Thing about it being unusable in sc is, that it eliminates nice tactics like waiting outside a station and scanning people's cargo bay as they leave, then following them. You can only viably follow to the next system. By the time you get there, they've probably jumped again, and there goes your target. Same thing for bounty hunters scanning pirates for juicy bounties.
If the mark one eyeball can just about manage it (with a little energon, I mean... Skill, and a lot of luck) then the scanner should be able to. But, this is a game, so, I guess it's a question of if it is an oversight, or intentional. If it's intended, probly be good to remove the NEEDS SCAN from the wakes in sc at least. Would be disappointing
- - - Updated - - -
Would be really cool for assassination missions in 1.3, would mean it could give you the targets known location, then you could lie in wait, and follow to the nearest uninhabited system to make the kill! (like in frontier elite 2)
If the mark one eyeball can just about manage it (with a little energon, I mean... Skill, and a lot of luck) then the scanner should be able to. But, this is a game, so, I guess it's a question of if it is an oversight, or intentional. If it's intended, probly be good to remove the NEEDS SCAN from the wakes in sc at least. Would be disappointing
- - - Updated - - -
Would be really cool for assassination missions in 1.3, would mean it could give you the targets known location, then you could lie in wait, and follow to the nearest uninhabited system to make the kill! (like in frontier elite 2)
Last edited: