that you imagine that the nice trader and the crazy pirate are different, when, technically, they are controlled by the same entity, not a "person", but a machine.

In other words, the game wouldn't change for you, who wants the feeling that you mentioned (you just can ignore the feature, the possibility if you prefer) and the only "change" is that, maybe, more than you get used to, you will have to face more "hard enemies" with more unexpected results, having to think and plan better your trade routes, think better on using escorts, etc.

But the option would add much more richness for many other people, that can never experience some things, due the sacrifice that you mentioned, and instead accepting they end just leaving the game, frustrated.

A totally unnecessary lost of real players (after all, that's the problem with NPC's... they don't buy Expansion Packs or skins), just because you have fear to face crazy assassins, not so "easy" targets as you get used to in your "route" (when, again, the universe already have them anyway).

And would make the universe as a whole richer, but at the same time, not really impacting so much as other games because we are talking about a huge universe here... one that we would have to create one million characters each one and play with all them, at the same time in one million of different computers, and still would seem empty.
 
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I occupy two accounts so I can leave my explorer out in the black and still be part of the local community. Nothing worse than being 20k lys out and just not feeling like jumping to and scanning the next system when really you just need a little free time in a RES. Two accounts works for me.
 

jcrg99

Banned
I occupy two accounts so I can leave my explorer out in the black and still be part of the local community. Nothing worse than being 20k lys out and just not feeling like jumping to and scanning the next system when really you just need a little free time in a RES. Two accounts works for me.

Having to pay additional dollars for that does not sound a good solution to me. This should be for free... but maybe... two or three slots for free for example, and additional dollars if you want more... but nothing too much expensive as a price of a new copy.
 
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I occupy two accounts so I can leave my explorer out in the black and still be part of the local community. Nothing worse than being 20k lys out and just not feeling like jumping to and scanning the next system when really you just need a little free time in a RES. Two accounts works for me.

I doubt the majority of the community is willing to shell out $140 just to be able to have 2 characters.
Should be included and should be free.
 
But the option would add much more richness for many other people, that can never experience some things, due the sacrifice that you mentioned, and instead accepting they end just leaving the game, frustrated.

If you want to do something else you can just do it on your main. What's the problem with that?
 
I do believe in one perosn one character in all but one case

I can swap between many roles, if a titan black comes up i can stop everything and go for it

If you are an explorer thats all you can do - explore - if you are 10000LY from civilisation any "events" are lost

Id have no objection to a secondary character being available if you are more that 1000LY away from inhabited space, only one character at a time and the primary is the explorer.

If you are less than 1000LY away then the second character cannot be accessed. You cant swap primary and secondary around either
 
Id use a 2nd or 3rd slot for when friends are over who want to "have a go". I'm not letting them play with my 50 mil credit Asp.
 
Id use a 2nd or 3rd slot for when friends are over who want to "have a go". I'm not letting them play with my 50 mil credit Asp.

Go to a system you have no rep in and buy a sidewinder - simples

Thats what I do when the kids "want a go"
 
It degrades the immersion in the game.

Funny you say that, but my immersion would be increased by having that one CMDR who earns money by smuggling illegal wares and the occasional theft, the other is a law abiding bounty hunter, and then there is the mercenary doing all the dirty work exclusively for one of the major faction - as opposed to having a single CMDR who is a law abiding bounty hunter, next day suddenly a cunning smuggler and thief, on the same evening he blows up civilian transports because the Feds pay for it...
 
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Multiple characters and no restrictions thank you very much.

Missing the war for Lugh crystallised the annoyance of being restricted by a single slot. FD can be happy I didn't want to wait any longer, so now I have two accounts, and am very happily exploring with my "main" Jintosh who is 21K light years out from Sol and still going strong, and bounty hunting with my new alt Yshara, who has just flown her brand new Eagle out of LHS 3447 into one of the nearest Alliance systems, where she plans to serve and protect those who need it from piracy.
 
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