Getting a lacon type 9, what sacrifices should be made?

Am I the only weird mutant that enjoyed flying my T9? It was big, heavy, and hard to maneuver, just like a container ship _should_ feel. I flew mine shieldless with a docking computer in the class 2 slot. Have the anaconda now for trading.
 
Am I the only weird mutant that enjoyed flying my T9? It was big, heavy, and hard to maneuver, just like a container ship _should_ feel. I flew mine shieldless with a docking computer in the class 2 slot. Have the anaconda now for trading.
And that says it all. You have the Anaconda now for trading.
Why not keep flying the T9?

Because.. (for me: )

it's entirely unlike any other ship (in a very bad way) in the game. Roll slower than pitch or yaw? Say what now?
it's too slow (which is insane, given the options)
it's too big (50 less cargo in an Anaconda, which is so much smaller, and I've never touched the letterbox)
it's not fun to fly. At all. Even with A thrusters. With B->E thrusters, it's horrific. With A, it's barely tolerable.

Sorry, I stand by my statement. The T9 flies so bad, it's bugged, in my opinion. Especially the base T9.
 
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And that says it all. You have the Anaconda now for trading.
Why not keep flying the T9?

Because.. (for me: )

it's entirely unlike any other ship (in a very bad way) in the game. Roll slower than pitch or yaw? Say what now?
it's too slow (which is insane, given the options)
it's too big (50 less cargo in an Anaconda, which is so much smaller, and I've never touched the letterbox)
it's not fun to fly. At all. Even with A thrusters. With B->E thrusters, it's horrific. With A, it's barely tolerable.

Sorry, I stand by my statement. The T9 flies so bad, it's bugged, in my opinion. Especially the base T9.

The reason I don't fly the T9 isn't because I don't enjoy flying it, but because the anaconda is a better trading ship. The reason for that mostly has to do with jump range -- the anaconda switches routes faster, and can often shave off 1 or even 2 jumps in a multihop route. Also it gets interdicted less, and gets in and out of the mailslot faster.

I didn't realize T9 had slower roll than pitch or yaw, did you time it? T9 is one of the few ships in the game with maneuverability of 0, which may do weird things.

T9 does not have less cargo than the anaconda, but more. Go to edshipyard and check full cargo shieldless loadouts. T9 has over 500 cargo, anaconda has a bit over 460.

Fun is subjective, I liked the container ship feel of the T9. I realize you don't like it, and I am sorry you had to suffer through it.
 
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Am I the only weird mutant that enjoyed flying my T9? It was big, heavy, and hard to maneuver, just like a container ship _should_ feel. I flew mine shieldless with a docking computer in the class 2 slot. Have the anaconda now for trading.
No you weren't. I loved the T9 I wish I had a reason to keep it. Unfortunately that's a big chunk of change to have taking up space in the hanger. All of the trading vessels need to out jump they're multirole counterparts in trading configurations or at least haul substantally more. They are throw away ships at the moment unfortunately... The type 9 needs a buff imho.
 
I run mine shieldless with 532 cargo and scrape that thing all over the docking pad on a bad day. The repair bills are tiny compared to the extra made from the extra cargo space though, just don't boost into the station!

Need a good route with stations close to the star to minimize interdiction though. I'm making 1.3mil on a 2 jump 2 stop round trip at the mo but have a trade python that will make 1 mil on a 3 stop round trip with its lowly 284 cargo. Can make more money per hour in the python cos is much faster to maneuver and dock than the t9. But, the t9 is fun as and the stations I'm running between look cooler than other systems so I'm trading there just for a change in scenery. It's stripped out to the max, no weapons, lightest power plant that will supply just the right amount of power, can do 13ly with a full load. My goal was 14ly but can only do that with 458t loaded up and an 8t fuel tank. Got a full jump range hauler to take back to my other ships when i feel like a change.

Doing what ever makes it most fun is the most important thing i reckon, and a bit of risk makes it more interesting, specially when you unload nearly 900k worth of goods on one stop! Ka-ching!
 
been flying the t9 for a wile on and off. but atm im purly doing it so i can Upgrade to a anaconda.. the t9 is a werry slow and bad ship. i even tried exploring in it just for lol..
 
The first thing I did after starting to fly my T9 was grind out the credits for class 7 A thrusters. I prefer a ship to actually move when you apply control inputs as opposed to sort of think about it and maybe do a bit of manoeuvring when it feels like it. Cost 50 million credits but worth every one IMHO.
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Am I the only weird mutant that enjoyed flying my T9? It was big, heavy, and hard to maneuver, just like a container ship _should_ feel. I flew mine shieldless with a docking computer in the class 2 slot. Have the anaconda now for trading.
I enjoyed the T9 as well for the same reasons. :)
When I switched to Anaconda I was appalled. That thing feels like a racecar, not a real trading vessel.

Unfortunately the Conda is way more profitable, so I kept it despite liking it far less than the T9.
If you ask me though, Conda 448 cargo vs T9 496 cargo (with shields and docking computer) is plain stupid anyway. T9 has about twice the volume of a Conda. On top of that the T9 is a freighter and realistically consists pretty much exclusively of space for cargo racks. Yet the much smaller Conda has a humongous reactor bay, massive power couplings, a ridiculously big scanner, tons of hardpoints and utility mounts and still almost the same space for cargo racks.
 
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Mines just tricked out for one 13ly trade route ..1.2 mln round trip and there it stays, for every thing else i use my anaconda
 
Hi, I've been reading this thread and wondering (if anyone would be so kind), is the boost speed good enough to escape from NPC's when interdicted. I would like to remove my shield and run some of the recommended load outs mentioned above, but I'm a little wary. I have been interdicted successfully once in the couple of days I've had it, and although I managed to boost away eventually (7D class thrusters - 200 approx boost speed), whatever was chasing me did manage to take down two rings of shield (only defence I bothered with was double chaff, which I fired off quite liberally as I ran). Also, the frameshift cooldown seemed to take ages, however, I have been used to blasting most things or boosting away without much problem in the python and clipper. I didn't manage to note what was chasing me as I was too busy, frantically hitting my boost button :)
I suppose my question is, can you generally escape from NPC's by boosting away? And, how does this differ with no shields?
On the bright side, I was impressed with how easily I managed to evade two other interdiction attempts - I had been lead to believe this was impossibly hard with the 9.
 
I have one and my jaw dropped when one recent transaction was my highest for 880000k! That was one way, return was for around 440000. So yes it makes money.
 
I suppose my question is, can you generally escape from NPC's by boosting away? And, how does this differ with no shields?
On the bright side, I was impressed with how easily I managed to evade two other interdiction attempts - I had been lead to believe this was impossibly hard with the 9.

If you are flying a T9 you don't need shields against NPC's. I have been interdicted by wings, damage is minimal. Turn FA OFF, dump chaff, boost and apply upwards thrust (this holds your boost speed) Jump as soon as the FSD cooldown has finished.

Repairs costs are so cheap now, any damage you may take is more than offset by the extra cargo load. My average runs net me 800,000+ credits each way, roughly 8 minutes per run hauling 532T
 
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Its a cash cow..find a good route say 13ly...turn your brain off put some music or film on(if ya got a second monitor) once you get past the first hour and see the profit you may start to like
 
Its a cash cow..find a good route say 13ly...turn your brain off put some music or film on(if ya got a second monitor) once you get past the first hour and see the profit you may start to like

Yeah, good music or Audio books is a must. I invested heavily in VR & a BK gamer, comfortable gaming chair. Pure relaxation cruising between stations for a few hours each evening.
 
i know the T9 is a brick but i'm not buying it to fight anacondas here (got a vulture for that) i don't plan on using it for any form of combat. the only reason i asked is i was wondering form EXPERIENCED T9 PILOTS who actually have waited the differences.... is 100 tonnes of cargo more important then MASSIVELY more powerful shields??? as in, NOT COMBAT, but more so the odd (or often) encounter with pirates?... as i have little experience with transports and the risk form pirates, but can 100 tonnes make back my insurance form a run? or should i go for shields and avoid ever having to pay insurance (i almost forgot... AND the cargo)




so to sim it up i guess thats 2 questions i have.
- if T9, then will 100 tonnes of cargo pay off the extra 5mil insurance costs of dying with crappy shields (or should i just sacrifice 100 tonnes of cargo for epic shields)
- or does the T9 only give cash over GREAT amounts of time, so grinding in a vulture making 1mil an hour more worth it?
Go for more cargo --500T. you wont need weapons so get rid of those and add a couple of shield boosters and chaff. If you are playing in open and are pirated submit and give cargo, but in my experience unless you are working on a community goal or trading in the hot spots of lave diso you will seldom even see another cmdr let alone a pirate . If you are playing solo or private group and are interdicted, submit, put 4 pips to engines, boost, chaff and fsd away, you will take no damage
just keep in mind what you want the t9 for is making the max amount of credits in the shortest time. 5A shields with 2 boosters will be more than enough to protect you from npc and the occasional bump. I accidently hit my boost instead of landing gear while going thru the letterbox the other day. I quickly got 4 pips to shields and full reversed and still hit the back of the station. I only lost shields, no hull damage. on another occasion as I was approaching the letterbox an asp came out and rammed me at full speed --I lost 1 ring of shields. I did not try size 4 shields, but in my experience 5A shields and 500t of cargo was the sweet spot . you should be able to find a route that nets 3M per hr with that setup. when you get tired of trading, jump in your vulture and go blow stuff up
 
I flew the T9 till I had enough for a Cargo-Conda. If you can find the good routes, It will make bank. I wouldn't run more than a docking computer or shields (I prefer just shields as docking is just about the only non-mindless bit of trading after you find a route)
If you run shield-less, be VERY Careful. it has enough hull to take a few shots and smack yourself around a bit on the landing pad/letterbox. But if it ever gets blown up for whatever reason, you're out a very significant amount of money, not just in insurance, but also in cargo costs (full loads running anywhere from 4-8mil)

The Anaconda will eventually be a more profitable choice unless you're the king of finding trade routes that are <13 LY Apart. The Jump range is AWFUL on the T9.
TLDR. Loved the T9 just long enough to get my Cargo-Conda.
 
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