I've been looking at upgrading the shields on my Vulture from 5C to something a bit beefier. I started with the obvious thought of "go buy a 5B" but then thought I'd spend some time looking at shield cell boosters to see if they could provide me with some benefits over the simple upgrade. Turns out that they can.
Upgrading from a 5C to a 5B shield generator is costly in terms of credits, power and mass. And the end result is ~6% more shield. For the same power usage I could put a single 0D shield booster for a fraction of the credits (23K Vs. 1.2MM) and have more shield (~8%). And if I have a couple of spare slots I could put two 0E boosters on instead and save a bit of power in to the bargain.
Looking a bit further ahead, I could take a 5D shield and add two 0C boosters and end up with a better shield than a straight 5A at a fraction of the cost, with lower mass and power usage. To compare:
5A shield:
5D shield + 0C shield booster + 0C shield booster:
The downsides of adding shield boosters, for those of you who do not know it already, is that they increase shield recharge times so if you lose your shields then it'll be a while before you see them again. This time without shields shouldn't be underestimated so please beware.
Obviously there is no better combination than a 5A plus shield boosters, but in power-constrained ships being able to cut down on power usage even a little can help.
Also, note that in general you are better off buying two lower-grade shield boosters than a single higher-grade shield booster. At the least it will be cheaper, but they usually come with mass and/or power savings as well.
There are other combinations of generators plus boosters which give good benefits. I'll see if I can get around to testing out shield recharge times with boosters attached to gain a idea of just how much of a downside they introduce, and update the post with numbers as/when I do so.
Upgrading from a 5C to a 5B shield generator is costly in terms of credits, power and mass. And the end result is ~6% more shield. For the same power usage I could put a single 0D shield booster for a fraction of the credits (23K Vs. 1.2MM) and have more shield (~8%). And if I have a couple of spare slots I could put two 0E boosters on instead and save a bit of power in to the bargain.
Looking a bit further ahead, I could take a 5D shield and add two 0C boosters and end up with a better shield than a straight 5A at a fraction of the cost, with lower mass and power usage. To compare:
5A shield:
- Mass: 20
- Power usage: 3.64
- Shield strength: 250
- Cost: 5,103,593
5D shield + 0C shield booster + 0C shield booster:
- Mass: 12
- Power usage: 3.48
- Shield strength: 258
- Cost: 235,035
The downsides of adding shield boosters, for those of you who do not know it already, is that they increase shield recharge times so if you lose your shields then it'll be a while before you see them again. This time without shields shouldn't be underestimated so please beware.
Obviously there is no better combination than a 5A plus shield boosters, but in power-constrained ships being able to cut down on power usage even a little can help.
Also, note that in general you are better off buying two lower-grade shield boosters than a single higher-grade shield booster. At the least it will be cheaper, but they usually come with mass and/or power savings as well.
There are other combinations of generators plus boosters which give good benefits. I'll see if I can get around to testing out shield recharge times with boosters attached to gain a idea of just how much of a downside they introduce, and update the post with numbers as/when I do so.