I get what you mean here about the risk vs reward... but are you also telling me that it wouldn't be preferable/desirable to have less or no bounty?
Of course, less bounty is good and no bounty is better, but that only matters when you can pay it off. A 1cr bounty means the same a 1milcr bounty. It means you have that little wanted sign under your name so everyone can and tries to kill you.
Under your system assaults will be 3 days wanted status, murder would be 7. Those numbers only matter when you stop pirating. As long as i keep doing it, it makes no difference, I'm still wanted. The thing the about nonlethal piracy is, you always have to be non lethal, one slip up and you're now a fugitive.
How will that work anyway?
If I'm wanted for a few assaults in a system but i kill, will the assault bounties get added? will they be on 2 separate timers? Will they get added together or paid separately? What if i commit another assault after 6 days of being a fugitive? will my time be reset to 7 days, or 3? will i still retain fugitive status even tho I haven't killed for the full 7 days?
So you wouldn't find the inability to dock at any station in that major faction for a week to be an imposition? If you were already a federal fugitive, would you take the risk of going to imperial systems to pirate and become one there too? Or are there so many independents, anarchies, and alliance ones that it would be a non-event? Would you continue to pirate in the federal systems if you knew it would extend the fugitive status?
That's not really an issue, since there is probably an independent/anarchy system or station within 15ly, of any system, in the game. If i need repairs/ammo i'm sure i could find a place within 1 or 2 jumps. I already need anarchy system or station with a black market close-by to fence my goods, I can repair there if i need to as well. The worst part would be finding an independent high tech system to upgrade my ship/modules.
There's not too many reasons why you would need to get into a specific station in a specific system. It might prevent pirates from pirating in a rare good system, if they plan to do a run soon, but i don't see that being a common thing. So worst case, you have to do a little traveling if you want to upgrade your ship/modules. It's a minor inconvenience
So you don't consider bounty hunters to be a potential financial cost?
Bounty hunters aren't that much of a nuisance, at least now that I'm in a fully upgraded clipper. If i was an old beat up asp, I might think differently. Also if we get an fsd inhibitor, it might make wings of cobra bounty hunters a threat.
Fair enough. How do you feel about being held to the same play mode as you did the crime in then? Eg: if you did it in open you could only play in open till the seven days expired? Or how would you feel about it ONLY being a certain number of play hours in that game mode, but no real time limit?
While it doesn't effect me at all (I always play in open no matter what I'm doing), I'm not really a fan of the idea. forcing one profession to stay in one game mode doesnt seem equal to me. I'm an all or nothing kinda guy. Either eveyone should be allowed to switch modes at will or noone should be allowed to switch at will(like a save locked to a game mode).
Also it would only effect killing players right? I dont want to get stuck in solo for a week because i killed an npc, or group for a week because i killed a friend in our private group. Even if it was only open i wouldn't be a fan of it. Not for punishment reasons(like i said it wont effect me) but for fairness reasons.
Very dangerous if it acts like that. What about if it only disabled the FSD though, while still allowing normal flight, combat, etc, and it cost a significant amount per shot, only allowed you three shots, and drained your shields similar to silent running? Would that make it a more balanced tool?
Yah my idea wasn't to STOP taking out the engines, but to offer another way as well, that would potentially end up with zero crimes AND be more effective.
Again, what if it had the above restrictions?
I do like the idea of an fsd inhibitor, I'm actually surprised we haven't gotten one yet. It seems like a very obvious tool.
By draining shields you mean the person who uses it right? That would definitely make it unusable for bounty hunters. It would also make it a use sparingly tool for piracy as well. Trade ships will suffer greatly, while multirole ships who are properly equipped, will bring the hurt against a pirate with no shields.
I can't really see any way to have you make more money from not killing a target... but I can see ways of having you NOT LOSE as much, or any, by not killing them. Is that of value to you?
It's of value to me, in the sense I'd do it to avoid losing money. If it was something like, kill your target and get less for stolen cargo, I wouldn't kill unless i had to, since it effects my bottomline. I'd rather something that rewarded non lethal piracy than punished lethal piracy.
I already suggested, Traders can only abandon cargo(which sells for full price and is not illegal) but if they die within 10 mins the cargo reverts to stolen. That would encourage pirates to get a trader to willingly give up cargo, and then not kill or they lose money. The trader on the other hand knows the pirate loses money if he kills, so he has more incentive to keep you alive, thus you can trust he wont kill.
Like you said earlier.. murder IS a tool of pirates. So is assault, and threat. I certainly don't intend to take these from them... just to also offer other alternatives that have lesser consequence for both pirate and victim. Right now piracy is almost always violent because you have NO CHOICE. I want to see pirates offered choices.
If Non lethal piracy was close to as profitable as the kind where occasionally someone dies, i'd switch pretty quickly. I might even start over just to have a character that never kill, kind of like the batman of piracy.
I even start out like that, when i got to an asp. I realized limpets wont get as much cargo as if they drop it. Then that quickly fell to the wayside. I learned sometimes you have to steal the cargo, sometimes you have to ask and kill if they refuse. So you're right non lethal piracy doesn't work, at least not if you want to make money(or as much as you can with piracy)