Why would you need triple the servers? You're not getting triple the players.
To store multiple versions of the galaxy.
Why would you need triple the servers? You're not getting triple the players.
To store multiple versions of the galaxy.
To store multiple versions of the galaxy.
To store multiple versions of the galaxy.
I'm confused, isn't the galaxy stored on the same servers we access to play the game? If you split the servers and players in half, there should be no new servers needed.
That is storage, which is vastly cheaper - especially for something procedurally generated.
well, you can run multiple databases on a single database server.
All of the things that we influence aren't procedurally generated because they change over time. That's the whole point. Also bear in mind that certain aspects of the need to be manually manipulated. How many datasets do you believe we'll need? One for each mode, each group, each individual player in Solo? Isn't that the proposal, Solo players shouldn't effect the universe of any other player? Potentially 500k copies of the dataset, and growing.
Also theoretically if these multiple galaxies can be all influenced separately we are going to generate multiple separate timelines and lore. Imagine if Group players flip Laiedin but not in Solo. What happens to any storylines involving that system? Multiple storylines, multiple GalNets, etc., etc..
I changed my post pretty much the moment I put the procedurally generated part - not because it is not true, but because it isn't relevant (you wouldn't need to copy the assets, anyway).
As for number of copies, just two, in my opinion. Solo/Private, and Open.
Now, I would love to have my own exclusive one, but that would probably need to be stored locally, and not allow me to transfer over my commander associated with it (so, basically an offline mode).
Context. I was clearly referring to the people that it would be applicable to, not everyone in existence and yet to be born. Also, I am not and have never said that Solo is cheating, I am saying the allure is similar, as are the consequences in some ways (not all, don't go saying that I am saying that now).
Why would you need triple the servers? You're not getting triple the players. You can just split the existing servers based on the numbers in each mode.
As for the Galnet writers don't they farm that out anyway?
What about Group mode? Is Solo affecting Group? Is Solo affecting Group? How is that fair if it isn't fair that Solo can affect Open? What about each of the different Groups affecting each other? Even with only two, the whole separate storyline thing becomes a real problem very quickly.
The first point(s?), since they can't see each other then it is the same deal. Solo is merely a private group of one. They are essentially the same.
The difference with the Open universe would be that anyone that can affect it can also be affected - a slight but very important point to people like me.
The last point, at worse it is double the Galnews amount, but likely it will be a lot less (a lot of the posts are not in relation to player activity).
The first point(s?), since they can't see each other then it is the same deal.
Nope.
Usually you have multiple servers doing different stuff.
Servers for login, databases (the galaxy), most likely for the procedual generation.... and the ones we are connected to.
well, you can run multiple databases on a single database server.
but i have no idea how the ED servers work.
If it isn't a problem because they can't see each other then it's not a problem between Open and Solo now. They can't see each other. If Open and Solo can't see each other then it the same deal.
In your model anyone that could affect Solo or Group can also be affected. It's exactly the same. Sorry, but it's nonsense. If you want to apply this logic then you need a separate universe for each Solo player and each Group. And one for Open.
I think you are misunderstanding. Simply being, the Open universe would be for those that want to ensure everyone involved in affecting the universe is capable of being affected by players in response (not that they necessarily will), while the Solo/Private universe would be essentially for those that don't care about that. It means both playstyles are catered for.
Ok fair enough, but you still wouldn't need double the servers. The login could be used both both still right? As long as both sides update the same, we all can use the downloading servers. What about the ones we connect to, arent they just aggregators?They might be able to be split.
The "databases" are probably the only ones that would have to be multiplied based on the split. I don't think we know how many server the galaxy needs as of now, do we? Maybe someone with expertise can correct me if I'm wrong. Where's asp when you need him?
I think you are misunderstanding. Simply being, the Open universe would be for those that want to ensure everyone involved in affecting the universe is capable of being affected by players in response (not that they necessarily will), while the Solo/Private universe would be essentially for those that don't care about that. It means both playstyles are catered for.
Ok fair enough, but you still wouldn't need double the servers. The login could be used both both still right? As long as both sides update the same, we all can use the downloading servers. What about the ones we connect to, arent they just aggregators?They might be able to be split.
The "databases" are probably the only ones that would have to be multiplied based on the split. I don't think we know how many server the galaxy needs as of now, do we? Maybe someone with actual expertise can correct me. Where's asp when you need him?
You wouldn't be multiplying the Galaxy (i.e., the planets, stars, etc.), merely the influence/powerplay data. This data is likely quite small (I wouldn't be surprise if any of our PCs could hold this data many many times over).