As a harmless, easy going full time trader who loves nothing more than waiting for pirates to steal my cargo, or even better a complete rogue psycho to destroy my Type 9 along with several million credits worth of swag, here's a few ideas to make the bad guys have second thoughts before embarking on their jollies.
1) Cargo Canister Mines. A cargo canister that masks its true contents by means of clever electronics and emits a signal that makes it appear to be a normal, harmless box of trade commodities, when in fact it's a mine chock full of high explosives that can be detonated once the 'pirate' has safely stashed it in his/her cargo hold.
2) Interdiction Disruptor. A fitted unit that sends out a disruption signal to anyone trying to interdict a ship. I would suggest such a thing would only have a percentage chance of success, the higher grade units having a better chance. Perhaps even to the extent of the highest grade units, such as a Grade A or B, sending out some high powered negative feedback wave that has a chance of blowing out the aggressor's interdiction unit.
3) Doppelganger device. A fitted unit that can mirror a ship's signature, so that when an aggressor locks on to interdict a ship they in fact lock on to a doppelganger. What they find is that they have pulled the doppelganger out of SC whilst the trade ship continues on it's merry way. There could be many options of what that doppelganger does (or not) once it's been invited to the party
4 ) Combat drones. So ok, at times the innocent trader/miner or whatever gets pulled out of SC. What then ? At present we can escape reasonably easily with the 'submission-boost-boost-jump' tactic, but for those pirates/psychos baying for the FSD cooldown to not be so fast to give them more time to ply their evil trade how about we can launch combat drones to keep the aggressor busy while we try to escape with our valuable cargo ?
Of course I would suggest that some of the above countermeasures should be very expensive, so that we have some desirable equipment to work toward. But wouldn't you just love the idea of that smug pirate finding he's just hauled in a high explosive mine into his hold ? Or a chance of their expensive interdiction unit being blown to bits each time they decide to ruin an innocent trader's day ?
Please FD, let's give the bad guys something to make them think twice
1) Cargo Canister Mines. A cargo canister that masks its true contents by means of clever electronics and emits a signal that makes it appear to be a normal, harmless box of trade commodities, when in fact it's a mine chock full of high explosives that can be detonated once the 'pirate' has safely stashed it in his/her cargo hold.
2) Interdiction Disruptor. A fitted unit that sends out a disruption signal to anyone trying to interdict a ship. I would suggest such a thing would only have a percentage chance of success, the higher grade units having a better chance. Perhaps even to the extent of the highest grade units, such as a Grade A or B, sending out some high powered negative feedback wave that has a chance of blowing out the aggressor's interdiction unit.
3) Doppelganger device. A fitted unit that can mirror a ship's signature, so that when an aggressor locks on to interdict a ship they in fact lock on to a doppelganger. What they find is that they have pulled the doppelganger out of SC whilst the trade ship continues on it's merry way. There could be many options of what that doppelganger does (or not) once it's been invited to the party
4 ) Combat drones. So ok, at times the innocent trader/miner or whatever gets pulled out of SC. What then ? At present we can escape reasonably easily with the 'submission-boost-boost-jump' tactic, but for those pirates/psychos baying for the FSD cooldown to not be so fast to give them more time to ply their evil trade how about we can launch combat drones to keep the aggressor busy while we try to escape with our valuable cargo ?
Of course I would suggest that some of the above countermeasures should be very expensive, so that we have some desirable equipment to work toward. But wouldn't you just love the idea of that smug pirate finding he's just hauled in a high explosive mine into his hold ? Or a chance of their expensive interdiction unit being blown to bits each time they decide to ruin an innocent trader's day ?
Please FD, let's give the bad guys something to make them think twice