What Grinds Your Gears?

Greasy streaks on the "lens" of the debug camera. Please, FD, fix this. It makes no sense.

(Since I'm a RL amateur photographer and keep my lenses impeccably clean, this really grinds my gears.)

That and the dirty canopies and fogged up helmet faceplates (that we can't even see!!).

I'd happily donate the Emperor's left kidney to science for a good glass cleaner.
 
No gravity on black holes planets and anything at all.

Oh, almost forgot about that one, yeah!

Black holes that DO NOT suck you in and destroy you. Ditto suns. I thought these stellar bodies were supposed to have MASSIVE gravitational fields. Certainly would make fuel scooping more dangerous.
 
1) Trying to jump into interdiction wakes (deceleration is horrible)
2) Players in conflict zones who kill their allies (because friendly fire marks them "hostile")
3) Hunting down equipment when testing different ship builds (travel to Founders World, outfit, travel back to whatever system currently has a Conflict Zone, try build, repeat)
 
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The Mass-Lock System: Why is it that a Cobra weighs more than a Type 6, yet cannot mass-lock it? Why is mass-lock so black and white? Shouldn't the total mass within a certain distance of your vessel be the factor which determines how slow you charge the FSD? It's annoying when one Cobra can't stop a Type 6, the only target which would make sense for a Cobra to pirate, without uber-expensive railguns (for a pirate's salary), but when four Cobras are chasing a Type 6 and can't stop the without killing him, it gets a little ridiculous.

I disagree because a trader couldn't escape a group of pirates. A trader would want to make a decent profit despite being pirated from time to time. This mass-locking you describe would weigh too much in favour of the pirates. Some traders avoid combat and choose to boost away and only yield some cargo if they are forced to do so. The same goes for other players where they want to avoid combat.
 
Going to a Resource Extraction Zone and finding that everyone there is just doing... resource extraction. I mean, come on.
 
  1. When doing assassination missions (hunting notorious NPCs and the like), it grinds my gears when I have to jump through 50 frakking USSs before actually meeting my target. For instance, hunting ONE npc tonight:
    • I met FOUR Hauler/Adder NPCs that tried to offer me a "sweeter deal" (yea, right).
    • I ran into two cargo ships (Type 6/7/9) that didn't do anything but float around.
    • Met one Type 6 that was asking for components.
    • Greeted THREE different Wedding/Funeral Barge convoys with escorts. No idea what these are, but they seem like general wastes of "events".
    • Watched an Eagle (security vessel) float around a Cobra Mk III (named NPC) and do nothing. Neither NPC said anything for 5 minutes before I left.
  2. When dropping into a RES, there are always more security vessels than non-security vessels. Seriously, we do not need 5-10 security vessels patrolling the RESs! Otherwise, what's the point of even going there? Reduce the number of police, increase the number of other ships, please!
  3. Conflict Zones (one in Zaonce tonight) that have either 1) a SWARM OF SECURITY SHIPS AND NOTHING ELSE, or 2) NOTHING AT ALL. Also, no faction to choose, so I couldn't kill the security ships even if I wanted to (and boy, did I want to...)

That's just the stuff that's been grinding my gears since I came back to the game on May 1st. I love conflict zones, because there are always more ships to fight there than at a RES...but it sucks when an entire evening is ruined because I spent it in Supercruise looking for other RES or USS events because nothing else was working.
 

rootsrat

Volunteer Moderator
At the moment:

1) The inability to request ship delivery from a distant location to where I am
2) Lack of any interaction options whatsoever with NPCs
 
The tired old cliche "It's called Elite:Dangerous, not Elite:Safe"
or the other one "If you can't handle PVP, play in solo".
(or similar words to that effect)
This one's not ED related but people who type "should of" instead of "should've" (the correct abbreviated form of 'should have') - really makes my teeth grind, that does.
 
A non customizable HUD. Come on pilots in 3300 can change the layout of the holographic HUD. Not even the cross-hairs. Not showing the targets Bounty in the HUD or if the planet you scanned is a terraforming candidate. These are small things that some pilots would like to know without going into menus and map screen.

The length of time it takes to open system map. I suspect that can't be helped.

Marks right in the middle of the cockpit canopy of the asp.. Please remove them they are really ugly and annoy me. They probably annoy lots of players too. I don't mind the other scratches and stuff but those 2 spots get right up my nose. Its not like you don't get a new canopy when it breaks. It seems silly for even the replacement canopy to have identical marks on it.

These are a few things that "Grind my gears." so to speak.
 
The continuing sense of entitlement among some pre-release backer players
Ganking since Wings
The early morning honking of the Canada Goose thing that seems to have moved into my back garden
 
I have a minor gear grind with the HUD. When you target a station it tells you the station name. Next to this is a small icon. When it is an outpost, it is a small icon of an outpost. When it is the traditional Coriolis starport (the ball shaped ones that are hard to find the entrance to), this is a small icon of this. The trouble is when you select a new Orbis starport the icon is still that of the Coliolis! My OCD alarm goes off every time.

Also, alcohol seems to rewire my brain so that I want to hit the Boost button instead of the deploy landing gear. Bad brain, bad!
I don't even need alcohol to carry that one out. Lost a few million that way until I finally decided to take the boost button off my hotas and use the B key on my keyboard.
 
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