Fer-De-Lance class 4 weapon

Fitted a class 4G cannon and felt meh. Really no need with the 4 lasers I have fitted. Tried the PA and also felt the same. I have no problem taking down Anacondas with the lasers. Anyone else fitted a lower class? The ship has a massive power plant. What is everyone's load out? I am using it only for combat at RES and CZ/WZ.
 
Both the cannon and PA should be used against subsystems. A well placed shot from a C4 PA will bring a Conda's power plant down 50%. For PvE, however, you may as well use the huge hard point for another C3 laser of your choice.
 
I find the PA the most fun. It has a mix of being frustrating to use, and rewarding (two-shot Anaconda PP). The Cannon was worse for me, in that it did less damage and the projectile speed seemed even lower.
 
Both the cannon and PA should be used against subsystems. A well placed shot from a C4 PA will bring a Conda's power plant down 50%. For PvE, however, you may as well use the huge hard point for another C3 laser of your choice.

For PvP as well if you ask me. With projectile speeds being what they currently are, I find it highly doubtful that consistently hitting a player in anything more agile than an Anaconda is feasible.
 
Hey Hip Toss,

I recently threw together a fit that assumes cost isn't an option... Only a few minutes ago actually. I personally am a huge fan of the C3 (C=Class) particle accelerator on my A-Rated python I fly currently. I've hit the power plant on an Anaconda with the C3 for 45% damage in a single shot with just the right location and angle. I'd love to have a C4 particle accelerator which prompted me to make an FDL fit and see how it would work out.

This linked fit requires you to use tactical usage of power priorities and manual toggle-on off of the PA itself for best all-around usage. It also has a rather low jump range but I think of this fit as strike fighter, or bomber for high speed passes on larger targets. The turreted beam lasers allow the FDL to orbit larger targets in a more evasive manner while retaining fire on target. This is extremely helpful for fighting pilots who are good enough to bring all their weapons systems to bear in an Anaconda. These pilots normally force you into a position of having to use the Particle Accelerator during infrequent opportunities. The turrets allow you to keep fire on the target while evading, bridging the gap between your Particle Accelerator firing opportunities. The rail guns when fired, are immensely damaging to the subsystems of large ships. Dual heat syncs equipped enables you to spam these weapons repeatedly.

http://www.edshipyard.com/#/L=60O,A724yS4yS9qS9qS01Q01Q0Wg0Wg3wo3hA,317_7_6Q729Y6u5A,7Sk4_w9tQ2jw2UI

I'd be curious to know your feedback.
 
Optimal ships and fittings are, of course, situational. If you're expecting to go up against small, agile ships, then a C4 weapon will probably not be all that useful. Personally, I like to use the C4's particularly on the FDL as 4 C2 hardpoints already gives you plenty of firepower against smaller ships.
 
Hey Hip Toss,

I recently threw together a fit that assumes cost isn't an option... Only a few minutes ago actually. I personally am a huge fan of the C3 (C=Class) particle accelerator on my A-Rated python I fly currently. I've hit the power plant on an Anaconda with the C3 for 45% damage in a single shot with just the right location and angle. I'd love to have a C4 particle accelerator which prompted me to make an FDL fit and see how it would work out.

This linked fit requires you to use tactical usage of power priorities and manual toggle-on off of the PA itself for best all-around usage. It also has a rather low jump range but I think of this fit as strike fighter, or bomber for high speed passes on larger targets. The turreted beam lasers allow the FDL to orbit larger targets in a more evasive manner while retaining fire on target. This is extremely helpful for fighting pilots who are good enough to bring all their weapons systems to bear in an Anaconda. These pilots normally force you into a position of having to use the Particle Accelerator during infrequent opportunities. The turrets allow you to keep fire on the target while evading, bridging the gap between your Particle Accelerator firing opportunities. The rail guns when fired, are immensely damaging to the subsystems of large ships. Dual heat syncs equipped enables you to spam these weapons repeatedly.

http://www.edshipyard.com/#/L=60O,A724yS4yS9qS9qS01Q01Q0Wg0Wg3wo3hA,317_7_6Q729Y6u5A,7Sk4_w9tQ2jw2UI

I'd be curious to know your feedback.

This looks like a really interesting build. One of the more unconventional I have seen so far. I think the downside is that its very aggressive and prioritizes firepower over shields. It has military hull to somewhat compensate for the lack of shields, but the armor does not protect from subsystem damage. It could be a really cool big ship killer, but I get the feeling that a decent Vulture pilot would tear it apart quickly.
 
C4 PA can nearly one-shot a conda-powerplant
the C4 cannon also needs only 2 well placed shots

its just fun to use these 2 weapons......but both are nothing for PVP if your opponent is not a total moron....

so i would like a C4 beam or pulse as well as a C4 rail gun ;-)
one can always dream.......
 
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For PvP as well if you ask me. With projectile speeds being what they currently are, I find it highly doubtful that consistently hitting a player in anything more agile than an Anaconda is feasible.

That's because you try to fly the FDL as you fly a Vulture, perhaps? :D
The FDL equipped with a PA, is the ultimate PvP ship, if you learn to fly it in the way it's meant to be. A hint: not flying circles, getting advantage from its superior speed and shields, keeping distance, then scrambling... only the Clipper can escape. But just escape.
Ok, the Python is the toughest one, but in this particular case, if the fight does not turn well, it's the FDL that can escape... ;)
 
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That's because you try to fly the FDL as you fly a Vulture, perhaps? :D
The FDL equipped with a PA, is the ultimate PvP ship, if you learn to fly it in the way it's meant to be. A hint: not flying circles, getting advantage from its superior speed and shields, keeping distance, then scrambling... only the Clipper can escape. But just escape.

I know the FDL should not be flown like a Vulture :) I find it similar to the Viper in terms of handling and tactics. But even when using the better speed and doing boom&zoom attacks I find it pretty hard to land PA hits against competent opponents (those who know how to use vertical thrusters)...
 
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Thank you for the opportunity to spam my "FDL clas 4 cannon" video, OP!

[video=youtube;dBGplNaIXK4]https://www.youtube.com/watch?v=dBGplNaIXK4[/video]
 
I know the FDL should not be flown like a Vulture :) I find it similar to the Viper in terms of handling and tactics. But even when using the better speed and doing boom&zoom attacks I find it pretty hard to land PA hits against competent opponents (those who know how to use vertical thrusters)...

I agree. But you have to shoot veeeeery close... sometimes you need just one hit, to see your opponent turn around and flee. And that will be the end for him... masslock + PA = death... :D
 
I agree. But you have to shoot veeeeery close... sometimes you need just one hit, to see your opponent turn around and flee. And that will be the end for him... masslock + PA = death... :D

Hmm .. yeah maybe I have been too quick to give up on the PA.. it sure sounds fun. I might give the PA another try tonight :)
 
This looks like a really interesting build. One of the more unconventional I have seen so far. I think the downside is that its very aggressive and prioritizes firepower over shields. It has military hull to somewhat compensate for the lack of shields, but the armor does not protect from subsystem damage. It could be a really cool big ship killer, but I get the feeling that a decent Vulture pilot would tear it apart quickly.

That is a pretty big down side. But again primarily I'm wanting rapid damage output used primarily for very aggressive attacks. I picture this ship being flown primarily in the role of rapid response. Jumping to a wingman, be it a trader getting pirated or whatnot and trying to force them to re-aggress to you by a shockingly large amount of firepower. From my experience a lot of pilots who get hit by a large alpha by surprise tend to get overly defensive in terms of flight maneuvering. Basically they lose their sense of balance, if even only a little. I take advantage of this with a combination of turrets in my Python with C3 beam turrets. Against smaller more manueverable ships, hitting them with that high alpha and then having a consistent incoming damage notification coming from a ship that you'd normally expect to able to out maneuver their weapons mounts frequently has a psychology effect. Against more experienced pilots that don't suffer from this effect you'll have to rely on team work.

Oh, I also meant to put mirrored armor on there note military. I'd fly it using speed to its advantage so I'd go mirrored to help deter the all popular laser damage while relying on the ships speed through use of being more deliberate and tactical with it.

That's because you try to fly the FDL as you fly a Vulture, perhaps? :D
The FDL equipped with a PA, is the ultimate PvP ship, if you learn to fly it in the way it's meant to be. A hint: not flying circles, getting advantage from its superior speed and shields, keeping distance, then scrambling... only the Clipper can escape. But just escape.
Ok, the Python is the toughest one, but in this particular case, if the fight does not turn well, it's the FDL that can escape... ;)

This type of behavior with the FDL is what prompted me to make the fit the way I did...


Granted, I've never actually flown an FDL so I have no experience with the fit. I just planned it out and was curious what others might think considering it's geared heavily around being able to field the C4 PA.
 
That is a pretty big down side. But again primarily I'm wanting rapid damage output used primarily for very aggressive attacks. I picture this ship being flown primarily in the role of rapid response. Jumping to a wingman, be it a trader getting pirated or whatnot and trying to force them to re-aggress to you by a shockingly large amount of firepower. From my experience a lot of pilots who get hit by a large alpha by surprise tend to get overly defensive in terms of flight maneuvering. Basically they lose their sense of balance, if even only a little. I take advantage of this with a combination of turrets in my Python with C3 beam turrets. Against smaller more manueverable ships, hitting them with that high alpha and then having a consistent incoming damage notification coming from a ship that you'd normally expect to able to out maneuver their weapons mounts frequently has a psychology effect. Against more experienced pilots that don't suffer from this effect you'll have to rely on team work.

Point taken. It sure sounds like a really interesting build to try. I really like the idea of the 2 beam turrets following up on the alpha strike with sustained damage. I am sure that will get many pilots to panic / retreat.
 
thats what i meant with "if the enemy is not a total moron"
;-)

morons try to fly away straight and do not high-wake

So, I assume it's full of morons out there! :D And panic is a bad thing....

Can you describe the specific maneuver you are calling high-wake? Sounds like a fun term and I'd love to be on board. :)

FSD to another system, instead of supercruising (High wake vs Low wake), makes you immune to masslock. It could be a bug, I think, but it works like this right now...
 
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FSD to another system, instead of supercruising (High wake vs Low wake), makes you immune to masslock. It could be a bug, I think, but it works like this right now...

Thanks. That's a pretty common sense understanding but I didn't quite make the connection. I hope it's a bug and gets fixed. If not I could easily justify it to myself as being due to mass having different effects on a different type of energy charge. *shrug*.

Either way though, you just taught me something new... and with my Python fit the way it is... I doubt I'll ever die. (edit: ...to a player)
 
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Thanks. That's a pretty common sense understanding but I didn't quite make the connection. I hope it's a bug and gets fixed. If not I could easily justify it to myself as being due to mass having different effects on a different type of energy charge. *shrug*.

Either way though, you just taught me something new... and with my Python fit the way it is... I doubt I'll ever die.

Beware! An asteroid could be just around that corner... :D
 
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