Guy crushing ships deliverated on Gerorge Lucas station

Smuggling is a risky business, there's also another way to avoid scans.



If they are going too fast and aren't aware of their surroundings, yes they are.

I flew the t9 fully loaded. You have to strap the horses on to get it faster than 100ms. I think t9 Ai stomping will still be a viable sport.
 
I flew the t9 fully loaded. You have to strap the horses on to get it faster than 100ms. I think t9 Ai stomping will still be a viable sport.

If you collide at a lower speed what happens? Don't you just get pushed along? To be honest though, you aren't going to be suddenly jumped by a T9 from out of the shadows. ;)
 
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Why don't you log off, re-join in Solo mode, fly off to another station/system, log off again & re-join back in Open mode.....there problem solved!!!!

If more players just did this instead of keep posting on the forum whinging about it, then these muppets wouldn't keep getting off on the attention that they so desperately crave!!!

Because "whining" about it may be the only or best way to show the devs that it is a serious problem.

Also, are you serious with your solution? No one should have to do anything like that to enjoy the game. Your "solution" to the problem just shows even more how much of a problem this is.
 
As I understand it, the no-fire zone only extends approx. 3.5km from the centre of the station and the slot is at approx. 1.5km from the centre. So the proposed new speeding/ramming rules will only apply inside the station and for approx. 2km outside the doorway. They won't cover the full 7-10km from where you drop out of FSD on arrival.
 
If you collide at a lower speed what happens? Don't you just get pushed along? To be honest though, you aren't going to be suddenly jumped by a T9 from out of the shadows. ;)

I was always careful but I've read if the t9 touches most small ships they blow up. No, definitely not going to be viable for griefing in, it's too slow. But players worried about getting a bounty every time ai get in their way need not worry. Just stay 100ms or less (my point was this is easy to achieve in the t9) :)
 
Docking timers allowing people to loiter in stations, or even over pads not their own, for excessively long periods of time, is the main reason why the tactic used in the OP's example is viable, rather than high speed collisions being left unpunished.

That said I still think a soft speed limit, enforced by the station and station security, is half of what's needed to enforce vaguely plausible behavior in and around stations.

As I proved with some testing tonight, it is possible to ram ships at speeds approaching 200 m/s without even losing the outer ring of shield (either on me or on the ship I hit!). I rammed an Asp and a T7 tonight at 167 and 176 m/s respectively. The Asp lost half a shield ring, the T7 lost a whole shield ring. I deliberately boosted into a Clipper head-on (sadly, I didn't get a good look at the speed, but my Vulture can hit 380+ under boost) and neither of us died.

Collision damage depends on many factors. Relative mass, relative velocity, angle of impact, comparative shield/hull strength, etc. It's possible for some ships to collide at a relative velocity of over 800m/s and skip off each other with minimal damage. It's also possible to tap a small ship that has weak or no shields and have it explode.

It is ridiculous that we will be getting bounties for collsions regardless of whether they cause damage or not. This is capital punishment for dinging someone's door in the parking lot. If you ram someone and they blow up, I'm all good with the bounty. I'm all good with the station blasting you to bits right there. You earned it. But if you just scraped a ring off someone's shield? That should be a fine and nothing more.

I wouldn't be opposed to some tiered system dependent on actual harm caused, but I don't think this could entirely replace a soft speed limit.
 
Depending where my park slot is, I usualy enter in a station at 150-250 m/s, and I don't care if you are on the way :)
 
The 100 m/s rule might not stop this..the OP says he is crushing him...not ramming him. If someone pushes another ship into the wall, slowly, will it result in a bounty and the station opening fire?

its so sad. No matter what FD try and do, some pillocks will insist on trying to get around loopholes in the game to ruin peoples day. The thing which annoys me is there is no defence against it other than leave open. You cant open fire, and I can see how it is hard for the game to work out who is at fault. Only thing I can think is the game keeps track of how many out of combat collision related "accidents" you are involved in, and if you hit a set number in a set time you are automatically deemed at fault (ideally for all of them retrospectively) and given a bounty tied to the number of ships which got damaged.

Great, Elite "Dangerous", now with speed limits,

speeding is fine... its the crashing into things which isnt, so if you want to chance it then fine. Whilst I agree with the idea in theory, in practice i can see the same people currently abusing the ramming, managing to abuse this as well.

@OP was this in the beta by any chance or in the actual game? if it was in the beta then imo fair play, every exploit should, and needs to be tested and ticketed, if it was in the main game then all i can suggest is name and shame in the relevant place (not here)
 
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Great, Elite "Dangerous", now with speed limits,

Apologies if I've gotten this wrong, but you seem to be mistaken.

1.3 doesn't bring in enforced speed limits inside stations or around their no-fire zones.

Your speed will be used to determine if you are deliberately ramming other ships - that's it.

So, you'll still be able to zoom around the no-fire zone or even inside the station at speeds greater than 100m/s.

It's just that if you do this, and either have an accidental ramming, or deliberately ram, or be deliberately rammed by another player, then you will get fined.

This means that you can still be a sociopathic player and ram other ships, if you want - it's just that come 1.3, your sociopathic behaviour will - FINALLY! - have some real consequences to it.

Players who are not sociopathic, will be encouraged to fly at or just below 100m/s, if they do not want to risk being caught up in this new ramming rule.

Also bear in mind that this 100m/s speed may be altered upwards. FDEV will examine this figure during the 1.3 beta testing stage, and if necessary, will revise it upwards.
 
I usually leave a station at full boost (getting on for 400m/s in the Cobra or FdL).
Two reasons:-
I was taken out by a set of dumbfire missiles inside the station, so I don't want to hang about inside ( probably just a conditioned reflex now)
I have been ambushed by players waiting just outside the station - leaving at full boost is an efficient way of evasion - by the time they could react, throttle up and chase I have hit super cruise...

Besides:- "Thrusters in full Mr Zulu, take us out!"
 
Great, Elite "Dangerous", now with speed limits,

It's not a " limit" you don't get shot down for exceeding it. You get shot down for poor piloting skills if you choose to exceed it. If you can't guarantee you won't hit anything then slow down.

I regularly boost into and out of the station and I can vountbthe number of times I've hit another ship on one hand. They were all NPCs sitting in the way.

Meanwhile, on topic. I shall visit GL and see what help I can do to help out.
 
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It is ridiculous that we will be getting bounties for collsions regardless of whether they cause damage or not. This is capital punishment for dinging someone's door in the parking lot. If you ram someone and they blow up, I'm all good with the bounty. I'm all good with the station blasting you to bits right there. You earned it. But if you just scraped a ring off someone's shield? That should be a fine and nothing more.

Agreed. And the fine should be proportionate to the % of hull/module damage caused.

- - - Updated - - -

Just out of curiosity, why is it always George Lucas station? Is it the Star Wars connection that brings the loonies here or something else?
 
...Only thing I can think is the game keeps track of how many out of combat collision related "accidents" you are involved in, and if you hit a set number in a set time you are automatically deemed at fault (ideally for all of them retrospectively) and given a bounty tied to the number of ships which got damaged...

Seconded - this seems very sensible.

It would also help if every ship had a 'black-box' that recorded when CMDRs (not NPCs) hit it (physically and with weapons). Then, if you feel you're being bullied - this goes with the ticket to FDev. After a while, if the same names keep turning up, FDev can then act.

Similarly - limit the number of sequential dockings you are allowed at the same station - 2 seems plenty to me - and then only after 5 minutes spent docked.

Additionally - find a non-FDev board, name and shame them, agree a date and time, and flash-mob them...

On the plus-side, FDev clearly are trying to address the issue.

- - - Updated - - -

Meanwhile, on topic. I shall visit GL and see what help I can do to help out.

That's the spirit!!!
 
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My main worry for this is, if I am flying in at 120 going through the letterbox, and pass a ship coming out at 90. a we pass the other ship turns too soon, and clips the back of my ship, then HE is the one hitting me but everything I have read points into me getting the bounty

I applaud FD for trying to sort this, but I can imagine this is going to get abused terribly.... sometimes by mistake, but often deliberately. We will have to suck it and see in beta, but all I can say is when in beta, I hope everyone TRIES to abuse it, as that is the time to try to get it set up correctly.

IF a ship is involved in too many out of combat collisions, it may also be an idea to replace CMDR on their name with RAMR with a decent sized cooldown.

that way when ever we see them we know to stear clear - kind of like a police tag!.
 
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This will be so easy to abuse.

Buy Sidewinder, ram a Conda which was flying at 110, laught at him being destroyed by the station.
 
Same guys do this almost every other morning around this time. It's all they log into the game to do. One of them in a Cobra has been doing it for at least two months and he's often with a buddy in a Clipper.

Be very careful around this station.



It's vastly better solution than banishing people who are disruptive without actually cheating.

AI behavior needs to change to make these sort of practices impractical. Arbitrarily removing people because they don't happen to be playing the way you or I would like them to is far too heavy handed and does nothing to solve the problem of ridiculous AI behavior.

Ive seen them too, they also have another friend in a type 9 that joins then occasionally, what I don't understand though is that I boost rammed the cobra a number of times to try and destroy him and stop him from ramming others and twice he took no damage to his shields and I blew up on impact from ramming him,with 4 pips to my shields and I'm in a FDL
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Ive seen them too, they also have another friend in a type 9 that joins then occasionally, what I don't understand though is that I boost rammed the cobra a number if times to try and destroy him and stop him from ramming others and twice he took no damage to his shields and I blew up on impact from ramming him,with 4 pips to my shields

The guy is imo a griefer (I know it is a touchy term, but using exploits in game mechanics to destroy people without them having any chance to defend themselves fits at least 1 definition to me).... Assuming your ship was stronger, it is not a huge stretch to also think he may be a cheater as well imo. (equally it could have been network issues, or he popped off a shield boost when you charged him?)
 
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This will be so easy to abuse.

Buy Sidewinder, ram a Conda which was flying at 110, laught at him being destroyed by the station.

I was thinking the same thing actually. I think, at the very least, receiving the bounty due to ramming should not result in being blown up by the station (unless it results in death).
 
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