People claim E|D is a sandbox, but I've never found anything resembling 'sand'. Really? Yes, really. We can't build anything, we can't create our own stations. We can't build our own ships, or upgrades, or anything at all.
To everyone claiming: this is a sandbox, it's different.. where is the 'sand', then? What makes this a game where the player can do whatever they want?
I mean, we can't even make our own ammunition from metals we collect via mining. We can't even repair our ships from metals we collect via mining. Those two things would be the first two grains of 'sand' letting players play as they wish. Never mind things like atmosphere collection/replenishment and similar which, combined with the first two, might actually let a pilot live on their own, or wherever they wanted to.
Dwarf Fortress does completely procedural everything, including history, quests/missions, landscape, politics, jobs, preferences, and more. Even 10% of the procedural storytelling, per system, would be so much better than what there is now.
Finally, hiring NPC's to do what you want is the way you create the first tier of PvP interaction. You make direct player interaction rare, special, and consensual. Player->NPC->Player? No-one cares if NPC's interact with them. You could have that in the game, with appropriate limits, for everyone, no more solo/open. But FDEV is still living in the 80's. So much lost potential, it's sad.
To everyone claiming: this is a sandbox, it's different.. where is the 'sand', then? What makes this a game where the player can do whatever they want?
I mean, we can't even make our own ammunition from metals we collect via mining. We can't even repair our ships from metals we collect via mining. Those two things would be the first two grains of 'sand' letting players play as they wish. Never mind things like atmosphere collection/replenishment and similar which, combined with the first two, might actually let a pilot live on their own, or wherever they wanted to.
Dwarf Fortress does completely procedural everything, including history, quests/missions, landscape, politics, jobs, preferences, and more. Even 10% of the procedural storytelling, per system, would be so much better than what there is now.
Finally, hiring NPC's to do what you want is the way you create the first tier of PvP interaction. You make direct player interaction rare, special, and consensual. Player->NPC->Player? No-one cares if NPC's interact with them. You could have that in the game, with appropriate limits, for everyone, no more solo/open. But FDEV is still living in the 80's. So much lost potential, it's sad.