Missions: Have stations issue special rewards for collecting data on specific types of planets or stars. The rewards would be in addition to the normal rewards you get for discovering planets. Like other missions, these exploration goals will be on timers to keep things interesting.
For example:
-Find 6 "unknown" metallic planets within 100 LY of this station for a 100K reward. TIME LIMIT: 2 Hours
-Find 1 "unknown" Earthlike world within 200 LY of this station for a 250K reward TIME LIMIT: 24 Hours
-Find 1 previously unexplored Earthlike world, for a 1Million reward, TIME LIMIT: 3 Days, when you get there you are given a special probe that you launch at the planet to claim it in the name of quest giver system's faction. You still get your name on the discovery rights.
Collect Them All: If you scan every body in a system, you get a completion bonus equal to the value of whole system.
Being a little OCD should be rewarded. Especially in explorers, and this would add value to ice worlds, which despite being almost worthless are actually quite beautiful up close.
Reduce the Range of Detailed Surface Scans/ Increase the Rewards: We should have an incentive (or at least not be punished) for getting close enough to enjoy the beauty of the planets in a system. Right now the fastest way to make money at exploring is to scan the planets from as far away as possible and jump to a new system. Most of the time all you see is the parent star and some orbital lines. It's not a very inspiring way to explore.
Remove "Spoilers" from a D Scan on the System Map: A D-Scan would reveal only the position, mass, and distance of the planet/moon/star, so if you look on the System Map it would show only a plain grey circle indicating it's size but none of it's surface features. The System Map would update with the current full-color graphical representation, including the normal composition data, only after it had been surface scanned by the ship.
This change would preserve the feeling of curiosity and discovery, and foster an addictive sense of gambling ( Eg. Should I risk my time if it's just an ice world? but what if it's really an earthlike?? Only one way to find out! ).
Make the Surface Scanner an active button press: This is a really simple thing, but just making the scanning process an active (like the D-Scanner) would increase the amount of participation an explorer feels. It would also be nice if there was a scan progress indicator like the one for the Warrant or Cargo scanners. The current passive scanner often feels like waiting for a movie to buffer on a slow connection. It isn't a pleasant or empowering sensation.
Give Rewards for Asteroid Belts: Asteroid belts are one of the few places in the game that have gameplay related redeemable economic value, and yet their discovery is worthless to cartographers? It makes no logical sense. I think sharing the discovery should result in a large CR reward, and the cost would be that it would no longer be a "secret." If you turn in your scanned info, and make it public, maybe the next you go there, the RES will have changed from "pristine" to "common" reserves. Giving the info to a specific faction should also have tangible consequences in Power Play.
For example:
-Find 6 "unknown" metallic planets within 100 LY of this station for a 100K reward. TIME LIMIT: 2 Hours
-Find 1 "unknown" Earthlike world within 200 LY of this station for a 250K reward TIME LIMIT: 24 Hours
-Find 1 previously unexplored Earthlike world, for a 1Million reward, TIME LIMIT: 3 Days, when you get there you are given a special probe that you launch at the planet to claim it in the name of quest giver system's faction. You still get your name on the discovery rights.
Collect Them All: If you scan every body in a system, you get a completion bonus equal to the value of whole system.
Being a little OCD should be rewarded. Especially in explorers, and this would add value to ice worlds, which despite being almost worthless are actually quite beautiful up close.
Reduce the Range of Detailed Surface Scans/ Increase the Rewards: We should have an incentive (or at least not be punished) for getting close enough to enjoy the beauty of the planets in a system. Right now the fastest way to make money at exploring is to scan the planets from as far away as possible and jump to a new system. Most of the time all you see is the parent star and some orbital lines. It's not a very inspiring way to explore.
Remove "Spoilers" from a D Scan on the System Map: A D-Scan would reveal only the position, mass, and distance of the planet/moon/star, so if you look on the System Map it would show only a plain grey circle indicating it's size but none of it's surface features. The System Map would update with the current full-color graphical representation, including the normal composition data, only after it had been surface scanned by the ship.
This change would preserve the feeling of curiosity and discovery, and foster an addictive sense of gambling ( Eg. Should I risk my time if it's just an ice world? but what if it's really an earthlike?? Only one way to find out! ).
Make the Surface Scanner an active button press: This is a really simple thing, but just making the scanning process an active (like the D-Scanner) would increase the amount of participation an explorer feels. It would also be nice if there was a scan progress indicator like the one for the Warrant or Cargo scanners. The current passive scanner often feels like waiting for a movie to buffer on a slow connection. It isn't a pleasant or empowering sensation.
Give Rewards for Asteroid Belts: Asteroid belts are one of the few places in the game that have gameplay related redeemable economic value, and yet their discovery is worthless to cartographers? It makes no logical sense. I think sharing the discovery should result in a large CR reward, and the cost would be that it would no longer be a "secret." If you turn in your scanned info, and make it public, maybe the next you go there, the RES will have changed from "pristine" to "common" reserves. Giving the info to a specific faction should also have tangible consequences in Power Play.
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