Got Vulture but want to pirate. Idea....

He doesn't gain their time. It's plain griefing.

Pirating, griefing, call it what you will, but I thought that we were all free to choose a life for ourselves. Seems like there's so many people complaining about what other people are doing we'll all have to fly in a line holding hands and we won't be able to go to bed until we've kissed each other goodnight and sang Kumbaya to each other. We're all in danger of being so nice to each other that Elite: Dangerous will become a giant playpen for crying babies. Let pirates and bounty hunters and people who have normal, everyday lives be the characters they want to be in-game.

I think people are overthinking this too. Sure, I'm going to try it, but how many traders are going to drop ALL their cargo for me. And that's after I've found a suitable trader to interdict. AND that's if I manage to catch them if they decide to suddenly boost away (Vultures aren't fast!). I've set a clear, difficult task for myself as a freelancing bounty hunter and I'm going to set out to see if it's possible. Oh, and I'm not exactly going to be doing it to the same person more than once, so if it turns out they had one bad day because of me, so what? It's just another new experience in the Elite galaxy.

I thought that making your own goals and pitting your wits against other pilots was what this game's supposed to be about?
 
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Exactly. And by slowing down the amount of trading being done, wouldn't it also be affecting the economy?


Why not murder them instantly that way he would not need them to drop a small amount of carge.

I had another guy with that kind of ill intentions murdering people and calling himself a Pirate.

I said: Lel boy you ain't a pirate! You are like everyone else, a psychopath!
 
Why not murder them instantly that way he would not need them to drop a small amount of carge.

I had another guy with that kind of ill intentions murdering people and calling himself a Pirate.

I said: Lel boy you ain't a pirate! You are like everyone else, a psychopath!

I don't want to kill people and this way, the trader still has a choice. He can get what he had back (time-consumingly, I know), or he can continue flying, giving the player a new dilemma in the universe. Murder is so passé.
 
They were promptly destroyed

Target hatch - take down shields - destroy hatch / launch hatch breakers - watch cargo come tumbling out despite pleas from them.

No need for murder :p

That aside, I like your idea .. won't cost them a penny, or will it ? (Time = money and scooping takes time)
 
The trouble is, most players can't distinguish between the two, and it can be difficult to RPG a game such as ED online. :)

Yes, and as I have noted before, some of the griefers out there are so lame as to go through all the hoops of being a proper pirate... and then blow you up while laughing at you for trusting them. Fortunately those are rare... unfortunately every time it happens it turns into a massive forum thread.

I am anti-griefer but pro-pirate, in terms of what I consider to be good for the game.

It's a little odd to say I'm pro-pirate when I hate them so... but hating pirates is fun. If there were no pirates, I would have no pirates to enjoy hating! Therefore, I am pro-pirate, and believe the game mechanics should encourage legitimate piracy while deterring griefing.

This, of course, is easier said than done.

It's those folks that really make things difficult for those who truly want to RP a pirate.
 
I don't want to kill people and this way, the trader still has a choice. He can get what he had back (time-consumingly, I know), or he can continue flying, giving the player a new dilemma in the universe. Murder is so passé.


so you just like to make it harder for them, even without getting any moneys?

Well that is what people call freakin mental, But I don't mind that. I even approve this! I mean you won't be able to do it after pp that well, cuz of the risks you face by that bountyz
 
Pirating, griefing, call it what you will,

There's a difference.

but I thought that we were all free to choose a life for ourselves. Seems like there's so many people complaining about what other people are doing we'll all have to fly in a line holding hands and we won't be able to go to bed until we've kissed each other goodnight and sang Kumbaya to each other. We're all in danger of being so nice to each other that Elite: Dangerous will become a giant playpen for crying babies. Let pirates and bounty hunters and people who have normal, everyday lives be the characters they want to be in-game.

Now you're being childish. And ridiculous.

Pirates who demand "Give cargo or die" are OK. They give the traders a choice.
Bounty hunters are OK. Anyone with a bounty is fair game. That's what bounties are for.
Blockades are OK if the traders are warned. And should be expected in a community goal. Give the traders a choice to drop their cargo.

I don't want to kill people and this way, the trader still has a choice. He can get what he had back (time-consumingly, I know), or he can continue flying, giving the player a new dilemma in the universe.

Several weeks ago someone posted a video of this, demanding a trader drop his cargo then scoop it. He thought it was hillarious. Then he killed the trader because he said he was too slow.

Quineloe (above) called out your plan as griefing. Yes, but I'd say also bullying. Humiliating someone for no purpose in game than your perverse amusement. In such a situation the victim would be justified in leaving the game immediately by any means necessary, and reporting it to Frontier.

The game allows all sorts of anti-social behaviour that has no game purpose. That doesn't mean your not a <redacted insult> if you do it. This idea that "it's a game, so I can do what I want without considering others" is sad and destructive. It spoils the game and drives people away.

If I run from a pirate and he drops my shields, shoots out my drives, robs me, and leaves me floating helplessly but able to survive by using Repair/Reboot then I respect him. If I run and he kills me when I surrender then that's also OK, but less good. If someone just shoots to kill without any communication then they're either a clueless newbie or an idiot griefer.
 
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Target hatch - take down shields - destroy hatch / launch hatch breakers - watch cargo come tumbling out despite pleas from them.

No need for murder

Bah limpets and cargo shooting barely get any cargo to drop. You're almost always better off forcing their cooperation than trying to steal.

That said, I don't agree with what the op is doing, it seems like a waste of perfectly good cargo to me :p
 
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As someone who makes his living hunting down nefarious thieves like you, I encourage you to keep working hard at it. I like a nice, big, juicy bounty. Even law abiding commanders like myself don't place much value on life in this Dangerous universe. Every infraction means a destroyed ship, most likely with the pilot still inside. Wish the ejection system could be triggered faster, but then I might be tempted to deliver pilots into slavery, so I think we'll just continue on our way without thinking about that so much.
 
As someone who makes his living hunting down nefarious thieves like you, I encourage you to keep working hard at it. I like a nice, big, juicy bounty. Even law abiding commanders like myself don't place much value on life in this Dangerous universe. Every infraction means a destroyed ship, most likely with the pilot still inside. Wish the ejection system could be triggered faster, but then I might be tempted to deliver pilots into slavery, so I think we'll just continue on our way without thinking about that so much.

YES! This is what it's about. Every action will trigger another. If I decide to play one way then, obviously, I'll get my just desserts. Come after me Commander and let's dual. After all, I'll deserve it. I'll keep my bounty high for you...
 
Quineloe (above) called out your plan as griefing. Yes, but I'd say also bullying. Humiliating someone for no purpose in game than your perverse amusement. In such a situation the victim would be justified in leaving the game immediately by any means necessary, and reporting it to Frontier.

No, the victim would not be justified in reporting this to Frontier. That would be a waste of Frontiers customer support resources. I think you should read the EULA and find out what is actually not allowed by Frontier (hint: It pretty much only covers OOC offensive communications). You can't just report something because you don't like it.

edit: And I'm going to assume you when say "leaving the game immediately", you mean immediately after the confrontation. Leaving immediately when interdicted would be combat logging and Frontier have asked us players to report that.
 
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Leaving immediately when interdicted would be combat logging and Frontier have asked us players to report that.

That is true, but I didn't mean that. I was referring to a case of bullying or griefing, not interdiction, piracy, or combat.
 
As I hinted in my original post, this will all probably change in powerplay and, so far, it's all within the rules of the game. I annoy another player (and I'm sorry but I totally disagree with a previous poster - if you're "humiliated" during a game then you should rethink your life.) So, I annoy another player, but then, I have a bounty on my head. Another player hunts me down. Isn't this how it's supposed to work?
 

Nonya

Banned
Did someone say "stand and deliver"?

[video=youtube;4B2a6l6wM2k]https://www.youtube.com/watch?v=4B2a6l6wM2k[/video]

Now you know how I RP in Elite: Dangerous - as a pirate dressed like an 80s version of Adam Ant.
And that video describes pirating in-game perfectly.

Who's down for forming up "The Dandy Highwaymen" and pirating/killing the crap out of everything?
 
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The trouble is, most players can't distinguish between the two

I can distinguish between the two, but I don't.

have you tried swatting four flies with big guns at once? :D

Yes.

I am anti-griefer but pro-pirate, in terms of what I consider to be good for the game.

As a player I accept anything that's not cheating as being a legitimate part of the kind of game I want to play.

As a CMDR, I try to mind my own business and regard anyone who annoys me in any way as a mortal enemy. Interdictions and scans certainly qualify.
 

Nonya

Banned
As a player I accept anything that's not cheating as being a legitimate part of the kind of game I want to play.

As a CMDR, I try to mind my own business and regard anyone who annoys me in any way as a mortal enemy. Interdictions and scans certainly qualify.

Jolly good attitude there, mate. 'Ave some rep!
 
Pirating, griefing, call it what you will,

I earlier pirated some asteroids, got some silver and gold from them, that was great

then I pirated some consumer technology from a high tech system, activated my frame pirate drive and pirated over to an extractor system. Pirated the contech back to the market there, pirated palladium and pirated then back to the HT, and pirated it to the market for excellent profit. Then I fitted an advanced piracy scanner, flew a few thousand light years out and pirated exploration data. When I pirated that back to UC, that got me some nice payout.

See, that what happens when you just arbitrarily use words regardless of their meaning. Piracy is and has always been taking cargo from another ship with the intention of making money.
 
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OK, how about if I'm stopping traders getting to Persephone and Summerland by interdicting them and getting them to drop their cargo? Acceptable now it's (mildly) influencing a community goal?
 
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