Has Elite been marketed wrongly?

I sometimes wonder if some of the people in this forum have played a game since 1984.

This. To me the very fact that some people are making fun of other people just because they like action packed video games (by using stupid terms like "pew pew crowd" or "xbxox kids") is completely ridiculous.

Bad- we have to deal with the pew pew crowd that are intent on interrupting what we want to
do in the game.

Ever thought that you mayactually the one interrupting what the so called "pew pew crowd" wants to do in the game? The "we" you're talking about is nothing more than a vocal minority. The simple fact that the game is advertised as an action game proves that this is what the majority wants. And if FD wants to please the majority, then so be it.
 
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The simple fact that the game is advertised as an action game proves that this is what the majority wants.

No it doesn't. Not at all. Mass Effect 3 was marketed with heavy emphasis on the competitive multiplayer mode that was shoehorned in. Did that prove most people wanted it? Well the reaction of the player base was so visceral that they had BioWare completely abandon any plans for competitive multiplayer in Dragon Age: Inquisition.
 
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The simple fact that the game is advertised as an action game proves that this is what the majority wants. And if FD wants to please the majority, then so be it.

All it proves is that that is what Frontier, or Frontier's Marketing Department, think that the majority want.
 
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Ever thought that you mayactually the one interrupting what the so called "pew pew crowd" wants to do in the game? The "we" you're talking about is nothing more than a vocal minority. The simple fact that the game is advertised as an action game proves that this is what the majority wants. And if FD wants to please the majority, then so be it.

I just do what I do and take what comes. I don't interrupt anything or anybody. But I do like
to express my opinion on the forums when I can. I can't see how that is interrupting the pew
pew crowd.
 
I just do what I do and take what comes. I don't interrupt anything or anybody. But I do like
to express my opinion on the forums when I can. I can't see how that is interrupting the pew
pew crowd.

Oh but the "pew pew crowd" is doing exactly the same thing. Yet you accuse them of trying to "interrupt what you want to do in the game".



 
What I find irritating is getting my game halted because someone wants to play space battles. They aren't playing in the universe of Elite, taking on whatever role they're deciding to play, trying to effect the universe or whatever. They're playing their own game of pew pew pew. Mindless interdictions and attacks, for nothing more than the sake of combat with people who are trying to do other things, is unimmersive (as another poster pointed out) and not really within the realms of what Elite has historically been.

Secondly, PvP should be meaningful. Elite has always been about roleplay, not about just blasting away to see who can brag about their l33t-sk!llz. So, for instance, we have pirates and the bounty hunters who chase them. But who, exactly, are these pirates going to steal from if anyone trying to trade just moves into solo?

I'd like to touch on these two points.

From what I remember, although memory is fuzzy, you were attacked by NPCs for no real reason in older versions of Elite and also attacked for no real reason by NPCs in this version of Elite. Of course NPCs are harmless, so you just get easy bounty money, but it happens. It is a bit of a shame that the only thing you can "get" out of PvP is someone's cargo, and that is if you shoot the hatch, use limpets, etc - if you interdict a combat ship, you don't get squat; my first PvP kill was a Python who just killed someone in a RES. It didn't cover the cost of missiles I fired. I'm hoping that eventually they will introduce some way of actually profiting from PvP.

Second part - PvP is hardly meaningful atm. Then again, I'm an EvE old-timer. However I was massively dissapointed when, after having your ship blown up - you got a new one for 5% of the cost. Now they're going to make it even cheaper to PvP (see the newsletter). You don't risk anything meaningful in PvP. If I take a top of the line fitted, eg, Vulture - which is a very solid fighter - I can make the cash back in a hour at most. This cheapens the experience a lot in my eyes - there's no real risk. Again, I'm an EvE oldtimer, but the game gave you a rush when you put expensive assets on the line - and it also gave you a rush when you killed something, because you could actually profit, and sometimes get lucky and really make a big buck out of it if the enemy was carrying something expensive. Here it's just pew-pew without much consequence, win or lose. They said they want the Elite captains to be more daring in the newsletter, but it's not really daring if you don't risk anything.

Of course, the way open is designed, it's obvious multiplayer has been "tacked on" the game. If they had designed it from the ground up as a multiplayer game, then you would see some security in faction core worlds. So of course trade doesn't really work so well in open (unless you do it in really fast ships), because there is no safe space and there are little consequences in PvP for a combat ship (because of insurance and all) but a lot of consequences for an explorer (who can lose weeks of gameplay) or a trader (who can lose a lot in cargo).

Another thing what bothers me are NPCs. They're just brainless rats charging into the player + dozens of system security ships who provide no challenge and no risk. Killing them feels just like a really shallow grind. There's no hunting in bounty hunting (of course if there were, payouts would have to be higher), just sitting in a RES / NAV and waiting for an endless stream of predictable suicidal bots to kill. There's just not much challenge - it's just about the grind to the bigger ship, which you can't really lose.

While the game is fun for a while, it's not really a "cutthroat galaxy" they've been selling on, eg. Steam.
 
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I'm sorry but I don't find this at all shocking. I've played plenty of games that were different from how they were marketed. That's pretty much marketing in general. They know what will hype people up, look at how Star Citizen gets marketed, if you read what it is supposed to be and compare it to trailers or marketing videos it's "OMG LAZER BBQ". It's actually the same with Eve too, then you play it and it's spreadsheets, point and click, cooldown based space rpg.
 
I never watch a game trailer. they are not representative for any actual game play.The only thing they do is giving you disappointment if you take them as a reference.
Instead I just search for actual game play videos on youtube, steam or any other website.
 
Do not like Open mode go to Solo or Group mode...

1) Solo mode = "classic" single player mode = nobody will disturb you ;)

2) Group mode = more or less controlled Pve or PVP server, basically private server like in any other modern games.

3) Open mode = technically its a public server so you should expect unpredictable behavior form any player!
 
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Do not like Open mode go to Solo or Group mode...

1) Solo mode = "classic" single player mode = nobody will disturb you ;)

2) Group mode = more or less controlled Pve or PVP server, basically private server like in any other modern games.

3) Open mode = technically its a public server so you should expect unpredictable behavior for any player!

Thanks for the clarification. I'm sure plenty of users here will benefit from this.

I'll also add that I completely agree with Silent_Star. I have found game trailers to be completely worthless to me when researching a game.
 
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How are you going to do that technically without a matchmaking system in a P2P game exactly?

PvP doesn't need a matchmaking LFG system. Can just find your nearest Haalu or Tarren Mill styled location and PvP.

The queuing in WoW is due to that game's sheer size, and not enough groups per server at peak/odd hours (especially after Cata gutted the population to group up 24/7). If LFR didn't exist raiding wouldn't exist but for the few guilds that can maintain larger groups. 6.2 is bringing "mythic" dungeons as the raiding population shrinks even more (went from 40 man raids in vanilla; to 25 man in WotLK; to scaled raids; now 5 man raids). 7mil subs and AV takes 45mins to queue, much like Ashran. In WotLK it was 20 second queues as the volume of players were astronomical. All the big 40 man PvP instances were filled, too (can't do the achieves in public runs anymore as the players don't/won't do them [as they're bots fighting in the crossroads]).
 
Then again, it would be interesting to see how many 200k eagles a single 10 million credit value anaconda can fight at once.

5? 10? At 10, that's 2 million credits vs 10 million. There's a certain economy of force here that is at play that we haven't seen due to battles being small scale.
 
First off, a big "thank you" to OP for this topic. It was something that was niggling at me that I couldn't quite put my finger on.

Ship to ship combat is a big part of Elite and I can see it being a draw for a lot of people. I don't mind the combat but for me it's part of the wider tapestry of the game and it's not something I'm going to be spending the majority of my time on. (Still only "Competent", even having been here since Alpha).

If it does take off and the game degenerates into Team Deathmatch battles... well, it's a big universe. I'll skip 400ly away, make a few left turns and leave the madding crowd to their dubious pleasures. :)
 
I'm sorry but I don't find this at all shocking. I've played plenty of games that were different from how they were marketed. That's pretty much marketing in general. They know what will hype people up, look at how Star Citizen gets marketed, if you read what it is supposed to be and compare it to trailers or marketing videos it's "OMG LAZER BBQ". It's actually the same with Eve too, then you play it and it's spreadsheets, point and click, cooldown based space rpg.

That's true enough. It's not even restricted to gaming either. I sometimes use Lynx spray to make those mangrove swamps beneath my upper arms slight less malignant to anyone who comes near to me. However, unlike as promised in their ad campaigns, unfeasably attractive women do not all hurl themselves at me in what can only be described as a feeding frenzy.

The thing is though that it isn't really necessary for FD to sell the game as a pew pew pew fest.

WARNING: DO NOT BUY THE FOLLOWING GAME!

Here is the trailer for X Rebirth.

[video=youtube;lRwj_Vu80m0]https://www.youtube.com/watch?v=lRwj_Vu80m0[/video]

The game, as terrible as it was, still managed to generate awareness and interest without selling itself as The Battle of Britain 3300. I think there is definitely a market for slow paced and cerebral games. I think with the release of powerplay it's time to change up how they are selling this.
 
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