Forcing targets into an instance or out of solo

Should bounty hunters be instance matched with wanted player that they target


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If that's the case, I propose any trader who makes the choice to, do a community goal or buy his cargo in open, be forced to stay in open until the goal is finished, or he sells his cargo. I mean it's the same thing right? One group is trying to force it's prey to stay in open so they can be attacked.

That would be fine by me (although probably not for many traders). I've been interdicted while doing CGs. It adds to the excitement IMO.

Whilst there are people who just want more players in open to increase the prey I think most people in Open just want to feel they are playing on a level playing field. If you are going to swap to a group every time you sense danger why not play in a group in the first place?

@The IM roleplayers, you are playing ultra-iron man compared to the proposed Iron Man mode. The proposal was that you had an escape pod but you had to manually choose when to use it. You only died if you failed to hit the Escape Pod button soon enough. Not that lessens the harshness of the game you are volutarily playing now of course. :)

Personally I cannot see IM being implemented before FD are happy with how combat logging, ramming, hacks and bugs are bring dealt with.

I am all for Open/Group swapping with a count down timer to reduce abuse but strongly favour forced open play for Wanted status from Player action.
 
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One of the side effects is that if you guys act too much like d-bags, then no one wants to play in your sandbox anymore.

But, to come here and complain about it is a bit disingenuous. You have no one but yourselves to blame.

Im not with Code, I just use them as a example for the difference between modes and the advantage of being a solo player in this case.
 
I like to pirate, and voted yeah why not.

That said, the only time I ever play Solo is when I connect on my laptop's 3G connection with a ping of 450: So, get ready for a bumpy ride if you decide to come join me!
 
Its a fact:

CG, Diso:

1.- solo: trading safe with a lot of cargo= a lot of credits, CG accomplished.

2.- open: getting destroyed in pvp, a lot of cargo gone, less credits, had use the insurance to get my ship back..., harder to accomplish the CG without a doubt.

Solo in this case affects the positive result of the CG, also those solo guys will get the same credits with less effort, no Code pirates killing them, there are no "predators".

This are facts, not my opinion.
The opinion is that there is something wrong with this. There isn't, its the way the game is and was designed to be. Deal with it.
 
Its a fact:

CG, Diso:

1.- solo: trading safe with a lot of cargo= a lot of credits, CG accomplished.

2.- open: people griefing by dropping thousands of units of cargo to slow down FPS to unplayable levels, station ramming, and other attery.


This are facts, not an opinion.


Fixed that for you. It was a misrepresentation of what the actual facts are.
 
seriously.... people were spamming cargo dumps to ruin everyone framerate? what absolute prats they were... did any of em dare show their faces on here and fess up to it?

1st missle spammers, then rammers and now trying to bring the server to a crawl. I just do not get some people :(

If FD do not think that is something for thier shiny new hellban group i do not know what is!. have FD commented on it?
 
Sure, you should be able to pull pirates out of solo, but only if the pirates can pull anyone they like out of solo/group as well.

Fair is fair - a feature isn't balanced unless all parties can use it without it being broken. And if you aren't comfortable with pirates pulling a type-9 trader out of solo or group, maybe this suggestion isn't as good an idea as you think?

You're talking about full non-consensual pvp in all game modes - not just open. That's fine, I'm all for it, but the only way that works is if it applies to everyone, equally. That includes all the folks in moebius and solo that never bothered anyone.
 
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I agree. I have seen guys with bounties of near 100,000,000. I would have hunted them down and tried to talk them into a win-win situation to get rid of the bounty, but I never find them because they are in solo. :(
 
I agree. I have seen guys with bounties of near 100,000,000. I would have hunted them down and tried to talk them into a win-win situation to get rid of the bounty, but I never find them because they are in solo. :(
Stop looking for an easy ticket to money and work for it. That's what this thread comes down to.
 
I agree. I have seen guys with bounties of near 100,000,000. I would have hunted them down and tried to talk them into a win-win situation to get rid of the bounty, but I never find them because they are in solo. :(

I assure you the're not in solo as I see them about in open all the time :p
 
I like to pirate, and voted yeah why not.

That said, the only time I ever play Solo is when I connect on my laptop's 3G connection with a ping of 450: So, get ready for a bumpy ride if you decide to come join me!

If the game was set to open only but with ironman rules, would you find this acceptable? As a pirate you may find traders "willingly" drop cargo easier if offered the chance to run with their ship (rather than be reset). The risk to you would be you "accidently" kill to many increasing the bounty on yourself to the point where BH consider you a prize worth risking their lives on. For grievers, they hit the high bounties fast only to be reset back to a sidewinder and have to work all over again to get their easy kill ship advantage. Completing the circle, the trader has the advantage that pirates are after his cargo not his life, so risks cargo not cargo & ship.

Thoughts?
 
It seems outrageous to me that someone can pirate (or even grief) another player in Open, but then hide from a bounty hunter in Solo, this just should not be permissible.

+1 repped. I find it equally preposterous that a trader can grind a fortune in solo, only to move into open with his rewards and reek havok there later, with an advantageous ship. The game would be better if you chose solo, or open, permanently, when creating your CMDR. Want to switch? Fine... wipe save and make a new CMDR in your game play of choice. Going back and forth is for care-bears. Elite: Easy Mode. <Flame Suite On>
 
One of the problems for us Bounty Hunters is that we could in theory waste an awful lot of time tracking down a target that is either hiding out in Solo mode or is simply being placed into a different 'instance'.

This is a serious flaw in the bounty hunting role that needs a remedy.

I propose that bounty hunters should be able to designate a certain number of players, perhaps half a dozen as 'targets' which the instancing algorithms will then attempt to instance together, in the same way as it currently does with people on our friends list. That way a bounty hunter can be pretty sure that he's not wasting his time chasing 'ghosts'.

It seems outrageous to me that someone can pirate (or even grief) another player in Open, but then hide from a bounty hunter in Solo, this just should not be permissible.
I therefore propose that a player who earns a bounty from attacking another player should NOT be able to hide from the consequences of his actions by hiding out in solo mode. And be forced back into open when a bounty hunter that has him tagged comes within range.

Then give us pirates the ability to lock traders into an instance. Otherwise no deal.
 
It's meant to be a multiplayer game.

No... it wasn't. I'm quite sure it wasn't.

Elite franchise has ALWAYS been about space-sim first and foremost. Multiplayer aspect is secondary. If you play it for the hope of getting multiplayer thrills only you are pretty much playing the wrong game.

This is a game about space, not about multiplayer. If it was about multiplayer this game would only have a handful of star systems instead and no solo mode so players don't fly for days without seeing another player.
 
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No... it wasn't. I'm quite sure it wasn't.

Elite franchise has ALWAYS been about space-sim first and foremost. Multiplayer aspect is secondary. If you play it for the hope of getting multiplayer thrills only you are pretty much playing the wrong game.

This is a game about space, not about multiplayer. If it was about multiplayer this game would only have a handful of star systems instead and no solo mode so players don't fly for days without seeing another player.

Elite WAS a singleplayer game. We had no internet back in the 80`s etc for heavy multiplayer.
When we speak about ED, this game is clearly designed for multiplayer. The universe is designed to evolve after player actions and needs a lot of people for it. The wings update also confirms the multiplayer aspect. And wait for the next patches, they may introduce other things designed around multiplayer and open mode.
If FD wanted the old Elite with new shiny models and effects, it would be a singleplayer game. But they made a multiplayer game and forced online. Is that not enough?
 
If bounty hunters are allowed to pull wanted players out of solo, then pirates should be allowed to pull traders out of solo. And psycho players should be able to pull anyone out of solo.
This is of course a preposterous idea.
A better idea would simply be to force people to pick what mode they want to play. Allow more than one character slots, but force each of these characters to only exist in one game mode.
 
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Pulling anyone out of solo or any other mode, I think not.

If I remember the original idea was that someone killing a clean human player the killer to be "locked in" to open, I have no problem with that. So there would be no pulling anyone out, as they would never be in to start with.
 
If bounty hunters are allowed to pull wanted players out of solo, then pirates should be allowed to pull traders out of solo. And psycho players should be able to pull anyone out of solo.
This is of course a preposterous idea.
A better idea would simply be to force people to pick what mode they want to play. Allow more than one character slots, but force each of these characters to only exist in one game mode.

I think the original idea was NOT to be able to pull wanted players out of solo, BUT that if you committed a crime in OPEN you had to deal with it in open (and I am not 100% sure about this, but even then it may have been only crimes against Federation of Pilots members) ... which i think is fair enough.

commit a crime in solo or in private group then I do not think it was ever suggested to be able to be pulled from it.
 
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