No money for insurance -> basically delete your game

I feel for the OP. While I agree that dying in an MMO-style game should have some consequence, I've never seen another game where the potential penalty is even remotely on par with ED.

I have seen at least two. And I'm certain there are more.
 
On another note, heavy death penalties strike me as counterintuitive

Its risk vs reward, standing to lose everything but not is a very exhilarating feeling! Its a bit like poker, if you weren't gambling for real money its an incredibly boring game.

Having something tangible to lose other than your K/D ratio makes it a lot more fun and encounters really matter.
 
Last edited:
Except the penalty is very light, 5% of total cost, you just need a money cushion. I teach undergrads at a university, and these constant complaints about insurance remind me of my students complaining that they didn't know what date the test was, and how very unfair it is that they missed the test, even though the date is clearly spelled out in the syllabus.

Maybe ED is good preparation for university :). Read your syllabus.

Hah.. Is this, by any chance, one of those universities where the syllabi (syllabuses?) are hidden n-levels deep on a half-functioning website nobody uses, with obscure reference, and nobody really points out the need to refer to the syllabus because all labs / tasks are presented in a separate Learning management System (such as moodle) that doesn't explicitly link to the syllabus anyway?

Because, you know, that's a fairly common thing, and in such cases, saying "should've read the syllabus, nyah nyah" is a bit daft... ;)
 
just when I thought this community couldn't disgust me any more it goes and does it again.......<slow clap>


To the OP, sorry to hear of your woes. It's never happened to me, and never will because I play cautiously. But I do possess empathy to sympathise with your plight unlike the masses here.
 
That's why you have the option of insurance :)


exactly. 5% is a heavy punishment? what punishment would they consider not heavy? fix 100 credits deduction per death? prbly. still
forum whinings then of people only having 99 credits in their bank account ^^
 
Last edited:
I wonder if I am the only one who finds the punishment for death to be tiny?

Agreed... if we're playing full immersion, ship loss should send a high power electric shock through our mouse/HOTAS. Survival of the fittest*



* or keyboard-only players!
 
Never did the game explain to me, that if I don't have enough money for my insurance and the 600,000 loan are not enough, my progress of hundreds of hours is gone forever.

Quite true. Nor does the game explain that you could be interdicted, fly into asteroids, be destroyed by overheating near a sun, run out of fuel, have your canopy blown out, be targeted by a station for your wanted status, or killed by someone who just wants to see you die.

It's a wonder the other 300,000+ E: D players survive just getting out of the station slot.
 
Frontier, don't you got any alternative, instead of basically deleting everything the player has ever achieved?
Couldn't there be a hardcore mode or at least a big damn warning sign at the beginning?


I dread the day this might happen to me, but when/if it does I know it will be my own fault and I won't be making a thread about it.

I never buy a ship I do not have ample insurance money for and I never will. I have read too many threads like this to ever make a blunder like that.
 
Last edited:
Quite true. Nor does the game explain that you could be interdicted, fly into asteroids, be destroyed by overheating near a sun, run out of fuel, have your canopy blown out, be targeted by a station for your wanted status, or killed by someone who just wants to see you die.

It's a wonder the other 300,000+ E: D players survive just getting out of the station slot.

Amusingly put :)

I learned a long time ago that certain types of games are best played only once you've read the rules properly, though. That includes every MMO I've played to date.

It excludes most first person shooters, single player story based games, race games and puzzle games.

It most definitely includes simulators. In particular, simulators involving flight. Doubly so when they have a persistent nature that involves death.

Anyone expecting to jump into a game with the latter combination, particularly given its setting is science fiction, without bothering to find a manual or read the official forums first, deserves to find everything out the hard way.
 
When i got my Type 6, i immediately bought for my last money some expensive metals. Ofc, on the first flight i messed up, almost overheated (went up to over 170 degrees), lost half my cargo. After that i had a few hours (including interceptions) when i had to figure out to have a better power plant to avoid over heating and came several times close to loose everything, as well. Luckily i survived and now i will make sure to never fly without insurance. Feel sorry for the OP, but eventaally you can recover and might know some good trade routes by now. Don't give up!
 
Last edited:
Except the penalty is very light, 5% of total cost, you just need a money cushion.
But that's not what I was referring to by "potential heavy penalty". If you lose 5% of your ship's value on death, fair enough, that's not so bad. But the difference in penalty between "Death With Insurance" and "Death Without Insurance" is staggeringly, drastically out of proportion.

I have seen at least two. And I'm certain there are more.
You know of at least two MMOs which potentially reset your character to level 1 on death?
 
Last edited:
But that's not what I was referring to by "potential heavy penalty". If you lose 5% of your ship's value on death, fair enough, that's not so bad. But the difference in penalty between "Death With Insurance" and "Death Without Insurance" is staggeringly, drastically out of proportion.

Yes, which is why the loan system is in place here, to cover for the first-time mistake when players forget / don't know this... Now, the fact that "Death without Insurance Just After Another Death Without Insurance Without Stopping To Think Even For A Moment" is harsh, well... yeah. It is harsh. That's just the way the game is structured - you only get a limited fluffy pillow, once that's burned, your own fault...
 
But that's not what I was referring to by "potential heavy penalty". If you lose 5% of your ship's value on death, fair enough, that's not so bad. But the difference in penalty between "Death With Insurance" and "Death Without Insurance" is staggeringly, drastically out of proportion.


You know of at least two MMOs which potentially reset your character to level 1 on death?

(1) This is not WoW. There aren't tanks or healers in Elite either, and that's fine.

(2) I think harsh punishment for mistakes is part of this game's character. It's sort of like Dark Souls that way. Dark Souls is rewarding because it is difficult. Now, not everyone agrees that every game should be like this! But in today's market most games do not challenge you like Elite. Wanting Elite to be like more mainstream, easier-for-casuals games is wanting to reduce the diversity of the game market, and that is a bad thing. If you want an easier game, play an easier game -- there are plenty. But don't ruin a part of what makes playing ED a unique experience.

(3) I think casual players really need to think and try to understand where the more hardcore players are coming from. From the hardcore player's point of view, a big part of the reward is that they outwitted a difficult setup. It's like feeling rewarded for climbing mount Everest. Now imagine you are sitting on top of Everest looking out over the world, and this dude comes along and says: "well, this mountain is REALLY unforgiving and much too high, and there is no oxygen up there and radiation and people die sometimes... We should level this mountain to maybe half its height." I think the Everest climber would (a) get annoyed, and (b) respond as follows: "go climb a smaller mountain then, and leave us alone."
 
Last edited:
But that's not what I was referring to by "potential heavy penalty". If you lose 5% of your ship's value on death, fair enough, that's not so bad. But the difference in penalty between "Death With Insurance" and "Death Without Insurance" is staggeringly, drastically out of proportion.


You know of at least two MMOs which potentially reset your character to level 1 on death?

How you you propose the game be changed? Where should the 5% come from?

The only mechanism I can think of so far would be that if one doesn't have enough money to cover things, then all profits go into an insurance "bucket", and until full, you have no liquid assets.

Then, of course, everyone would freak out about being forced to buy insurance...

Edit: my idea above wouldn't punish players who already have the best ship and gear, so scratch that.
 
Last edited:
How you you propose the game be changed? Where should the 5% come from?

The only mechanism I can think of so far would be that if one doesn't have enough money to cover things, then all profits go into an insurance "bucket", and until full, you have no liquid assets.

Then, of course, everyone would freak out about being forced to buy insurance...

If you blow up your ship without enough money for the buyback even with the loan, your character should become a homeless onionhead addict living under one of the support struts of an Orbis station holding a sign begging for credits. Every 30 days of begging adds 1 million cr to a special account that can only be used to buy back a lost ship.

This way the habitual risktakers and mathematically challenged don't permanently lose their ship and the rest of us get entertainment from observing space bums. If 2 space bums encounter one another they should be allowed to duel with broken whiskey bottles for the other's credits. Put it on Galnet TV.
 
Last edited:
Back
Top Bottom