and deliberate or not you could buy and sell equipment at foudners world and make a tidy profit... Oh wait... FD called that one an exploit and removed the credits from the people who exploited that particular inadvertant aspect to the Founders World module mechanic once they fixed it... Ponting out that just because the game 'allows' it does not mean its not an 'exploit'...
Personally I would call the tactic of jumping out and back using the wing beacon and supercruise mechanic combination NOT something actually intended but will wait until FD declare weather or not it is intended... I personally do not use EITHER tactic but can appreciate why people do it... same as the founders world exploit, never affected me personally but I can see why others used it...
There is really no way of defending using such a questionable tactic of the combination of WB and SC effects on shield replenishent if FDev should decide it is an exploit...
One thing I want to know is this... IF FDev should say it is an unintended gameplay mechanic and that it should not be used that way will CODE stop using the tactic?
The Founder's World discount bug raised more cackles because it was something not available to everyone. Not only was there a problem, but it was a problem conveying an advantage to only a few players, running afoul of everyone's sense of fairness. They also didn't remove the benefits from 'everyone', only those that were going back and forth dozens or hundreds of times to gain a profit. Many players, myself included, have purchased ships and modules at Founder's World and sold them elsewhere through normal game play, not with the intent of reaping profit from the discount. To my knowledge the credit balance for those players was not altered. Why not, then? It was an exploit. Should FDev have expected
everyone who had
ever made a ship or module purchase at Founder's World to only make their transactions there? Should we have expected FDev to hunt through their databases to find anyone who had benefited even slightly? I think that would be an unreasonable burden to place both on players and the developers.
Similarly, with the current Super Cruise/Wing Beacon mechanic, a player would have to take extra steps to
avoid jumping back in on a wing member if they're trying to leave a fight. Should any failure to take those extra steps - in the midst of combat, no less - be counted an exploit? That, too, I think is unreasonable. Allow FDev to alter their game to get it working as they intended and play the game you have in the meantime.
Now, as to whether or not the tactic is 'defensible', I'll refer to my previous post... "
FDev is the final arbiter of what constitutes acceptable use of their product."