1984 Elite vs 2014 Elite

As Power Play is introduced, the arguments that ED is shallow and simplistic may well start to lose substance.
i don´t think so. it will add a layer on top, but not much depth. after 1.3 it will still be as shallow as today.
 
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i don´t think so. it will add a layer on top, but not much depth. after 1.3 it will still be as shallow as today.

I think (or at least I hope!) you're underestimating it. It will certainly add a lot more purpose to the gameplay. Which is no small thing.
 
Hey all!

I've been playing Elite Dangerous since the start of 2015 but became curious about ED at the end of last year as I just wanted a cool space game.
I had no idea there were previous Elite games. Especially not all the way from 1984. I was only three years by that time and the only game I had tried was Super Mario.

What gets me slightly troubled is that many people seem to compare the original game to ED.
This seem quite outrageous as the industry (and its croud) has changed dramatically over the past 30 years, and the average gamer demands a whole lot more than a game from '84.
On Facebook and on other social networks, I see tons of comments from people claiming refunds because the game simply is too 'simple' in its design.

Can it be that Elite Dangerous wants to be too much like its predecessor?
Or is this just my misconception of what the franchise is all about?

That is your opinion, and i am wonder who made you spokesperson of the "average" gamer? If you don't think there are markets for niche groups then you are the one with the delusions on what goes, marketwise, and what does not.
I would like to know what you think about the industry all in all, since nothing new has happened for 10 years. Fps's all are the same with the inclusion of 3rd person more old than 10y, sports, etc.
What is your opinion on Euro-truck simulator?
 
That is your opinion, and i am wonder who made you spokesperson of the "average" gamer?

Yeah I agree with this, which is why I told the OP and his opinions to take a hike.

First, the OP can only speak for himself. Second, Elite is a specific type of game for a specific type of person. It's a space sim, it's freeform, it has a particular flight model, etc. Some people like that type of game, and some do not. What the OP goes on about with his "average gamers demands" he's (a) mostly talking himself and his taste, and (b) even if some significant proportion of the gaming population mostly shares his tastes this does not mean we shouldn't have more diversity in gaming.

If someone likes WoW and then comes here and says that the modern generation of gamers has come to demand more things from games because of WoW, then my response is to tell that person to go play an MMO that's similar to WoW (or WoW itself). I am not particularly interested in having Elite resemble good features of WoW (and WoW is indeed a good game) because Elite is just a different type of game, and the kind of good WoW is may not be appropriate for Elite, and may make Elite a worse game.

A big warning flag is that the OP doesn't have concrete suggestions, he's just talking in generalities.
 
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I have to agree that the combat system is much better here than in the older installments.
It blended the X-Wing and the I-War approach. Too bad it took most of the bad aspects of both games :(. It is a dumb mess if you look from a realistic I-War perspective. It is an over-complicated mess if you look from the arcade X-Wing perspective. It makes me want to play X-Wing, TIE Fighter and then I-War 1/2 all over.
 
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i don´t think so. it will add a layer on top, but not much depth. after 1.3 it will still be as shallow as today.

I love saying "may" when being told "will". Arguing against people that think in absolutes is a easy as it is a waste of time.

I've read your posts. I'm very much aware that you won't be happy with 1.3.
 

dayrth

Volunteer Moderator
...And I won't go play an old space game from 1984...

Perhaps you should. It was an amazing leap forward in computer games at the time. It is still fun to play now. I still have my BBC B and home made joystick to play it with, but Frontier have released a PC version you can have for free.

If you don't give it a go you won't really get what those who grew up with it are on about.
 
That is your opinion, and i am wonder who made you spokesperson of the "average" gamer? If you don't think there are markets for niche groups then you are the one with the delusions on what goes, marketwise, and what does not.
I would like to know what you think about the industry all in all, since nothing new has happened for 10 years. Fps's all are the same with the inclusion of 3rd person more old than 10y, sports, etc.
What is your opinion on Euro-truck simulator?

I'm not a spokesman for anyone but myself. It was just a general saying. Sorry for misleading anyone.

2014 was a great year with the release of Vanishing of Ethan Carter and Alien Isolation. I have high hopes for games like SC and Adrift. Mass Effect 4 is something I have tremendously high hopes for.

Never played a truck sim.

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Yeah I agree with this, which is why I told the OP and his opinions to take a hike.

First, the OP can only speak for himself. Second, Elite is a specific type of game for a specific type of person. It's a space sim, it's freeform, it has a particular flight model, etc. Some people like that type of game, and some do not. What the OP goes on about with his "average gamers demands" he's (a) mostly talking himself and his taste, and (b) even if some significant proportion of the gaming population mostly shares his tastes this does not mean we shouldn't have more diversity in gaming.

If someone likes WoW and then comes here and says that the modern generation of gamers has come to demand more things from games because of WoW, then my response is to tell that person to go play an MMO that's similar to WoW (or WoW itself). I am not particularly interested in having Elite resemble good features of WoW (and WoW is indeed a good game) because Elite is just a different type of game, and the kind of good WoW is may not be appropriate for Elite, and may make Elite a worse game.

A big warning flag is that the OP doesn't have concrete suggestions, he's just talking in generalities.

Lol... You're funny.
Anyway. I sincerely hope it won't resemble anything like World of Warcraft. But WoW IS a massive online game. With tons of content to keep the player occupied. THAT is one principle you can compare other games with.
And I've written concrete suggestions here and there. Not in this thread though.
Go find it. :p
And get out of my thread.

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People seem to miss out that I still love the game. Hmm...
 
Your reactions are interesting.
It seems that there's a lot of nostalgia involved in this.
But you can't build a game on nostalgia in my opinion. It has to stand up on its own legs and not rely on some legacy.
And I won't go play an old space game from 1984. I have nothing against games giving hints to what original versions was like, I don't think you can build on it.


Please don't get me wrong though. I still love the game and I recently bought a HOTAS controller just for ED, plus I started using 3 monitors just for ED.
I wonder where the game will be 10 years from now.
I'm hoping ED to be what I always dreamed of: A space game to live in, a game to spend hours upon hours and do everything I always wanted in space.

Quit talking out your ass, the vast majority of posts before this quoted one have been saying ED is better than elite which has nothing to do with nostalgia, and the nostalgic posts havn't said a thing about ED apart from one borderline case saying he wished some original elite ships were in ED which could be classed as nostalgia or not.
 
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You know, something can be true to its roots and still be evolved...

Yah.. and it is, and is continuing to evolve as we speak. Try the original and see. Do remember thought that Braben has said from the start that this was "the game he WANTED to make back in 1984", so it's not surprising it's going to begin at a similar point.

You can compare Eve for example at it's beginning to now... it was even smaller and shallower than ED was at 1.0. Rome wasn't built in a day, and neither are decent, thought out MMO's.
 
I'm not a spokesman for anyone but myself. It was just a general saying. Sorry for misleading anyone.

2014 was a great year with the release of Vanishing of Ethan Carter and Alien Isolation. I have high hopes for games like SC and Adrift. Mass Effect 4 is something I have tremendously high hopes for.

Never played a truck sim.

Truly groundbreaking games with no old gameplay at all. :p
What is your opinion of niche markets?
So you have not played a truck simulator? but that was not the question, i was asking your opinion of them (or specifically EUS).
It sound like you want the gaming industry Hollywoodized too reach biggest possible audience.
 
That is actually a good idea. I don't like GTA much, but I would buy that if they had a good representation of a large city as it was in the 1920's or 30's

Try the original "Mafia" game... set in "The City of Lost Heaven", it's basically GTA pre-WW2. :)
Mafia-Gameplay.jpg
 
This game has a long way to go, but that's to be expected. FE2 took 5½ years to write, with far less asset complexity and without any of the development headaches that all that multiplayer stuff and the background simulation must add. This game may have been in the planning stages for a long time, but I don't think they actually started real work until just before the KS campaign, so that means we've had 2.5 years of work done thus far. Given that fact, the pace of development is impressive.

It seems to me that since FDEV couldn't run on fumes until the product matured, they marketed the concept to those who would give them a bit more trust and patience than the average gamer. That worked out pretty well. The issue is that since the game was launched, and especially since it became available on Steam, it has caught the attention of the aforementioned average gamer, who possesses neither trust nor patience, and judges the game on what is currently in it.

Also, the fact that paying for the game is a one-time deal, no subscription fees or obvious free to play/pay to win shenanigans as with a lot of other online games, probably makes some buyers judge it on the same criteria as a boxed game that is complete on day one (barring DLC or bug fixes). Those other online games get a bit more leeway and people expect them to be basic on day one, only evolve and grow over time. The fact the this game isn't looking to drain our pockets on a regular basis might work against it in that sense.
 
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Actually, such a game exists but it is not part of GTA series. It's bit old, but I remember it was a decent experience during that time:

http://en.wikipedia.org/wiki/Mafia_II

-v

Hah! I was ninja'd! That link's for the sequel, set just after WW2. The first one's late 1920's to early 1930's... and I believe you can get it for free or cheap legally as "abandonware".

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Arguing against people that think in absolutes is a easy as it is a waste of time.

Never teach a pig to whistle - it wastes your time and annoys the pig. :)
 
Truly groundbreaking games with no old gameplay at all. :p
What is your opinion of niche markets?
So you have not played a truck simulator? but that was not the question, i was asking your opinion of them (or specifically EUS).
It sound like you want the gaming industry Hollywoodized too reach biggest possible audience.

Ethan Carter is not Hollywoodized. ;)
I have no opinion on truck sims at all. I havent played any of them. I don't know why you're asking.
 
I have read through over 60 posts here and something that I don't think has been really explained.

That is the impact of the 84 Elite game.

Someone has already stated, E84 was all packed into so little RAM space. (Today there is more RAM in a dish washer, then in the ZX81) With this in mind, you have to go back and remember, what was around at the time. In 84, we saw the 1st Tetris on PC and it was big. Very big! Also Pac land, on PC, and Pac-man, was in all the arcades, again, massive! Another was 3D Bomb alley, again, it came from the amusement arcades to the PC and these games were big, people (kids) would cue to play them in the arcades. Then along came Elite, on our own little PCs. This was an open game, free roaming, go anywhere, not tunnelled, 8 universes to roam, good knows how many systems in each universe. stations, ranging from corporate state to anarchy. With combat, trading and the odd thargoid popping up to challenge your day.

Today, we expect more, more content, more options, bigger guns and better ships. We have seen it all before, the choices are almost limitless. But at the time; the time of asteroids, ping pong and looking into a view finder to play tank commander in an arcade; the option, of visiting 1000s, of systems, with the chance of building up your credits, to buy better weapons, so you 'could' take on the thargoids, in an almost unlimited number of systems, was more that just massive, it dictated the future of gaming. Many game since have not had that depth. Mission based, tunnelled, pre-defined plots; you have to follow. To many of the day, Elite, was too hard, too much effort, just too big too get there Pac-man, fed minds around.

We cannot go back, or more importantly, send those back, who were not there, did not see how little choice we had in those days. We look at the free roam of say GTA, amazing, but if you ask today's gamer, to play GTA1, top down etc, they would say, it's boring, crap etc etc. GTA1, came out 13 years after Elite and in many ways, came no where near close to Elites depth and range of play.

Yes, ED is a refection of Elite84, something people have been waiting for and some like myself, thought, would never see the light of day. Worth the wait, I think so, but too compare it to what is about today? That is up to you, just understand, in its day, it was the benchmark.

Arry.
 
Ethan Carter is not Hollywoodized. ;)
I have no opinion on truck sims at all. I havent played any of them. I don't know why you're asking.

Starting to think you are just a whiner now, you may enlighten me how you see the two mentioned games, by you, do not lean heavily upon old gameplay and old methods of playing a game.

Well you seem to have an opinion about what makes a game profitable or "do-able" in todays industry. That is why I am asking.

I really wonder how you think games like Crusader Kings and EUS can be massivly profitable with that outlook on the industry.

Sorry if i come off as a bit blunt you answer none of my questions unless i ask them twice.
 
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I think they delivered exactly what was promised - An updated version of the original. That's what I expected when I forked over my cash and it's what I consider I got, and I love it. Not a play-many-hours-every-day obsession (I haven't really had that since UT2K4 anyway) but enough that I will pick it up for maybe 10 hours a week between other games, whereas usually I'm done with most games (even sandboxes) in under a week, not to return for many years if ever.
I don't think any game will ever equal the original Elite's vision and technical wizardry for it's time but that doesn't make everything that came after, and ED, any less of an experience. The wheel can only be invented once, but that doesn't make any less of a Lamborghini :)
 
Yah.. and it is, and is continuing to evolve as we speak. Try the original and see. Do remember thought that Braben has said from the start that this was "the game he WANTED to make back in 1984", so it's not surprising it's going to begin at a similar point.

You can compare Eve for example at it's beginning to now... it was even smaller and shallower than ED was at 1.0. Rome wasn't built in a day, and neither are decent, thought out MMO's.

Yes I know it will keep getting better and better.
Just takes a lot of time that's all, and it should.

I don't remember the first time I tried EVE but I just hated it from the start. I've really tried to like it but no, I still don't like it.
 
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