Hi,
this is my first post on this forum so please be gentle.
I did my share of things in Elite but chosen to become a pirate. Full PvP mode, not griefing just simply killing players. I know that views on that are divided but please let's not discuss the moral aspect of the whole thing, let's just stick to the mechanic itself.
Interdiction.
Current system is not flawed, it's simply broken. A pirate can interdict a person a countless number of times and they can submit and avoid that. Whole thing will result with interdictee being as annoyed as interdictor without any of them having fun, sense of danger or being proud for executing a skill requiring maneuver of any kind.
The issue and possible solutions have been already described a long time by ED's Lead Designer:
It would be nice to get an update on the state of the works regarding that since without this fix piracy is just an annoyance to both sides of the barricade.
Post interdiction behaviour.
When hunted player fails the interdiction the resulting fight itself is usually on the boring side - straight line chase till his FSD charges fully and he is able to escape. What could help in this case is the introduction of speed dimnishing modules and of course counter module so both sides could be equally prepared. Such a module could generate substantial amount of heat thus wouldn't inhibit the drive permanently.
Summary.
I think that resolving both of those issues would bring more flavour to the game, make piracy a viable career path and allow non-PvP oriented players to to actively, by means of planning the proper outfit for their ship, defend themselves.
this is my first post on this forum so please be gentle.
I did my share of things in Elite but chosen to become a pirate. Full PvP mode, not griefing just simply killing players. I know that views on that are divided but please let's not discuss the moral aspect of the whole thing, let's just stick to the mechanic itself.
Interdiction.
Current system is not flawed, it's simply broken. A pirate can interdict a person a countless number of times and they can submit and avoid that. Whole thing will result with interdictee being as annoyed as interdictor without any of them having fun, sense of danger or being proud for executing a skill requiring maneuver of any kind.
The issue and possible solutions have been already described a long time by ED's Lead Designer:
* Submission escape: we are looking into two potential solutions to the ability for ships to submit then charge their frame shift five seconds later.
First though, a rationale as to why we have submission: we want authority ships to be able to drop players out of super cruise, in order that they can scan them. If authority ships can't do this, then smuggling loses some of its excitement. On the other hand, we don't want authority interdictions to damage the ships involved if the Commander is willing to submit to scanning. We also don't want to leave players with a significant cooldown afterwards.
Solution one is to allow the interdictor device to have some sort of FSD delaying attack in normal space, that is temporarily disabled when the device is used for a successful interdiction. So submitting Commanders would be at risk of this attack, whilst Commanders that fought the interdiction would not (but instead would have to contend with their frame shift cool down).
An added benefit would be that the interdictor could be used outside of interdiction.
Solution two would be to remove submission and instead update the AI to be able to demand Commanders to drop of their own accord so that the authority ships could drop out onto them and scan.
Both solutions are non-trivial, both have pros and cons. No ETA, but we are working towards fixing this exploit.
It would be nice to get an update on the state of the works regarding that since without this fix piracy is just an annoyance to both sides of the barricade.
Post interdiction behaviour.
When hunted player fails the interdiction the resulting fight itself is usually on the boring side - straight line chase till his FSD charges fully and he is able to escape. What could help in this case is the introduction of speed dimnishing modules and of course counter module so both sides could be equally prepared. Such a module could generate substantial amount of heat thus wouldn't inhibit the drive permanently.
Summary.
I think that resolving both of those issues would bring more flavour to the game, make piracy a viable career path and allow non-PvP oriented players to to actively, by means of planning the proper outfit for their ship, defend themselves.