Warping into stars? How much of a problem is it?

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Hi
so I'm new to exploring and just become aware of multi star systems having a potential to cause warp out in the lower mass star.
How much of a problem is it? Do you all avoid multi star systems?
should I carry on regardless not checking?
thanks all
 
Hi
so I'm new to exploring and just become aware of multi star systems having a potential to cause warp out in the lower mass star.
How much of a problem is it? Do you all avoid multi star systems?
should I carry on regardless not checking?
thanks all
I have yet to crash out of SC but, on occasion, when you come out of warp you see another star shoot across your canopy which can be a bit of shock. I think it is a rarity to come across the dangerous binaries.
 
I came so close to a binary that I was fuelscooping the moment I landed and had to get the eff out before I took heat damage. But that's the worst I've had.
 
I am fairly fresh to exploration myself, but current about 10kly in and have visited binary systems completely indiscriminantly with no issues this far.
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In the ~30 close range binaries I have jumped into this far, not once have the secondary star been on "my" half of the main star at all. With about 30 samples, calling that random luck is starting to be a bit of a stretch, and I wonder if FD has actually done some changes to force it that way for safety.
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Has anyone exited jump "through" or close to secondary starts lately at all?
 
Had some jump throughs and my very first EVER close binary recently (just hit 8000 systems visited). The close binary took me over 100%, but not for long enough to do any heat damage.

I always exit at full speed to scoopable stars, if it is a close binary, I feel getting out of dodge is a better exit strategy than dropping to normal space.
Slow exit for NS, BH, WD and CS. Other non scoopables, depends if I want to scan it (unlikely) or am travelling.
 
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There seems to be a little change in how the game handles binaries. I remember landing between the stars and getting baked quite clearly, but it hasn't happend in a long time anymore.
 
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I'd say it will happen, from experience, once every thousand-or-so jumps on average. I don't think you'll lose sc in that 1, but if you panic (start moving immediately before figuring out which is the right direction), you will. You should never actually DIE like this, or even disable any modules, but doing it too often would be pretty bad.

EDIT: happened to me like 2 days ago, so whatever changes they've made aren't 100% foolproof
 
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As others will confirm, "ALLWAYS" set throttle to Zero or as close to it as you can after your FD "STARTS" the jump. This can give you a little extra time coming out of a jump to avoid nasty suns that jump out at you (lol).
 
Hi
so I'm new to exploring and just become aware of multi star systems having a potential to cause warp out in the lower mass star.
How much of a problem is it? Do you all avoid multi star systems?
should I carry on regardless not checking?
thanks all

Have yet to see it happen, I have been exploring since Gamma. It will eventually happen one day, another reason why I always carry heatsinks.

Btw, you wont get far exploring if you try to avoid multi star systems :)

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As others will confirm, "ALLWAYS" set throttle to Zero or as close to it as you can after your FD "STARTS" the jump. This can give you a little extra time coming out of a jump to avoid nasty suns that jump out at you (lol).

dude it's not a case of 'ALWAYS' Not unless you have the reactions of stoned slug. You have full control of the throttle throughout the whole regime of the jump. When you are sliding in towards the star you have a few seconds to throttle back if you see danger. 99% of the time you can stay full throttle and pull away. And this is coming from a big ship guy.
 
Hi
so I'm new to exploring and just become aware of multi star systems having a potential to cause warp out in the lower mass star.
How much of a problem is it? Do you all avoid multi star systems?
should I carry on regardless not checking?
thanks all

This is a non-issue IMHO. Exploring as it is right now is extremely safe. You will have to take a lot of heat damage to totally destroy your ship and being in that position takes a lot of reckless and bad decisions in the first place.

Because of that, we explorers tend to freak out if we find a fly inside our ships one thousand light years away from home, magnifying every little and minuscule danger to astronomical levels...the fly becomes depicted in a way that you would think we are being attacked by an entire hive of hyper-sized African bees....

By all means, carry on...this is mostly a extremely rare event and one you can survive if it happens....
 
As others will confirm, "ALLWAYS" set throttle to Zero or as close to it as you can after your FD "STARTS" the jump. This can give you a little extra time coming out of a jump to avoid nasty suns that jump out at you (lol).

Sorry, I refute that advice. It may be what the guides say, but that is for amateurs
 
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Just did a 52k Sag A* run, that is I have 5000 LY left so i am "practically home" lol . I think this must be one of the closest one's. 1500+ jumps the past 8 days I have seen my share of binary/triplets with close orbits but still not experienced warping into the corona of a star.

The thing one should worry about 1k+ LY from home is personal errors. Forgetting to fuel scoop and ending up with too little fuel to jump to next scoopable star (could happen in the less dense areas perhaps) or the more common: afk while fuel scooping lol.
 
Sorry, I refute that advice. It may be what the guides say, but that is for amateurs

I have had to use my insurance 4 times only and Zero times when exploring so I will stick to the safest way of entering a system. Other than that, each of us has our own ways and degree's of risk. :) Good flying to all.
 
I pretty much always 0 throttle, mostly because of white dwarves, but also some brown ones can be a bit spooky if you have your mind elsewhere, which is quite easy with some tedious stretches.

As for the dangers, I feel like I've been way too close lately for a real accident, including this: https://forums.frontier.co.uk/showthread.php?t=142682

But I have yet to get proper screwed by a star, I'm only on my 1630th system though, peanuts compared to most here I gather.
 
After nearly 21,000 systems visited, I've only ever taken damage from one jump and that was (a) minor and (b) in an Anaconda which turns like a cow.

There are apparently still some instances where you can exit so close to a secondary star that you will drop out of super cruise. But they seem to be incredibly rare now so not worth worrying about. If you are risk averse then take some heatsinks with you to be on the safe side, otherwise just ignore it.
 
Zero throttle won't save you from the very very rare occasion where the position of the stars cause an emergency stop.
I have had one in 100000LY , it cracked my canopy :)
 
I've only popped into one binary where I instantly started to heat up. This is not a good thing, of course, but in my personal view the danger of close binaries is over rated. The real danger for an explorer is the explorer - not paying attention when coming into a system, or forgetting to throttle down. That is what one needs to worry about.

There are extremely deadly systems out there, I am sure, but they are rare enough that I don't bother with heat sinks. I do have an AFMU, though, and that will fix module damage from any mistakes or mishaps. If things get too bad - canopy cracks, say - then I'd take that as a sign to go home.
 
I got toasted once before 1.2 released.

Since then i've arrived in a system and flown THROUGH the B star, but never had any more encounters with severe sunburn.

it freaks you out when you fly though one, that's happened twice in about 1000 systems.
 
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