Elite boring?

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It lacks economy, and, hence, re-playability. When you fix prices, supply and demand, the whole thing turns into a theme park. If, on the other hand, you quantify everything and tie in politics with production capacity, prices, supply, demand, ships' production, and, thus, hand the galaxy to the players, infinite possibilities for emergent gameplay will arise, in a natural way. But it's next to impossible to quantify everything because of the instancing and different layers (open/solo/groups) and other networking architecture (cheap one) considerations. So, here we are - linear missions, community goals, bring X cargo and we'll name the station after your cat. Great game for kids. Older ones will find it boring, eventually. :)

Just my view. I understand that some people are after sights, Saggitarius A and all, but for me this is, was since E2F, and will always remain - economical/space flight simulator.. without the economy.

Personally, I've let it go and will give it a serious spin once planetary landings arrive - I feel that might turn out awesome.

It does have an economy. And it's based on supply and demand, not politics; there are a few exceptions but that usually results in an item not being available. Example: Lucan Onionhead in Tanmark. If a lot of people start buying the same thing from the same place the prices are going to go up and the supply will go down. Eventually there will be no supply at all until the background simulation replenishes some. This didn't work at release, but it was fixed with one of the updates.

As for getting bored, I might get bored with it; in 10 or 20 years. But I just don't see it happening anytime soon. I'm a spacer. I love flying around in space.
 
It does have an economy. And it's based on supply and demand, not politics; there are a few exceptions but that usually results in an item not being available.
Why is no one staving to death, as there's no profit to be made in shipping food around?

Why can I and a friend repeatedly go into the same station, and each time he get's the same different price on a commodity I look at, even if we both come out, go back in, and even hyperspace away and come back? We can even be in a Wing and witness suc a 400-500CR price difference repeatedly on a commodity.

It feels like the simulation is simulating something odd?
 
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Not sure I'm understanding what your saying here about the commodities. You and your friend are seeing different prices at the same time for a given commodity on the same station? That would be odd. If gold is say 8,132 for you, it should be the same for him at the same time. Prices are going to fluctuate some, and they can do it over the course of minutes. Someone may have just sold or purchased a load of the commodity you are looking at. From what I understand, each time you call up the commodity screen, the client queries the galactic server for market information. Of course I could be misinformed about that.

As for food, the big and often times not so big, NPC corporations and companies usually handle food shipments. They have contracts with the various stations. Why do you think you sometimes see a mission to deliver food (algae, grain, fruits & vegetables, etc) to a certain station? Because their contracted supplier was unable to deliver a shipment.
 
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Not sure I'm understanding what your saying here about the commodities. You and your friend are seeing different prices at the same time for a given commodity on the same station? That would be odd. If gold is say 8,132 for you, it should be the same for him at the same time. Prices are going to fluctuate some, and they can do it over the course of minutes. Someone may have just sold or purchased a load of the commodity you are looking at. From what I understand, each time you call up the commodity screen, the client queries the galactic server for market information. Of course I could be misinformed about that.


Yep... We can be in the same station on a trade route togethor and for example I might repeatedly see/buy Consumer Tech. for 200CR less than him. Last week, we were both in a station, and Gold was 400-500CR more expensive for me than him, both times we went there in a row!

ie: We dock, both look at the Market, and see two very different prices on a commodity, even if we exit and rejoin, even if we hyperspace and come back!

Had this happening since day 1...
 
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Yep... We can be in the same station on a trade route togethor and for example I might repeatedly see/buy Consumer Tech. for 200CR less than him. Last week, we were both in a station, and Gold was 400-500CR more expensive for me than him, both times we went there in a row!

ie: We dock, both look at the Market, and see two very different prices on a commodity, even if we exit and rejoin, even if we hyperspace and come back!

Had this happening since day 1...

Out of interest did you have different reputation with the owning faction?
 
Out of interest did you have different reputation with the owning faction?
Possibly... But in the Gold case recently, we started off at the same price on a trading route (for Gold)... and then after a few "loops" the price increased for me, but not (so much) for him... and there it stayed with me hundreds of credits more expensive to buy for me, so we gave up for the day.
 
I've played other games to death and walked away from them feeling "Yes, that was a good game but it's time to move on". With ED I'm walking away disappointed and not optimistic.

maybe the 1.3 mystery patch will save everything (biggest content patch ever -- well bigger than the previous ones which were relatively small)
 
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It's always been a Sim. It's a space flight simulation. I know, some will say the ships act like airplanes. That's only because of the fly-by-wire of flight assist. You turn off the flight assist and it becomes a much truer simulation. Not perfect, even I admit that, but it's still clearly a simulation when you turn flight assist off. If you want to look at it, almost all, if not actually all, aircraft today have fly-by-wire. The U.S. Space shuttle had it. The on-board flight computer helped stabilize the craft. Of course the pilot could have overridden that, but they didn't, unless the mission required it (which it very, very seldom did).

Ah come on. You really are telling me that this game tries seriously to emulate or to simulate reality? Really? I seriously think that the word simulator means something else than what you think it means.

For starters: why is there a speed limit in space (not counting the limit of light speed)? Why is the effect of gravity wells not simulated in any way? In frontier I could and I did use the planets gravity wells for slingshots. Why do the thrusters of the ship turn up down - faster then left - right? The mass of the ships is not simulated as well. Not to mention the utter lack of realistic missile behavior or for that matter the behavior of the gauss gun bullets... I could go on and on and on. No point.

Try orbiter - free game - if you want to know what a real simulator is...

BUT: Do not get me wrong. The game does not need to be realistic simulator to be fun.

Sorry if I seem a bit harsh, but I am getting annoyed with the simulator comments - getting old I guess (get off my grass you kids)...

Unfortunately it fails on many other aspects as well, but others did write it down better then I ever could...
 
Elite started to be boring...
I have a lot of money, a lot of fully kitted ships.

What should I do, grind more money, shoot combat bonds or wanted ships?
There isn't any more goal or options, started to be boring...
 


It does have an economy. And it's based on supply and demand, not politics; there are a few exceptions but that usually results in an item not being available. Example: Lucan Onionhead in Tanmark. If a lot of people start buying the same thing from the same place the prices are going to go up and the supply will go down. Eventually there will be no supply at all until the background simulation replenishes some. This didn't work at release, but it was fixed with one of the updates.

As for getting bored, I might get bored with it; in 10 or 20 years. But I just don't see it happening anytime soon. I'm a spacer. I love flying around in space.

Look friend, what you're describing is a theme park economy for 10 year olds.

And sure, I do love flying too. :)
 
Ah come on. You really are telling me that this game tries seriously to emulate or to simulate reality? Really? I seriously think that the word simulator means something else than what you think it means.

For starters: why is there a speed limit in space (not counting the limit of light speed)? Why is the effect of gravity wells not simulated in any way? In frontier I could and I did use the planets gravity wells for slingshots. Why do the thrusters of the ship turn up down - faster then left - right? The mass of the ships is not simulated as well. Not to mention the utter lack of realistic missile behavior or for that matter the behavior of the gauss gun bullets... I could go on and on and on. No point.

Yep. Only thing more annoying than claiming that ED is a sandbox, is claiming that it's a simulator. It's not, but as you said this is not necessarily a bad thing.
 
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Look friend, what you're describing is a theme park economy for 10 year olds.

And sure, I do love flying too. :)

How is what I describe a theme park economy for 10 year olds? Do you really think politics dictates the prices in the real world? If you do, then you are dreaming. If a lot of people buy the same thing and supply starts getting low, prices for those items will go up. If there is a large supply and not many people are buying an item, prices will go down for that item. It's called supply and demand and it's what drives any capitalistic economy. Sure, the government can have some small effect, via taxes, tarrifs, required permits etc, but those are simply "speed bumps". The real engine is supply and demand. And it works. Both in real life and in the game.



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Yep... We can be in the same station on a trade route togethor and for example I might repeatedly see/buy Consumer Tech. for 200CR less than him. Last week, we were both in a station, and Gold was 400-500CR more expensive for me than him, both times we went there in a row!

ie: We dock, both look at the Market, and see two very different prices on a commodity, even if we exit and rejoin, even if we hyperspace and come back!

Had this happening since day 1...

This is indeed odd behavior. I recommend raising a ticket because it sounds wonky to me.
 
I'm finding playing Elite Dangerous to be all the (non)fun of end-game MMO grinding without any of the fun you usually have GETTING to that point of the game.
 
Any game that relies on progression will age quickly. The key to a long lived game is deep gameplay. Frontier is working on this constantly, so I think the game will only get more engrossing as it matures.
 

dayrth

Volunteer Moderator
If you are in it to get the most credits as quick as you can and/or get the biggest ship/best equipment as quick as you can, then you will probably soon get board.

I roll play in the game. I've been playing since premium beta. Still having great fun. Still finding new stuff to do, (there really is a lot if you don't just chase profit). My 'progress' if very slow. Hardly any cash now. Got a Vulture and an Asp, (fully kitted at last). One day hope to have a Python, but that wont happen any time soon.

The point is, it doesn't matter to me how long it takes, because I am having immense fun. :)
 
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