When you plot a hundred+ LY journey and target anything else along the way you have to replot your course to get it to show your next jump point. This in particular drives me mad.
Huge, wealthy agricultural systems desperately seeking 5 tonnes of grain in the mission list.
What do you think they make the burgers from?![]()
Several changes were made to FA off during early beta for the sake of playability, without lengthy explanations addressing each point (I just cba) just accept the devs felt it necessary.Case 1:
- Bring your ship to a stop.
- FA Off.
- Strafe up until reaching maximum speed (another thing that makes zero sense).
- Now strafe down until you decelerate to a stop. Note how long it takes.
- Again Strafe up until reaching full speed.
- Now turn FA On. Deceleration to a stop is significantly faster despite it supposedly using the same thrusters.
Case 2:
- While flying normally, your ship is most agile at 50% speed. For example about 150m/s for a Cobra with 4 pips on engines.
- Deploy cargo scoop. Suddenly, your ship becomes most agile at 75m/s (effectively 25% speed).
In fact, the whole "different rotation rate at different speed" is non-sense. Speed according to a random point of reference is meaningless. Acceleration is all that matters.
Case 3:
- Boost.
- FA Off.
- Go to modules panel and disable engines.
- Ship continues slowing down by magic.
Damage. If my thrusters are at 57% health I want it to be harder to control the ship, if the hull is damaged I should be made to fly slower or make smaller umps with cool down time in between. You get the point.
Stations. I have to pay for parking when I go shopping in town but I can park a spaceship rent free for as long as I like? Be more realistic if there were fees.
Nav Panel. I use the same panel to select destinations and look at jobs/contracts with destination information included within. Shouldn't I be able to lock in my desired destination right from the contract with one click?
Case 2:
- While flying normally, your ship is most agile at 50% speed. For example about 150m/s for a Cobra with 4 pips on engines.
- Deploy cargo scoop. Suddenly, your ship becomes most agile at 75m/s (effectively 25% speed).
In fact, the whole "different rotation rate at different speed" is non-sense. Speed according to a random point of reference is meaningless. Acceleration is all that matters.
- Python, a medium size ship, considered an all arounder, has more cargo space than a Type 7, a large size ship, that is dedicated to hauling
Space stations not completely filling up with biowaste until it spills out of their hatches - nobody carts it away as there's no profit in it.
[/LIST]
The Python costs over 3 times the Type 7, that cost has to be justified. We've already had a Python nerf, please do not go there again.