Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Because it is a core feature, advertised BEFORE they even started coding the game - again, read the information I keep posting.

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

You need to fix the colors up, can't see half of it. I assume you are trying to highlight stuff to enhance your point, maybe just use bold..

Now my favorite sumg kick starter, where does it say "CG progress will transfer for one mode to another?", you can switch modes anytime you want but it doesn't say everything carries over. It is a typical sweeping marketing blerg that can be interpenetrated any way you like.

P.S. If you are going to hang in to the one tired argument for the next 200 odd post like you did the last, we might as well end the thread..
 
Really? can you recommend one?, "ahem" I meant "what supplier would do such a thing, you should name and shame them for such shoddy work"

lol joke, well for now anyway, ;)

You can blame the media companies - the ISP's they own now routinely (kind of, let me find the links) install double NAT to stop people from torrenting Game of Thrones. Yes, it's that silly.
 
Okay, folks. I went over responses to my last post, and read other people's comments, and refined my notes and possible solutions.


So, first here's my notes as I read through this topic:

- Solo players see Open bonuses as unfair and impractical.

- Some see Open bonuses as a punishment, just as much as lowering Solo payout.

- Some believe Solo players are, by default, not coordinating with Groups. I disagree strongly.

- Some think that Open players are the ones who abuse Solo to meet their goals. True to a degree.

- Blockades seem to be an unpopular solution. Some believe this is Mafioso or forcing Solo players to deal with the actions or intentions of those in Open. I disagree.

- Some believe CGs aren’t a competition, despite the fact that two opposing sides can have CGs to counter the actions of the other.

- Some see doing nothing to balance the modes is a compromise.

- Some think that those who bought the game to play Open but have turned to Solo or quit playing due to “unfair” rules or bugs will only return if nonconsensual PVP is ruled as wrong by FD and they begin taking action.

- It is believed the actions of non-coordinating players will balance out overall and therefore CGs are fair as is. I disagree with this belief.

- Someone suggested different accounts for Solo and Open, but this didn’t take Groups into account, which is a mode itself. There could be ways to make such a system work, but Frontier probably won’t even consider this. The modes must be maintained.


So, I feel like I'm starting to actually get to the roots of our Solo vs Open vs Groups debate. While I still consider higher payouts for Open and NPC blockades as fair and making sense, many are resistant or opposed to such ideas. In order to move forward, I simply have to understand that higher Open payouts and blockades will not be accepted under any conditions (at least within this topic). Therefore, I put together some more possible solutions to improve the Open and Solo experience and the imbalances between them.



Refined Potential Solutions

- Once a CG is accepted under a certain mode, that CG must be finished in that mode. If you pick to do a CG in Open, your contributions toward that CG only counts if you contribute in Open. However, you can still play any mode you like.

- Always give counter CGs for any CG that involves a conflict or competition between two opposing sides (like what was done in Lugh). This way players can work against opposition without being forced to play any certain mode.

- Solo players who would otherwise play Open complain about piracy being such an awkward situation and feeling left out as a career decision. Frontier must fine tune piracy by giving pirates better tools for their trade. Some have said piracy tools are not effective and/or practical enough for pirating human players, and NPCs can’t be negotiated with. Also, it may be appropriate to give pirates CGs.

- Solo players who would otherwise play Open complain about ramming, ineffective or inefficient laws, and players killing for no obvious purpose. These issues could be addressed with 1.3, but to what extent still isn’t certain. To be continued….

- As for people concerned about greifing, we could allow players to make their intentions clear at the beginning, during, or after the interdiction, where the interdicting player sends one of three general reasons to the interdictee at the press of a button- interdiction for piracy, interdiction for legal search (scan) in the cases of player blockades and patrols, and interdiction for other reason(s). The interdicting player would not have to choose, as such a tool is for the benefit of the interdicting player to let the interdicted player know what’s expected. If you get interdicted and you receive the pirating message, then you know the conditions of not getting attacked or killed. Same with an interdiction for blockade/patrol purposes. If the interdicting player sends “Other reasons” as a reason, or chooses nothing, then you can expect that the player isn’t role playing or wanting anything for your survival. And, of course, such messages could be used deceptively.

- Perceived high levels of griefing can be lessened by starting new players in random systems. In other words, there’s not one or two starting systems. Nearly any or all systems can serve as starting systems. But, the player does get to choose to start in a random Federation, Empire, Alliance, or Independent system that doesn’t require a system permit. This stands to improve all modes by spreading players out better. Griefers and honest PVPers would still be attracted to popular systems, but wouldn’t be in such a concentration in the other random starter systems. I think this would improve Open for those who want to play Open in a fairer environment. This also gives Open players more of an opportunity to meet a player that isn’t hunting strictly for PVP or to ruin another player’s experience. And, of course, Solo players will be able to choose a galactic nation to start at.

- Solo needs some attention- so introducing NPCs with some sensible interaction system would show Frontier is still committed to improving the Solo experience in step with all other Modes.

- Increase the value of human commanders in their worth as a bounty or combat bond. Such payments should scale according to ship type, overall value of the enemy ship, and the combat ranking of the pilot. To me, this initially seems reasonable.

- I saw somewhere someone suggested a creation of a fourth mode, one that is like Open but is for PVE players. In other words, players can’t kill each other unless they’re on opposite sides in a CZ or have an active bounty on their head. But in all other cases, no PVP. Not sure about this idea, though.

- Adding a new role, System Authority, could improve both Solo and Open. A commander could sign up as a system authority, and patrol the system. A player could do this in Solo (patrolling only for NPCs) and a player in Open could this (patrolling for NPCs and Commanders). Perhaps a player should only be allowed to sign up as System Authority if they have a certain level of rep with the controlling faction (Allied or Friendly, for instance). And if the player who is acting as a system authority violates the law of the system (abusing power, killing for no legal reason) then that person gets the appropriate fine or bounty, but perhaps twice as much in this instance, and is prevented from serving as system authority for a certain time span, or permanently (I favor a finite time span). Also, more players signed up as system authority should make black market values increase, creating potential cat-and-mouse games for smugglers and authorities.


This is all I got for now. As always, feel free to comment and critique. Thanks for reading :)

so the solo commander will sign up and he will guard himself? lol
 
so the solo commander will sign up and he will guard himself? lol

I think he means that you can guard NPC ships. I for one like the idea of being a support ship where you job is to ensure convoys of traders get through (I hope that is ok on Jock's bible of the game development).

Can be done in open or solo..
 
You need to fix the colors up, can't see half of it. I assume you are trying to highlight stuff to enhance your point, maybe just use bold..

Now my favorite sumg kick starter, where does it say "CG progress will transfer for one mode to another?", you can switch modes anytime you want but it doesn't say everything carries over. It is a typical sweeping marketing blerg that can be interpenetrated any way you like.

P.S. If you are going to hang in to the one tired argument for the next 200 odd post like you did the last, we might as well end the thread..

I used just bold and left the information black and white in post 3, page 1 of this thread.... you ignored it.
The colours at least show you have looked, you're just choosing to ignore those were the terms FD put forward and took money from people under. They are the whole premise the game was developed on.

Now, read it very carefully. It clearly states, in no uncertain terms;

The choice is yours...
you will be able to control who else you might encounter in your game
Play it your way
Play the game your way
the choice is yours to make.
You simply play the game, and depending on your configuration (your choice)
can change groups at will,

So, why don't you tell me, where in those words, I cannot start a mission in Groups and finish it in Open, tell me where it states I cannot start a CG in Open and move to Solo, you tell me where it says I have to care about what YOU want in MY game ?

Oh, and it's not a "tired argument" - it's you ignoring the very reason the game was made in the first place.
 
i do believe that i am leaning toward the view....

that community goals should only take place in open play.

you can still play solo, or with friends in a private group,
which means you can play in peace...
but why should community goals be available to players
who are'nt playing in the community area?

restriciting CG's to open might encourage more people to join the online community.

you would know in advance what you were getting yourself into.
 
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Some ISP's do it on purpose ;) Some people inadvertently make it happen by adding a new shiny box, without replacing or MAC transposing their old boring box. Sometimes it happens whem someone uses free Wifi, sometimes it's because their employer has provided their connection and the proxy server says no. Sometimes it's just because it's the way the internet works. And sometimes, it's because some lulzjockey has done one on your router :D

Jockey has never done anything on my router, prove it of you can ! (frantically deletes private messages) rofl pmsl (Sorry I am 100% sure you did not mean Jockey79 to = "some lulzjockey" but it made me smile.

Did the chap who had never seen anyone in open since launch manage to work it out the problem?, many said it might be his router, I wish he had posted what hardware he was using, make & model would be great. I am thinking of buying another router so I can double nat them for security reasons, I don't want to buy one that might block p2p connections, I have solo for that :)
 
Jockey has never done anything on my router, prove it of you can ! (frantically deletes private messages) rofl pmsl (Sorry I am 100% sure you did not mean Jockey79 to = "some lulzjockey" but it made me smile.

Did the chap who had never seen anyone in open since launch manage to work it out the problem?, many said it might be his router, I wish he had posted what hardware he was using, make & model would be great. I am thinking of buying another router so I can double nat them for security reasons, I don't want to buy one that might block p2p connections, I have solo for that :)

I found the "lulzjockey" comment funny :)
Next time I start a new game and need a handle, I'm going with that for a laugh :D

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I think he means that you can guard NPC ships. I for one like the idea of being a support ship where you job is to ensure convoys of traders get through (I hope that is ok on Jock's bible of the game development).

Can be done in open or solo..

Fits with the DDA - though better AI may be needed first, they still have not got the hang of docking / undocking yet :p
 
Oh I meant no insult to Jockey79, and my apologies if that was how it was received. I simply meant that some people out for the lulz will do nasty things to other people, simply because they can - and some router manufacturers have simply awful security.

Editing to add - or none at all!
 
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i do believe that i am leaning toward the view....

that community goals should only take place in open play.

you can still play solo, or with friends in a private group,
which means you can play in peace...
but why should community goals be available to players
who are'nt playing in the community area?

restriciting CG's to open might encourage more people to join the online community.

you would know in advance what you were getting yourself into.

Where exacly say that group/solo isnt community area? point us to that statement on game advertise...or any of the devs/DB posts?
 
Where exacly say that group/solo isnt community area? point us to that statement on game advertise...or any of the devs/DB posts?

i dont need to point you to anything.

i am voicing my own opinion.

from my perspective, you have solo mode, where you can play on your own.
you have group mode where you can play prvately with friends...

then you have open mode where you play with everyone else.
i would call that the 'community'.

solo is alone... and a private group is exactly that... a private group.
 
I used just bold and left the information black and white in post 3, page 1 of this thread.... you ignored it.
The colours at least show you have looked, you're just choosing to ignore those were the terms FD put forward and took money from people under. They are the whole premise the game was developed on.

Now, read it very carefully. It clearly states, in no uncertain terms;

The choice is yours...
you will be able to control who else you might encounter in your game
Play it your way
Play the game your way
the choice is yours to make.
You simply play the game, and depending on your configuration (your choice)
can change groups at will,

So, why don't you tell me, where in those words, I cannot start a mission in Groups and finish it in Open, tell me where it states I cannot start a CG in Open and move to Solo, you tell me where it says I have to care about what YOU want in MY game ?

Oh, and it's not a "tired argument" - it's you ignoring the very reason the game was made in the first place.

I have read it many times any time anybody has suggest a improvement to the game you trump this statement out like it is the holey grail. I feel you place far too much importance on this statement.. Like I said its pretty broad and you can interperate what you will out of it..

In regards to the latest discussion in regards to CG and players switching modes where does anything up the say making that change would make that statement wrong? You are still playing your way, you still seamlessly switch between modes, you can control who you run into still, choice is still yours, so how has this statement been affected??

You say where does it say you can't is a pretty moronic argument quite frankly as I could equally argue where does it say I can't use cheats, wing beacon trade, etc.

You and <a half dozen others> who seem to be backers feel more entitled than the rest of us.

I will bang on like a broken record as well but your statement won't mean nothing if FD find that changing the game will net them more money..

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i dont need to point you to anything.

i am voicing my own opinion.

from my perspective, you have solo mode, where you can play on your own.
you have group mode where you can play prvately with friends...

then you have open mode where you play with everyone else.
i would call that the 'community'.

solo is alone... and a private group is exactly that... a private group.

Careful mate voicing you opinion here may mean your post are responded with a multi colored copy paste from about 2 years ago... No matter how right you are...:)
 
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One thing I have learn't with "the internet" is there will be plenty of whining no matter what.. I don't necessary think they need to try to encourage more players into open for CG's but they need to ensure that mode swapping in order to force a result.

I have no idea why solo players are against this idea (I'm looking at you Steve) as it wouldn't affect you game at all.. All it is going to affect is the player who has decided to do the CG in open but realised they are losing so they switch to solo.

I will throw the question out there again to those that want to lock people into one "mode" or split the saves etc, "why do you think FD should change the game in the way you would like?, do you really think they should change what we have because you did not research it before buying, or possibly did, but just don't like it?"

Now if you didn't research a bit first then I have little sympathy (I used most of it up in the parent of this thread, sorry its in low supply right now, I did have lots to share, I am trying to restock but its a rare these days ;)), if you did research but don't like it, fair play I am sorry, but I have bought things I thought I would like but didn't, I call it a mistake made by me and move on, I try to learn from it. I don't post on their forums / website about it more than once though, I give my feedback & leave.

Now buying something then trying to change it for everyone else, because you don't like it, well best leave that right there, I am going on holiday on Sunday so if anyone wants a full and frank answer ask me Saturday evening ~ 22.00 GMT, my forum ban should be over by the time I get back :D

(I'm looking at you Fire70)

Same question different words.

TLDR "what is so broken right now that you need to fix for all of us all and why can't some of us see the problem?"
 
i dont need to point you to anything.

i am voicing my own opinion.

from my perspective, you have solo mode, where you can play on your own.
you have group mode where you can play prvately with friends...

then you have open mode where you play with everyone else.
i would call that the 'community'.

solo is alone... and a private group is exactly that... a private group.

Sorry but you are wrong. There is one universe that ALL players are in, whatever mode they choose. Everyone is part of the "community" just because no one can effect their actions (solo) or some can (groups/open) dones not change that. Oh and I am also wrong, to counter the solo player, if you know what they are doing, do the opposite.
 
Community goals being restricted to open should never happen. There's no particular reason why doing a CG 'ought' to be more challenging than any other mission. As far as I'm concerned all a community goal is is a recurring special mission, the rewards for which depend on the efforts of the whole community and also the player as an individual.

Just because some people are having a harder time because of playing on open and running into players whose stated goal is to try to work against the CG doesn't mean that everyone else should be forced to play this way. Everyone should have access to what is really nothing more than an enjoyable variation on the standard mission format.
 
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what ban? lol

The one I will get when I am honest regarding answers to:

"Now buying something then trying to change it for everyone else, because you don't like it, well best leave that right there, I am going on holiday on Sunday so if anyone wants a full and frank answer ask me Saturday, my forum ban should be over by the time I get back"

PS

Never had a mod even slap my wrist yet & I intend to keep it that way if I can, I was saying / joking "if you want my honest answer ask me Saturday & I might tell you the truth, I might not have internet for a week anyway", the perfect time to get a 1 week ban (or not, they might ban me for a month, then it would backfire on me lol, best try to play nicely)

I hereby revoke my foolish boast of pure honesty scheduled for this Saturday and will replace it with posts that follow the forum rules, sorry! :eek:, A week would be fine but I can't risk not being able to chat to you people for a whole month ;)
 
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Sorry but you are wrong. There is one universe that ALL players are in, whatever mode they choose. Everyone is part of the "community" just because no one can effect their actions (solo) or some can (groups/open) dones not change that. Oh and I am also wrong, to counter the solo player, if you know what they are doing, do the opposite.

i disagree.

you could say that 8 people forming a private group is a community, small but still....
or a group consiting of 8500 people that could be termed as a community as well....

but really, they are both splinters from that which actually IS the community.

ask yourself....

even though FD gave everyone the choice,

do you think that when FD created a universe where everyone and anyone could encounter other players that they had never met before..
in one huge MMO universe,

they they went for what 'your' perception of what the community is...... or theirs?

i'm not trying to belittle private groups, but the truth is, private groups are not the begining and end of the game.
there is something much much bigger in terms of what 'the community' actually is,
which perhaps is easy to forget if one is used to playing in private groups.

private groups may well be 'a' community... but they are not 'the' community.
they are offshoots.
 
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(I'm looking at you Fire70)

Same question different words.

TLDR "what is so broken right now that you need to fix for all of us all and why can't some of us see the problem?"

Sigh.. Why even bother again like Jockey you think the game is perfect in your eyes and if any one suggests something you disagree with you throw the whole founder blerb out there.

It gets old mate.. You want a discussion of opposing views get off the high and mighty argument..
 
i disagree.

you could say that 8 people forming a private group is a community, small but still....
or a group consiting of 8500 people that could be termed as a community as well....

but really, they are both splinters from that which actually IS the community.

ask yourself....

even though FD gave everyone the choice,

do you think that when FD created a universe where everyone and anyone could encounter other players that they had never met before..
in one huge MMO universe,

they they went for what 'your' perception of what the community is...... or theirs?

i'm not trying to belittle private groups, but the truth is, private groups are not the begining and end of the game.
there is something much much bigger in terms of what 'the community' actually is,
which perhaps is easy to forget if one is used to playing in private groups.

private groups may well be 'a' community... but they are not 'the' community.
they are offshoots.

One universe with everyone in it, if you can see them or not, is still a "community". My opinion and you are free to disagree, as am I with you.
 
Okay, folks. I went over responses to my last post, and read other people's comments, and refined my notes and possible solutions.

<snip>

- Blockades seem to be an unpopular solution. Some believe this is Mafioso or forcing Solo players to deal with the actions or intentions of those in Open. I disagree.

Blockades will never work in ED due to P2P with a max instance of 32 and the match making, but that's another discussion entirely.

Take a look at this clip, its a couple of mins max, its well worth a look (its DBOBE's view on "Blockades", he even uses the word "Mafioso"), do watch it on full screen though, I would even rewind it a minute & watch how he reacts to each question, (I hope the guy presenting the questions still has a job, DBOBE don't look happy).

https://www.youtube.com/watch?v=dJzizYUEF9c;t=19m41s

Watch his reaction to the questions, not just the words, I think DBOBE might have voted no.

I appreciate you "refined my notes and possible solutions" but I just can't see the problem you are trying to solve?.
 
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