I don't understand these insurance haters...
its always easier to blame everything but yourself...
I don't understand these insurance haters...
The mechanic is broken. No real life insurance works like this. In real life insurance the excess is simply taken from the insured price.
The insurance person doesn't turn up at the car crash and say "oh, so you don't have $5,000 in your bank account right now? WELL TOO BAD NO INSURANCE FOR YOU!"
The mechanic is broken. No real life insurance works like this. In real life insurance the excess is simply taken from the insured price.
Right hand panel, first tab. How much money you have directly above how much your re-buy cost is. In big, glowing numbers. If this is not enough then I don't think anything will be.
Right hand panel, first tab. How much money you have directly above how much your re-buy cost is. In big, glowing numbers. If this is not enough then I don't think anything will be.
The mechanic is broken. No real life insurance works like this. In real life insurance the excess is simply taken from the insured price.
The insurance person doesn't turn up at the car crash and say "oh, so you don't have $5,000 in your bank account right now? WELL TOO BAD NO INSURANCE FOR YOU!"
If anything the current mechanic is too easy. It should be 5% for your first death, then 10% for your second if it happens within a week, then 20% for your third if that happens within a week (dropping down to 10% again after a week then 5% after the second week) and so on up to 50% of your ships cost.
Make reckless play actually costly.
Hi,
Even though I'm mildy mad, I'll try to explain the point (I'm sure this is posted every week, at least).
To start from the beginning:
Actually I do like and love hardcore games, I do like games that make me think, that make me want to get better, that have a very steep learning curve.
I don't have a problem with dying, or dying often, or dying every damn time in a damn game, till you learn how to develop yourself.
But what the actual is this? Never did the game explain to me, that if I don't have enough money for my insurance and the 600,000 loan are not enough, my progress of hundreds of hours is gone forever.
Details might bore you, but in 200 hours and 30.000.000 credits later, it was the first time ever I got into this situation. In this ressource point with these many asteroids, I got a lag and my Clipper crashed into the big damn stone.
Instant death.
And now I have to start over with the ing Sidewinder and the bit credits I got left _again_ to grind 200 hours _a_g_a_i_n_?!
Isn't there any better solution for this?
Frontier, don't you got any alternative, instead of basically deleting everything the player has ever achieved?
Couldn't there be a hardcore mode or at least a big damn warning sign at the beginning?
Totally agree. This is the way to increase the difficulty, not through a confusing mechanic which has little connection to the intuitive understanding of insurance.
This would punish reckless gameplay, not the occasional mistake. Perhaps an additional 5% for every claim over the last week is appropriate?
In cases where one can't afford the excess, they can still claim but they'll only get the sale price of the ship minus the excess. For example, if you crash your ship four times and want to claim a fifth time, you'll face a 25% excess. If you don't have the cash on hand, they'll sell your ship at 90% and take the 25% excess and you'll be left with 65% of the ship price (a 35% loss), a significant penalty, as well as a 30% excess next time.
The good thing about this is that it won't hurt new players that much, as their insurance costs are quite low anyway as much of their equipment is loaned.
This would make for interesting gameplay decisions. You're quite wealthy but go hunting in a Eagle and get blown up. Do you claim insurance on the Eagle, or take the hit and keep the lower excess incase you crash your Python?
Totally agree. This is the way to increase the difficulty, not through a confusing mechanic which has little connection to the intuitive understanding of insurance.
This would punish reckless gameplay, not the occasional mistake. Perhaps an additional 5% for every claim over the last week is appropriate?
In cases where one can't afford the excess, they can still claim but they'll only get the sale price of the ship minus the excess. For example, if you crash your ship four times and want to claim a fifth time, you'll face a 25% excess. If you don't have the cash on hand, they'll sell your ship at 90% and take the 25% excess and you'll be left with 65% of the ship price (a 35% loss), a significant penalty, as well as a 30% excess next time.
The good thing about this is that it won't hurt new players that much, as their insurance costs are quite low anyway as much of their equipment is loaned.
This would make for interesting gameplay decisions. You're quite wealthy but go hunting in a Eagle and get blown up. Do you claim insurance on the Eagle, or take the hit and keep the lower excess incase you crash your Python?
I'm not going to say whether I think it's a good idea or not. But I will say this. If your intent was to make the death penalty less confusing, your solution isn't going to achieve it.
Increasing the death penalty 20 times because you didn't do your sums right isn't making the game more dangerous, it just annoys people.
When does the death penalty increase? It's always 5% of the value of your ship including equipment.
Yeah. Don't fly without insurance. And it won't be 200 hours. Get with a friend and RES farm for 3-4hrs. Get a fully kitted out cobra. RES farm for ~2m/hr for 15 hours or trade. One good weekend and you will be back. And it's not as if you lost your rank.Hi,
Even though I'm mildy mad, I'll try to explain the point (I'm sure this is posted every week, at least).
To start from the beginning:
Actually I do like and love hardcore games, I do like games that make me think, that make me want to get better, that have a very steep learning curve.
I don't have a problem with dying, or dying often, or dying every damn time in a damn game, till you learn how to develop yourself.
But what the actual is this? Never did the game explain to me, that if I don't have enough money for my insurance and the 600,000 loan are not enough, my progress of hundreds of hours is gone forever.
Details might bore you, but in 200 hours and 30.000.000 credits later, it was the first time ever I got into this situation. In this ressource point with these many asteroids, I got a lag and my Clipper crashed into the big damn stone.
Instant death.
And now I have to start over with the ing Sidewinder and the bit credits I got left _again_ to grind 200 hours _a_g_a_i_n_?!
Isn't there any better solution for this?
Frontier, don't you got any alternative, instead of basically deleting everything the player has ever achieved?
Couldn't there be a hardcore mode or at least a big damn warning sign at the beginning?
Not to mention in the game manual (both physical and online, with links on the launcher!) tells you about insurance (pg 111 as seen in the table of contents)