The Crusade: We take on CODE (Video) 3vs3 Battle

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Also, why is this only ever mentioned in regards to CODE? You realise just about every group that does PvP uses it right? Cosmic State, ToC etc? I realise they seem to be everyone's favourite targets, but stop pretending that it's just them.

Not every group does it, mine doesn't
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Also my youtube contains another video of another group doing it so I'll assume this wasn't directed at me
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Just because everyone does it doesn't make it ok
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Like I said, proof it's an exploit is now on my youtube, make up your own minds but it's pretty clear proof
 
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I pointed out the nav lock wing exploit quite some time ago. To be fair I can't really blame players for using it but I'm more disappointed that Frontier have done little to address it. Then again, they seem rather lax on exploits and so on in general. Kinda fed up with it. :(
 
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Not every group does it, mine doesn't
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Also my youtube contains another video of another group doing it so I'll assume this wasn't directed at me
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Just because everyone does it doesn't make it ok
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Like I said, proof it's an exploit is now on my youtube, make up your own minds but it's pretty clear proof
I didn't say it makes it OK either, but stop witch-hunting one single group and acting like they are the only ones. ToC have videos posted fighting the code and the ToC guy flying the Vulture filiming does it in his own video and whines about them doing it. Hmmm.
 
I received a message confirming its an exploit, but they said its against the forum rules to post moderator actions/ PM discussions

Apparently cant post what I want here as it violates the rules of discussing moderator actions on the forums, if you want proof its an exploit, you can check my youtube later today, its not against the rules to post it there

So it's confirmed as an exploit just like all sane people concluded long ago. Good.
 
Deliberate or not, we can only play the game in front of us.

and deliberate or not you could buy and sell equipment at foudners world and make a tidy profit... Oh wait... FD called that one an exploit and removed the credits from the people who exploited that particular inadvertant aspect to the Founders World module mechanic once they fixed it... Ponting out that just because the game 'allows' it does not mean its not an 'exploit'...

Personally I would call the tactic of jumping out and back using the wing beacon and supercruise mechanic combination NOT something actually intended but will wait until FD declare weather or not it is intended... I personally do not use EITHER tactic but can appreciate why people do it... same as the founders world exploit, never affected me personally but I can see why others used it...

There is really no way of defending using such a questionable tactic of the combination of WB and SC effects on shield replenishent if FDev should decide it is an exploit...

One thing I want to know is this... IF FDev should say it is an unintended gameplay mechanic and that it should not be used that way will CODE stop using the tactic?
 
and deliberate or not you could buy and sell equipment at foudners world and make a tidy profit... Oh wait... FD called that one an exploit and removed the credits from the people who exploited that particular inadvertant aspect to the Founders World module mechanic once they fixed it... Ponting out that just because the game 'allows' it does not mean its not an 'exploit'...

Personally I would call the tactic of jumping out and back using the wing beacon and supercruise mechanic combination NOT something actually intended but will wait until FD declare weather or not it is intended... I personally do not use EITHER tactic but can appreciate why people do it... same as the founders world exploit, never affected me personally but I can see why others used it...

There is really no way of defending using such a questionable tactic of the combination of WB and SC effects on shield replenishent if FDev should decide it is an exploit...

One thing I want to know is this... IF FDev should say it is an unintended gameplay mechanic and that it should not be used that way will CODE stop using the tactic?

I don't think anyone will stop using it, code said in another thread if FD patch this they will just seek out ways around it
 
In other words, because the game is not yet able to save shield status in supercruise or when logged out, in the meantime the game simply assumes full shields not because an intentional reset happens, but because at some point during the transition, when the game engine would have to load a shield value that does not exists, thus can only set it to some predefined value, which is 100%.

This is in no way a confirmation that shields resetting through supercruise is an intended game mechanic. It is a side effect of a missing technical detail, and when used for personal advantage, it becomes an exploit.

The shield mechanic works as intended. It may not work as desired, but the current function was placed in deliberately. We can only play the game Frontier has made, not the game they may have desired to make. Past that, we're arguing over semantics. You've so broadly defined "exploit" that it encompasses a great many aspects of game play. An "exploit" is a trivial infraction, if it could be considered an infraction at all. You've removed all the mojo this little mantra apparently has for everyone who've been chanting it like a Krishna at an airport.
 
If it's not an exploit why was my other post that described the method deleted with the reason:
Posting game exploits
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No one is answering that question I notice
 
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and deliberate or not you could buy and sell equipment at foudners world and make a tidy profit... Oh wait... FD called that one an exploit and removed the credits from the people who exploited that particular inadvertant aspect to the Founders World module mechanic once they fixed it... Ponting out that just because the game 'allows' it does not mean its not an 'exploit'...

Personally I would call the tactic of jumping out and back using the wing beacon and supercruise mechanic combination NOT something actually intended but will wait until FD declare weather or not it is intended... I personally do not use EITHER tactic but can appreciate why people do it... same as the founders world exploit, never affected me personally but I can see why others used it...

There is really no way of defending using such a questionable tactic of the combination of WB and SC effects on shield replenishent if FDev should decide it is an exploit...

One thing I want to know is this... IF FDev should say it is an unintended gameplay mechanic and that it should not be used that way will CODE stop using the tactic?

The Founder's World discount bug raised more cackles because it was something not available to everyone. Not only was there a problem, but it was a problem conveying an advantage to only a few players, running afoul of everyone's sense of fairness. They also didn't remove the benefits from 'everyone', only those that were going back and forth dozens or hundreds of times to gain a profit. Many players, myself included, have purchased ships and modules at Founder's World and sold them elsewhere through normal game play, not with the intent of reaping profit from the discount. To my knowledge the credit balance for those players was not altered. Why not, then? It was an exploit. Should FDev have expected everyone who had ever made a ship or module purchase at Founder's World to only make their transactions there? Should we have expected FDev to hunt through their databases to find anyone who had benefited even slightly? I think that would be an unreasonable burden to place both on players and the developers.

Similarly, with the current Super Cruise/Wing Beacon mechanic, a player would have to take extra steps to avoid jumping back in on a wing member if they're trying to leave a fight. Should any failure to take those extra steps - in the midst of combat, no less - be counted an exploit? That, too, I think is unreasonable. Allow FDev to alter their game to get it working as they intended and play the game you have in the meantime.

Now, as to whether or not the tactic is 'defensible', I'll refer to my previous post... "FDev is the final arbiter of what constitutes acceptable use of their product."
 
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So if the founders world exploit was not limited to founders world players, they'd have let everyone who used it keep their ill gotten money?

I get what you mean but that's some pretty selective arguing there. I mean, it's true that was a bug and the developers told us so. So that was cleaner cut.

But combat logging is a design limitation. Just like shields and sc. Everyone can do that. Yet FD have said it's an exploit.

It just takes some seriously efficient self denial to use something so obviously weak and pass it off as "intended". It totally circumvents the skill of combat and creates a "tactic" out of not actually fighting or using any modules or weapons.

It's pretty special to justify it as a legitimate part of combat.
 
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Expect nothing gentlemen from bullies. If you were honorable you would not bully and if you are a bully

you would never be honorable. That's the way it works.


Bullies ought to be shamed ... but of cos with good measure.
 
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Expect nothing gentlemen from bullies. If you were honorable you would not bully and if you are a bully

you would never be honorable. That's the way it works.


Bullies ought to be shamed ... but of cos with good measure.

Nah, I wouldn't go that far. They're pkers. And often, pkers will use everything they can to win. Including the cheapest tactics. Including never engaging a fight they aren't certain they will win.

It's not wrong. It's legitimate. And it's very common.

However, it's easy to weed out the truly bad pkers. The ones that use everything because they must. Not because they're ultra competitive. And, by definition, the pkers who avoid even battles are not competitive.

They lost even with the shield trick. And in a 3v3. So it's only a game breaker because combat is awful with it. That fight was worse for the jumping and recharging. Not better.

The truly competitive will not use this trick because they feel they don't need to.
 
Forum whining and complaining that other people don't play the game the way you want them to. Little wonder the Code doesn't care about your opinion.

Lol they can keep playing the way they like , not gonna give them a good reputation that's all. Will need to clean their saves

and change a name soon XD.... lol. The video does show how poorly thought out these pvp mechanics are , honestly it's not

worth a hoot.
 
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You do know that by making comments such as these, you present yourself as a feeble individual, thus leaving everything you write utterly worthless?

It's obvious Fuego is just here to troll, the troll meter is high or he is defending a friend in the video ... I don't know which.

But I would advice to ignore such an ill mannered person in forum or in RL. Politics isn't his game I guess.
 
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still waiting for a publica statement from fdev that says 'don't do this, it's an exploit' .. cuz that's literally all it will take for the code and any other 'honorobru' pvp clan to stop using it. it really is that simple.

and to the two posters above:

1. we're pirates, not PKers. we only kill for valid piracy rp reasons... also please don't lose sight of the fact that you are playing a game where the penalty for loitering is total obliteration. space pixels were designed to have short lifespans.

2. this isn't going to 'sully our good name', and it never well.. please. nobody from code is ever going to lose a wink of sleep over this one. the opinions of player groups that actually matter to us is doing just fine.
 
So if the founders world exploit was not limited to founders world players, they'd have let everyone who used it keep their ill gotten money?

I get what you mean but that's some pretty selective arguing there. I mean, it's true that was a bug and the developers told us so. So that was cleaner cut.

But combat logging is a design limitation. Just like shields and sc. Everyone can do that. Yet FD have said it's an exploit.

It just takes some seriously efficient self denial to use something so obviously weak and pass it off as "intended". It totally circumvents the skill of combat and creates a "tactic" out of not actually fighting or using any modules or weapons.

It's pretty special to justify it as a legitimate part of combat.

To my knowledge FDev has not said that using the logoff timer is specifically an exploit, but that other methods - who's names we dare not speak - are exploits. If I'm mistaken on that, then so be it. Personally, regardless of whether or not the log off timer counts as an "exploit" is of little concern to me as there are currently much better, safer, "non-exploity" ways for players to exit combat than relinquishing control of their ship for 15 seconds and hoping everything will be alright on the other end.

Now, whether or not it's intended is irrelevant. I can't play the game FDev intended to make. I won't quibble over whether or not it's a cheap trick; it is. I think I've stated very plainly that it needs to be fixed or altered. FDev has the option of stating plainly that they think it's game breaking/exploiting and that there will be repercussions for those caught doing it. That depends on how serious they believe the issue to be. Until one of those two things happen, all anyone can do is play the game that's been made.
 
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