See, THAT's why I don't play Open.

Status
Thread Closed: Not open for further replies.
It's the same I told my buddies, who are new to the game and currently both flying a viper. Submit to the interdiction boost away and jump away.

But it's sad how often they are getting interdicted, yesterday from an anaconda looking for an easy kill. God thanks, that ship is slow.
 
I've only been killed once since I started a week ago and that was when I flew into a nav beacon full of l33t npc's and not realising what was going on. Since that death its pretty much been this:

1.Evade interdiction and carry on, on my merry way.

or

2. Accidentally submit to interdiction, full distribution to engine, smack "j", throttle to max, twist and turn a little and supercruise off on my merry way.

Where is this "online element" you people speak of ?

PS. I fly a viper and always pay my fines on time :D
 
Last edited:
The CMDR who attacked the OP (and it isn't isolated to this one thread) did NOT interact. How boring is it to play with people like that?

Not boring at all. That's what makes Elite ..... ehmmm............ DANGEROUS?

That's what brings a little bit of adrenalin to the game. The NPCs are so easy to beat and they just react... computer generated. A real player just attacking you out of the blue is what spices the game up. That's real interaction with real players. It's an open world where people can do what they want to do. That's excactly the cool thing about it. Yes, they just can attack you. GREAT!
 
Last edited:
NPCs do exactly that to me. Doesn't stop me from playing the game with NPCs.

You're only seeking a reason because you know they're human, but if they were NPCs, you wouldn't say anything.
 
Well OP you've learnt a valuable lesson. Always be ready to run when you're outmatched in sheer firepower. FA off and boost away as soon as the first shot is fired....he'll be eating your dust pretty quickly. And while you're flying away send him taunting messages like "Hey loser what have you got under the hood?...sounds like a lawn mower!"
 
For some people, being assaulted for no reason detracts from their gameplay. It's perfectly within their rights to think so. For some people, assaulting people for no reason is the entire point of gameplay. It's perfectly within their rights to think so. For some people, finding people who assault other people for no reason, and absolutely wreck their ability to play the game, is a whole heap of fun. It's perfectly within their rights to think so. For some others, absolutely wrecking people is the only reason to play. It's perfectly within their rights to think so.

I disagree. ED is not a game like Unreal Tournament or Battlefield. Those games are about PvP combat exclusively and every player agrees to that. In ED the player population and their play style is much more varied and as a consequence the same social rules and conventions as in real life have to be applied to prevent the in-game society from descending into anarchy. I suspect (hope) that the overhaul of the in-game crime and punishment system that comes with the Powerplay update will make this clear. Frontier Development are on a learning curve in this respect because, as far as I know, this is the first time they are managing an online gaming community. So I expect some more debate and changes before it settles.
.
PS1: Deathmatch PvP in ED is OK but only in Conflict Zones.
PS2: Anarchy in ED is OK but only in err... Anarchy Systems :)
 
Not whining, like I said, it's no big deal. Just making conversation about my open experience so far. I'll be back in open, I just wanted to know if there was any outstanding advantages I hadn't thought of. So far I reckon it'll be worth it for the combat experience but only with advice. How would you fight a vulture with a viper?

My issue is not random psychos killing anything which moves for fun, it is that currently the game offers no incentive to NOT play like that. There are no repercussions for doing it.

from what I have read 1.3 will offer SOME downsides. My guess is probably not enough (from my perspective) but hopefully it is just FD making baby steps and not wanting to change too much too quickly, and that it will come with time.
 
Last edited:
I have never played anything but open. I have had 2 human interactions. First one I was interdicted, hailed and told I was getting scanned. They couldn't work their canners and then bickered over the open channel much to my amusement. the other time was today when some muppet drove his clipper right into my viper, crippling it.

Humans are essentially stupid and far less reliable or trustworthy than the AI, but they are rare. Its a big universe.
 
SC'ing back to the station from a RES, and a CMDR interdicts my Viper in his Vulture and just kills me for no reason. Didn't want anything, I hailed him, no reply, stowed my weapons, no reply, was drifting helplessly, no reply. I'm not that bothered, it was only 144k rebuy but it's 144k this guy took off me with no profit for himself or anything. In an hour of open play I've met 4 CMDRs, 2 killed me, 1 talked to me, 1 sparred with me. I know, it's only an hour but still..why bother?

Personally I feel that you are overreacting. Always be prepared for everything if you play in open. Grievers are going to grief, pirates are going to pirate, traders are going to trade. If you told us a story of a grand asteroid shower orbiting about and smashed your ship into pieces, or that you were docked within a station and a meteor shower took out the station with you with a grand explosion...

Then you have my condolences.

Welcome to Elite?
 

Majinvash

Banned
I disagree. ED is not a game like Unreal Tournament or Battlefield. Those games are about PvP combat exclusively and every player agrees to that. In ED the player population and their play style is much more varied and as a consequence the same social rules and conventions as in real life have to be applied to prevent the in-game society from descending into anarchy. I suspect (hope) that the overhaul of the in-game crime and punishment system that comes with the Powerplay update will make this clear. Frontier Development are on a learning curve in this respect because, as far as I know, this is the first time they are managing an online gaming community. So I expect some more debate and changes before it settles.
.
PS1: Deathmatch PvP in ED is OK but only in Conflict Zones.
PS2: Anarchy in ED is OK but only in err... Anarchy Systems :)

ELITE Dangerous is meant to be dangerous.

I can tell you whatever crime and punishment they put in with powerplay will not change the player interactions one little bit.

It might make it MORE dangerous for PVP'er but its not going to reduce it.

Things they could do but wont.

If they make the local authority instantly appear at a crime and destroy everything that is naughty.
That is going to be game breaking and will upset the non pvp'ers, just as much when they accidentally commit a crime and get blasted by the po po!

PVP only areas... Game breaking, immersion breaking. Wont happen.

They could maybe up the rebuy costs and fines..

Big deal. Will also effect the rest of the community just as much and they will cry even louder.

They can ban criminals from docking in Wanted stations.
Already done that, Hostile pretty much everywhere anyway, so hasn't effected me a bit.
Or if they totally ban you from docking even if you aren't scanned, the pvp'ers will just keep a safe system nearby to launch their ops from.

The only answer is to get better or run to mobius

Majinvash
 
Last edited:
But really many players are in solo. In LTT 9810 community goal my guess is that 80-90% of player were in solo or private groups - some kind understandable with bad experience.
I don't like to be killed but need to accept this as a fact in certain situations. Open is more exciting and my pulse goes quickly up once I encounter another player - for PvP or just to have a chat. It's just an increase of game experience for me.
 
Oh look, another I got killed while playing a "multiplayer pvp game" thread, oh the shock !

ED is not a game exclusively for PvP. Different groups of players with different play styles have to find a way of living together in this game. That's why these discussions keep popping up and that is a good thing because that is a way to establish rules how to get along in-game.
 
I disagree. ED is not a game like Unreal Tournament or Battlefield. Those games are about PvP combat exclusively and every player agrees to that. In ED the player population and their play style is much more varied and as a consequence the same social rules and conventions as in real life have to be applied to prevent the in-game society from descending into anarchy. I suspect (hope) that the overhaul of the in-game crime and punishment system that comes with the Powerplay update will make this clear. Frontier Development are on a learning curve in this respect because, as far as I know, this is the first time they are managing an online gaming community. So I expect some more debate and changes before it settles.
.
PS1: Deathmatch PvP in ED is OK but only in Conflict Zones.
PS2: Anarchy in ED is OK but only in err... Anarchy Systems :)

Elite is a game set in space with no real rules, you do what you want

What you as a player have to do is balance your gameplay against others so either be faster than them so you can runaway or carry a bigger stick so they run away

Players as described here are doing nothing more than the NPC's are doing and no one complains that the NPCs interdict and attack without warning and people deal with it- so deal with it when a player does it

As soon as I am interdicted - straight to contacts see what I am up against and decide based on ship type what I want to do
 
Well OP you've learnt a valuable lesson. Always be ready to run when you're outmatched in sheer firepower. FA off and boost away as soon as the first shot is fired....he'll be eating your dust pretty quickly. And while you're flying away send him taunting messages like "Hey loser what have you got under the hood?...sounds like a lawn mower!"
The FA off eternal boost trick hasn't worked since Beta 1.
 
SC'ing back to the station from a RES, and a CMDR interdicts my Viper in his Vulture and just kills me for no reason. Didn't want anything, I hailed him, no reply, stowed my weapons, no reply, was drifting helplessly, no reply. I'm not that bothered, it was only 144k rebuy but it's 144k this guy took off me with no profit for himself or anything. In an hour of open play I've met 4 CMDRs, 2 killed me, 1 talked to me, 1 sparred with me. I know, it's only an hour but still..why bother?

The answer to this is stop RES hunting in popular areas.
 
So you've been interdicted and destroyed ONCE, by a CMDR, and that's it... Sorry I thought this was Elite:Dangerous, not Elite:slight tickle.

Count up the amount of fly time you have without a CMDR destroying you, and the amount of time where a CMDR does... You'll find it's a very very small percentage of your play time, UNLESS you purposefully head to the dangerous areas like LAVE etc.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom