He doesn't gain their time. It's plain griefing.
Pirating, griefing, call it what you will, but I thought that we were all free to choose a life for ourselves. Seems like there's so many people complaining about what other people are doing we'll all have to fly in a line holding hands and we won't be able to go to bed until we've kissed each other goodnight and sang Kumbaya to each other. We're all in danger of being so nice to each other that Elite: Dangerous will become a giant playpen for crying babies. Let pirates and bounty hunters and people who have normal, everyday lives be the characters they want to be in-game.
I think people are overthinking this too. Sure, I'm going to try it, but how many traders are going to drop ALL their cargo for me. And that's after I've found a suitable trader to interdict. AND that's if I manage to catch them if they decide to suddenly boost away (Vultures aren't fast!). I've set a clear, difficult task for myself as a freelancing bounty hunter and I'm going to set out to see if it's possible. Oh, and I'm not exactly going to be doing it to the same person more than once, so if it turns out they had one bad day because of me, so what? It's just another new experience in the Elite galaxy.
I thought that making your own goals and pitting your wits against other pilots was what this game's supposed to be about?
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