I created an account to just say i would absolutely play this mode exclusively.
(Rant incoming NOT DIRECTED at anyone here but gaming writ large)
It gets really tiring seeing people whine and cry about "permadeath" modes, in every game they are suggested in. You people who don't understand or don't value the ideals surrounding a hardcore roguelike/permadeath concept, have an INFINITE number of options available to you. Games constantly cater to you.
I was looking at a forum argument wherein one player suggested farcry 4 was too easy, needed a permadeath mode or some harder setting to provide anything for that particular player.
The thread was just constantly people posting/saying things like "SO WHAT? I'M SUPPOSED TO GET SHOT AND LOSE ALL MY GUNS. . LEAVE!"
...and no matter how many times its pointed out to them that the mode would be SEPARATE and could even be BURIED in an options menu somewhere so they wouldnt even know about it, they would still seem aggrieved by its existence...
"I paid 60 dollars i don't want my being taken away form me just because the games glitchy and broken. Bull. I paid for the FULL GAME. Not parts of it."
Its really irritating, not only have games seemingly become the past time of bloody children

(i mean how many times do you need to feel like the most amazing powerful thing in the universe?) any mere suggestion a game should tip a courteous nod in the direction of the hardcore (and i don't mean COD) is met with such venom that it seems to dissuade developers. I find it outrageous, that they don't want options to cater for others. In bioshock infinite 1999 mode apparently had to be sold as a "cheat code" to gamers. I assume its because people would whine if the game didn't roll over for them even on a self described "old school extreme difficulty" setting. So it was shoved away hidden from their eyes, so we could hunt it down but they'd be none the wiser.
In this case...
Why the would anyone who plays Elite care if there is another server running permadeath? THEY LITERALLY WOULDN'T KNOW UNLESS TOLD.
I personally reject the notion off the bat, that your time in a game is A) worth anything to anyone but yourself. B) Made redundant by any form of loss (life anyone?) C) Designed to "reward" you. I mean what is even the reward besides the experience? The experience can be enriched for some by providing weighty consequences. Personally i think it enriches a games experience to no end. Providing consequence provides value/meaning ESPECIALLY if you haven't much time like i don't, your able to extract some sense of meaning and value out of a short play session. Self discipline and self determining goals. In permadeath mode landing the ship and making some money feels like an achievement... Can you imagine the respect and admiration you'd feel for a commander flying a high end ship? Knowing hes actually survived til now??? Can you imagine how terrifying being interdicted by him would be..?
But most importantly....
Permadeath ENCOURAGES GOOD GAME DESIGN. Jesus. Its a crutch. If you cant make the systems interact satisfyingly without pinning a gold star on things (loook at mobile games) then the game is probably not that fun. Im not talking about elite here just the state of gaming in general. Honestly the more i play games without these principals the more i feel like a labrat being tricked into spending my money. I would much rather a dark nasty galaxy, that could me over at the drop of a hat. "Oh on this character i managed to get enough to buy a cool ship only to die fighting pirates" is a story, with a
begining middle and END.
Not just an everlasting first to second act.
Why don't you play call of duty or any number of mainline releases. They all cater to "progression". Ludicrous notion. All loss does is emphasise value, which thereby enriches the experience.
Those who say "its a game! i want it to pat my back for every step i take, and i wamnt to feel powerful" i understand that. Nobody is taking that away from you.
There will just be a separate instance of play, wherein everyone's character is permadeath. Meaning that fifteen minute drawn out battle in which i put an end to that pirate, means hes actually gone from our universe. (it would need an hour ban form relogging onto that server) The end result would be likely that both of us would flee for our lives, instead of throwing down cos i wanna see splosions!
This would create a universe of believable interactions, and would push it into the "space Sim" we want.
You can STILL play the regular game. Why do you have to come into threads to try and dissuade developers from adding a mode like this. What are you afraid of? Losing something? Well dont play it then!
I think "completionists" find it hard to think theres an aspect of a game they arent interacting with. I mean honestly i dodnt even want Aachievemnets or anything, i just want to know the sidewinder thats running away is as panicked as me becasue hes going to LOSE the game. Remember? Gaming? Winning? Losing?
There are only winners in gaming now.
(I'm being a bit facetious btw, gaming has been a bit better recently catering to those who want more punishing experiences, however its really the mod communities that are rescuing allot of games for me, so PC is a diff world. But for a laugh and an illustration of my point go read peoples arguments against hardcore servers in rust. Entitled babies. Elites community seems a bit more interesting but i still see signs of irritation surroudning permadeath and hardcore.)
Questions.
Why do you care if theres a mode your not playing that others like?
Is it the terminology hardcore, that people object to? Is it by comparisoon making the regular mode "casual", therby insulting to players? Would it helpe if they called the mode "Insane morons who like throwing away progress cos were that dumb" mode?
Please frontier cater to the masochists out there. The game is so wonderful, it would just add another sweeet layer.