Braben seems very passionate about multiplayer Elite I don't think he'll allow game mechanics to make it an unattractive and less lucrative aspect of the game due to the existence of solo sub-groups.
I'd bet there are patterns to NPC AI and I bet that people work them out. When that happens they will make strategies to beat the AI and then farming will commence.
Look at the vids people have posted from Alpha (I know they will plug the exploits) so far. People have finished the entire run of missions in less than a day - they will farm credits and kit out their ships offline where the progress is more predictable.
The solo-trader thing doesn't really effect me truth be told as I plan to be an explorer in ED, in the All group. And I would hate to be in an All group that is massively populated by pirates and bounty hunters. I'd want to see prospectors, travelers, fellow explorers, adventurers, and traders on my journeys too - real people you can converse with. So hopefully these untested game mechanics FD are piloting will give everyone what they want to some extent.
I wanted a PvE style world in which co-op is the main aim, but that isn't going to happen so I am now content that it will have to be PvP based. I'll never move from the All group and I intend to Mine/Explore/Trade. I was going to pirate, but I don't like the mechanics currently so I will try it out and see...
If hopping SP MP is possible I see a bountyhunter problem:
You charge in MP a PC pirate near a station, shooting him quite to ground. He manages to land and switches do SP. While You are waiting for him he escapes in his SP universe.
Same situation with traders and pirates.
Is this possible?
I can't argue with that.(don't faint!)
I'm hoping the patterns are not overly predictable. If they are, maybe the player will start getting matched with tougher AIs? I would hope there are levels of AI pilots that match our ratings progression from harmless to Elite:S
I certainly am enjoying the Alpha vids but it's only a test. I hope it is a little harder to take down an Anaconda in the full game and that having your ship blown up is more than just a little inconvenient...
My intent is to base my gameplay on providing services to other players. As they have a system in place that is not overly restrictive (same as the prior games) on what players can do I think that after a few months of chaos, players will find interesting ways to play within the system that they hadn't thought of before.
Quite frankly, a lot of game players today are not used to imagining anything as the rules are clearly defined, the sandboxes are small and everything is very clearly illustrated and cut-scened out for them. I can't get my daughter to read anything truly unique as she will only follow the other teens and read what everyone else is reading.
I think you're painting with an overly broad brush here.Quite frankly, a lot of game players today are not used to imagining anything as the rules are clearly defined, the sandboxes are small and everything is very clearly illustrated and cut-scened out for them.
I think you're painting with an overly broad brush here.
There's a renaissance of sandbox building games at the moment. In Minecraft alone there are millions upon millions of gamers out there creating entire worlds for themselves, and the demographic is overwhelmingly children and young teens.
edit: ^^ what he said ^^
I'd bet there are patterns to NPC AI and I bet that people work them out. When that happens they will make strategies to beat the AI and then farming will commence.
Look at the vids people have posted from Alpha (I know they will plug the exploits) so far. People have finished the entire run of missions in less than a day - they will farm credits and kit out their ships offline where the progress is more predictable.
So if you give a kid a load of generic Lego bricks and he builds an X-Wing, he's not being creative?
Imagine their shock when they lose all their stuff to players who are just better pilots than them. All that farming for nothing. <shakes head>Since every one is seeming ignoring you again I'll take a stab.
People believe players will build up resources in single player mode to build up their ship, weapons and credits... Then they will switch to MP and gank everyone (Remember I'm just the messenger)
I think that is one of the main things I am looking forward to, helping others in tight situations. Hopefully FD will design things to that if one player is being attacked by another player and they call for help, my assistance doesn't attract the attention of the Police.I won't run away from such people, I will train my combat skills against NPCs to whoop their sorry asses. I really hope people will use call for help in such scenarios so I can teach some of them a lesson.
Also scenarios repeat same setup over and over again. In ED if you fail in one case, you are not given to try it again. Next time there will be different ship, different scene, different setup for your ship, etc.