Modes The Solo vs Open vs Groups Thread [See new thread]

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Open play would still be at a disadvantage and it would be better to just start the goal in solo instead of switching.


Well, like I said. This alone would fix ONE of the main arguments from open only players. This wont fix the core underlying advantage. This is for the groups screaming about the switching during the community goal. And I think its a pretty powerful fix. The players that are always playing open will have to decide up front what they want to do. Do they want to do this solo or open? Then they have to stick with the choice.
 
Just like solo and group don't think they should be compelled to switch to open to make a difference, I don't feel like I should be compelled to solo to make a difference.

Jordan, buddy, pal, friend, look you choose to play in open because you like the perks of the player interactions. We both know there is a down side. But you don't have to choose open, or solo, or group. I'm just suggesting that locking yourself to one mode simply handicaps yourself by your own choice.

Mate you have all the modes available to you like everyone else. Yer nerfing yourself, and blaming the game design, and others for your decisions.

PS I'm of a mind that there isn't a single thing wrong with retreating to solo to build back up, or earn yourself a good ship. People that say this is a cheat, are just being silly, it's the way the game has been engineered and is a specific design element. I'm sure FD gave a lot of though to this, as you get into open, which can be very dangerous indeed, and are at a point where a few briggins are trying to smash you from existence, you have an option to retreat and rebuild.

Seems logical to me?
 
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Why should he feel forced to play in Private mode to be competitive. It is no different than Private players feeling forced to play open.

Why would private players feel forced to play open?

If I valued random, unexpected PvP encounters more than seclusion from other players then I would choose Open over Solo. I'm not being forced to do it, I choose the one with the features that best match my needs of the time I want to play. If you value winning over interaction then you choose Solo. If you value interaction over winning then choose Open. The choice is yours. Who ever said you should be allowed both?

I might as well claim that I'm being forced to Solo because I don't want to play with other players.

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Because people love you and want to worship you.
They will surrender their lives by throwing themselves in their Orcas towards you at great speed so their love leaves an eternal impression on you.

This is why I play Solo, it just gets so embarrassing. ;)
 
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.... When that fact is repaired, then most of this thread would shut down.....

Nope, this thread replaced 3 others of the same bull - just without CG stuff because at the time, they didn't exist.

Open players since before release (as Mods have stated time and time again) have argued against having 3 modes, adding to the argument that Open players just want more people to shoot at and do not want to shoot at armed ships (as it was traders, miners and explorers making use of modes the most).

So no, the CG is just the latest bandwagon for people to jump on.

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... Then they have to stick with the choice.

I take it you missed the big colorful wall of text, showing beyond a shadow of doubt, that this game was designed around session by session player choices. This includes who the player, plays with.
 
Nope, this thread replaced 3 others of the same bull - just without CG stuff because at the time, they didn't exist.

Open players since before release (as Mods have stated time and time again) have argued against having 3 modes, adding to the argument that Open players just want more people to shoot at and do not want to shoot at armed ships (as it was traders, miners and explorers making use of modes the most).

So no, the CG is just the latest bandwagon for people to jump on.

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I take it you missed the big colorful wall of text, showing beyond a shadow of doubt, that this game was designed around session by session player choices. This includes who the player, plays with.

Did you read my post though? This was for CG's only, and this would only affect the actual CG Overall goal - and the Players would still be able to switch modes at will...only you cant affect the CG in any other mode besides the one you chose at the beginning. And this would be on a per CG base.

Edit: My main point is If I choose to play my community goal in Mobius, I dont plan I going to open for it. That was my choice. I can login to open and go pirate some players if I want to mess with them in the middle of it, but I cant turn in goods to affect the CG itself (my ranking) - Actually, the only thing this choice would really target are the open players who use the mode switching of Open->Solo for an advantage in the middle of the CG
 
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Well, like I said. This alone would fix ONE of the main arguments from open only players. This wont fix the core underlying advantage. This is for the groups screaming about the switching during the community goal. And I think its a pretty powerful fix. The players that are always playing open will have to decide up front what they want to do. Do they want to do this solo or open? Then they have to stick with the choice.

Another fix that has to be done is better combat zone npc spawns. Right now 2-3 players can clear a zone and are then receive a slow trickle of bonds. This also effects group so it's not an open only issue but it's one nonetheless. This is a fix that I doubt anyone here won't support.

This is the topic other people won't agree with, but traders are also at a disadvantage in open due to pirates and blockaders. Traders will be better off switching to solo to potentially aviod them. This one doesn't have an easy fix and idk how/if it can be resolved.
 
Did you read my post though? This was for CG's only, and this would only affect the actual CG Overall goal - and the Players would still be able to switch modes at will...only you cant affect the CG in any other mode besides the one you chose at the beginning. And this would be on a per CG base.

Fly to CG station.... swap to solo and take CG mission, complete it or do as much as you want... swap back to open.

How is that any better than take the mission in any mode and complete in any mode, people still can swap to solo to do it, the essence of the complaints here.
 
Did you read my post though? This was for CG's only, and this would only affect the actual CG Overall goal - and the Players would still be able to switch modes at will...only you cant affect the CG in any other mode besides the one you chose at the beginning. And this would be on a per CG base.

don't try to find solutions in form of compromises, they are not wanted.
i tried.
solo players like me don't want their game changed.
open players want meat to grind.
there are no compromises.
give an inch, lose a mile.
 
Another fix that has to be done is better combat zone npc spawns. Right now 2-3 players can clear a zone and are then receive a slow trickle of bonds. This also effects group so it's not an open only issue but it's one nonetheless. This is a fix that I doubt anyone here won't support.

This is the topic other people won't agree with, but traders are also at a disadvantage in open due to pirates and blockaders. Traders will be better off switching to solo to potentially aviod them. This one doesn't have an easy fix and idk how/if it can be resolved.

Isn't the point of Open increased risk? And with increased risk comes increased competition, or decreased efficiency. If you don't want to compete directly against other players why do you play Open? Isn't that the whole point?
 
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don't try to find solutions in form of compromises, they are not wanted.
i tried.
solo players like me don't want their game changed.
open players want meat to grind.
there are no compromises.
give an inch, lose a mile.

Ya know Jollyfingers it does always seem to end up like that. Even with the best intentions.
 
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so we are even i think.
honestly, i think i know where you're coming from.
i have the curse of empathy and so, i often even play "devils advocate" in this forum.
buried in this thread i tried to get the "factions" together (in regards of CGs).
there was no movement for a real discussion and my tries to move towards the "open" faction were seen and exploited as weakness. so excuse me if i'm not willing to give a single inch any more.

What I meant was solo has an advantage in a trade and combat zone goals.

Just like you wouldn't like it if the opposite was true I don't like it that this is true.

If FD decided to implement a 20% to opens cg contributions, most people in this thread would be upset that they don't make as much of an impact. They'd feel forced to play in open.

I feel that way about the CGs now. The trading thing you may or may not agree with but I don't think anyone can deny the penalty to combat zones.
 
Fly to CG station.... swap to solo and take CG mission, complete it or do as much as you want... swap back to open.

How is that any better than take the mission in any mode and complete in any mode, people still can swap to solo to do it, the essence of the complaints here.

I addressed that already:

Although, they would have to have a way to make sure the person doesnt buy the trade in open, log into solo, go to CG station, Log back into open to make the trade. Im sure they could come up with a way to "tag" the client each time you login to a mode, and if that "tag" changed since you bought the goods then the trade (or kill) wont count.
 
Aww Come now. Why did you choose to dance with the devil, then get up set when he killed you? Look you could have simply moved to solo, and moved your new ship out of there safely, you chose not too. Look ya need to understand something, "in open anything can happen" and coming on the forums and complaining about it just makes them laugh.

I'm actually sorry about your loss, trust me playing one or two hours a week, I prize my Type 6 greatly. It'll probably be 2 years before I can even look at a nice ship like the one you lost. So yea it really sucks.

My advise to you is if it happens again, try this. Come on the forums and say good fight! It was an awesome experience, "even if ya hated it". You'll actually might generate a little respect. At the very least, you'll let a little air out of there bubble.


I was not the one who brought up the situation in hand, My posting on here was a simple " I think the death tax needs to be altered for some whom are casual" it was the other CMDR who brought up that he had killed me.

Yes i fully admit i foolish playing in open after the experience of buying the ship and it's now why my friends and i play in group. I truely do not think these "so called pirates and greiffers" realize what harm they will do to this game, The casual player will not want to deal with it so they will stick to solo and group.
 
don't try to find solutions in form of compromises, they are not wanted.
i tried.
solo players like me don't want their game changed.
open players want meat to grind.
there are no compromises.
give an inch, lose a mile.

I know what you mean. I got flamed to death for my original post in this thread. Now I feel the same - Cant give an inch - but to me, this idea shouldnt affect solo players in any way. Only the "openeers" trying to use the system for an advantage
 
What I meant was solo has an advantage in a trade and combat zone goals.

Just like you wouldn't like it if the opposite was true I don't like it that this is true.

If FD decided to implement a 20% to opens cg contributions, most people in this thread would be upset that they don't make as much of an impact. They'd feel forced to play in open.

I feel that way about the CGs now. The trading thing you may or may not agree with but I don't think anyone can deny the penalty to combat zones.

Jordan, as much as i respect your crusade, i don't care about it anymore.
You won't convince me and you will never understand my point of view.

All we do in here is making safe that the "opposite side" doesn't get more vocal or has the last word in it.

Sad but true. :(
 
Another fix that has to be done is better combat zone npc spawns. Right now 2-3 players can clear a zone and are then receive a slow trickle of bonds. This also effects group so it's not an open only issue but it's one nonetheless. This is a fix that I doubt anyone here won't support.

Despite not being a fan of CZs myself - I have and still do support this.

This is the topic other people won't agree with, but traders are also at a disadvantage in open due to pirates and blockaders. Traders will be better off switching to solo to potentially aviod them. This one doesn't have an easy fix and idk how/if it can be resolved.

Now there are traders who play for the sole purpose of playing in Open (if you believe folks within the first 60 pages of this thread) due to the added risks, while other traders go Solo/Group.
So, there is something for some traders in open.

As for a "fix" - the main problem is (from what I see on the forums) the perception of too many wolfs, not enough sheep. Despite efforts of Open traders trying to dispel that.

My 2 times in Open, I was perfectly fine - but I didn't buy ED to play open, I bought it to play with real life friends. And even though I am connected to the Mobius Group and have the Sig showing, it is rare for me to use it.
I've done more on the Mobius Facebook page and forums than I have done in game !
 
Why would private players feel forced to play open?

If I valued random, unexpected PvP encounters more than seclusion from other players then I would choose Open over Solo. I'm not being forced to do it, I choose the one with the features that best match my needs of the time I want to play. If you value winning over interaction then you choose Solo. If you value interaction over winning then choose Open. The choice is yours. Who ever said you should be allowed both?

I might as well claim that I'm being forced to Solo because I don't want to play with other players.

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This is why I play Solo, it just gets so embarrassing. ;)

Why should someone that desires to win have to be made to move out of their game style of choice? That's exactly what I am asking. "Who said you should be allowed both?" No one. If everyone is happy with that statement and idea, then there isn't anything to discuss. Unfortunately, players do not like to be forced to make a choice to play a game the way they want to for the majority of the time and feel forced to play the game differently to win. Neither Solo players Or Open.

I can agree with you that no one promised anything to anyone...to answer you with another question...who ever said that one mode should be more advantageous than another? Why can't they be equivalent?

At this time my suggestion is that FDev never do another 'race'/competitive CG. Make everything purely cooperative. Easy fix.
 
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