Well played sirThey only serve bangers and Smash.
Well played sirThey only serve bangers and Smash.
I'm waiting for the update where we need to visually check platforms for zombies before deciding to dock and open the airlock.I think its great, it means you have to work out flight paths. Wait till the barbed wire is rolled out and you have to make sure you clear that.
.That doesn't make the designs any less illogical. They're very illogical. There's no gameplay reason, nor any in-game fictional reason that makes sense for these terrible design decisions.
"The pattern indicates two dimensional thinking Captain."
;-)
What sort of Onionhead addicted engineer was responsible for this abomination?
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Just sayin'...![]()
That doesn't make the designs any less illogical. They're very illogical. There's no gameplay reason, nor any in-game fictional reason that makes sense for these terrible design decisions.
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Of course the designs are logical because the gameplay reason is aesthetics. Pilots don't want to look at boring sameness. And pilots don't want the same boring approach to all stations. The wide variety of required landing approaches due to the obstructions makes the game interesting. And in one case, it made my heart race when I approached an eclipsed station too fast in my fully loaded clipper and a tall indestructible spherical storage tank was located right after the end of the docking bay. I couldn't turn up fast enough and couldn't stop fast enough. I thought I'd dent the tank but, instead, my ship took on some hull damage accompanied by the sound of grating metal on metal. Instead of fighting the odd station design and landing approaches, embrace them for the game variety they provide.