Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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No, because that poster is assuming that you have to copy all the galaxy assets data too, which you don't. Offline mode would need essentially the entire game stored locally, which would indeed likely be not possible (for anyone without a server!).

The BGS isn't the galaxy assets. As far as I know sound/graphics assets are stored on the clients anyway.
 
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<grins> Strange that, ain't it? Yet they keep on coming!

Yes, I think it's time to repost this.

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Try Mobius, folks are so happy there - I cannot even get them to come here and tell these naysayers how happy they are - because they are too busy being happy ;)

I'm already in Mobius and I do play in there sometimes. I'd prefer a more Mobius-like Open as I'd like to be playing with a lot of people, but as I say the pointlessness of some of the playerbase interaction drags me out of my Elite world sometimes.

If you want to look at it another way, keep Solo, Private Group, and Open exactly as they are - all shared. Then add a Open-style mode that is separate, to cater for everyone that is arguing for this sort of thing.

Then the FD gamemasters would have to weigh in on both universes, two news feeds, two sets of events and all things considered. That would either be twice as expensive or we'd get two universes only half as dynamic.

All because a handful of players aren't happy with a feature most players actually use which was to be a central part of how the game worked.
 
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Ok fair enough, but you still wouldn't need double the servers. The login could be used both both still right? As long as both sides update the same, we all can use the downloading servers. What about the ones we connect to, arent they just aggregators?They might be able to be split.

The "databases" are probably the only ones that would have to be multiplied based on the split. I don't think we know how many server the galaxy needs as of now, do we? Maybe someone with actual expertise can correct me. Where's asp when you need him?

It's not just the login server. Each player exists on a server running the background simulation. There will not be 500000 players existing on a single server somewhere but more likely players will be spread over a server farm, moving between instances all using the shared background sim. If you separate the background simulation, you will need servers to support those players and the relevant background resources. Hence needing to double or triple up on resources. (Expensive resources too).

Bear in mind too that a system does not exist until it is scanned for the first time. Then as I understand it, some magic take place and the system is created. In the wonderful separated model for all modes, explorers discovering system x for the first time, would find totally different stars and planets. So that data has to be stored too. CG would have different outcomes depending on the mode, so again that has to be stored and some background story for each outcome written (and story wise, taken into account in future updates). So, each mode will need a custom GalNet

Now of course you are not suggesting that only open has equality, so why should Mobus players have to share a background sim with other group players. It's not fair to them (apparently) to have players in other groups who they'll never see affecting the outcome of their goals. Similarly solo players shouldn't share the same sim either. Why should a player happily exploring the Galaxy travel to the out reaches of the galactic arm only to find Steve was there first? Again, all that data has to be stored, and it has to run on probably a dedicate VM supported by a server running its own background simulation. All adding $$$ to FDs monthly hosting bill. And we are talking significant money here. One games company I know of were spending around 1 million per month on Amazon web hosting. Not saying FD are, but the point is, it's not cheap.

What you are purposing is not only expensive to run, but it makes simple maintenance complicated and time consuming.
 
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It might not be, but the galaxy assets is what an offline mode would need, which was what the poster was talking about.

I added to that. Assets are stored on the clients. The BGS is all of the dynamic content. Factions influence and status in every system, ownership of planets, systems, stations, all the prices of all markets, exploration data for every system...
 
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I've tried to explain that to him a few ways several times now. I am the exact demographic he wants to get into Open more. A player who is in Solo a lot, who likes interaction, and is willing to go to Open more.

Few people have addressed the things that keep me in Solo (pointless pew pew pew, unimmersive interactions and interdictions). All I see are fresh ideas to keep me away from Open.

Atleast they make us laugh ;)
 
I added to that. Assets are stored on the clients. The BGS is all of the dynamic content. Factions influence and status in every system, ownership of planets, systems, stations, all the prices of all markets.

Personally, I don't see that sort of data taking up much storage in terms of modern hardware. Essentially we need one of the developers to tell us whether separate Powerplay data would take up much storage or not - we are all just essentially guessing.
 
Personally, I don't see that sort of data taking up much storage in terms of modern hardware. Essentially we need one of the developers to tell us whether separate Powerplay data would take up much storage or not - we are all just essentially guessing.

FD weren't guessing when they made those comments. I think they probably know how much data is involved. And that was before Power Play.

Edit: There's some insight here into their decision not to split players into different worlds based on the story aspect that I raised earlier.

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cea4f4cd56#eddevlopemt
 
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FD weren't guessing when they made those comments. I think they probably know how much data is involved. And that was before Power Play.

I don't think the comment is in relation to what we are talking about, since it was discussing Offline mode, which would require essentially the entire game put on the client's computer. I may be wrong, but that is my view on this.
 
I don't think the comment is in relation to what we are talking about, since it was discussing Offline mode, which would require essentially the entire game put on the client's computer. I may be wrong, but that is my view on this.

According to you, nothing is related to what you are talking about.....

But, I'll leave this here, it may bring you back to us (it may not - who knows);

Michael Brookes said:
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Originally Posted by Numi
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.


No.

Michael

Michael Brookes is a Dev for Frontier, working on ED, by the way.... his opinion out ranks your speculation, by a LOOOOOOOONG shot.
 
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I don't think the comment is in relation to what we are talking about, since it was discussing Offline mode, which would require essentially the entire game put on the client's computer. I may be wrong, but that is my view on this.

I haven't seen the comments directly but what it was referring to was the size of the BGS was a major factor in not putting in the Offline mode. That's the same BGS that would have to be replicated and maintained separately for however many separate universes you want.

Also they don't want to split the story. http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cea4f4cd56#eddevlopemt

Anyway, like Michael we say no. Let's move on. :)
 
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According to you, nothing is related to what you are talking about.....

But, I'll leave this here, it may bring you back to us (it may not - who knows);



Michael Brookes is a Dev for Frontier, working on ED, by the way.... his opinion out ranks your speculation, by a LOOOOOOOONG shot.

Could we dial back the personal attacks?

He didn't say anything about a new mode, did he?
 
All I know is that every time I show up to participate in a CG while in open play, I start to lag hard. Ships starts jumping around me like we're all in a snowglobe dropped in a tumble dryer. The game becomes unplayable at conflict zones in particular.

The only way this could be fixed for me would be to get a better connection. But I live in America, so no chance of that happening within my lifetime. I want to weigh in on the galaxy, and sadly Solo is the only way I can do it. I fly Open every other chance I get.
 
Indeed. That would be funny.

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Well, if they want that, perhaps they find that fun :p

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The same kind you lose out on by cheating. By taking the easy option you miss out on the challenge.

In single player games I "cheat" all the time by modding many aspects of the rules and content. Not to make the game easier — most of my changes tend to not mess with the difficulty — but to take control over my experience.

I see the different modes in ED like this. Even if there are changes in the difficulty, that isn't the point. Instead, the point is in taking control over our experience, removing elements that only serve to harm it (as unwanted PvP is for many players, regardless of difficulty) and reinforcing the ones that improve the experience. It makes the game as a whole more enjoyable, allows me to keep playing longer. And I doubt I'm alone in this; just look at Skyrim, and how that single player game is still in the top 10 most played games on Steam even three years after its release (and two years after its last DLC was released), in a show of vitality that can't be provided just by the developer-created content.

And, by the way, playing in solo isn't cheating. It's a promised game mode, planned from before the game even started its Kickstart (the devs already had a proof of concept engine with the capability of doing multiple multiplayer modes before starting the Kickstart). It's as much a part of the intended ways to play the game as open mode, and a mode that DB himself said would be able to take part in the events that would control how the universe evolves.

Can you imagine in my proposed example... The CMDRs of this Power performing the blockage are going to all lengths to do a good job... Taking it in shifts to ensure a constant blockade is maintained with a massive force of CMDRs.... Meanwhile a virtual tunnel leading underneath them is crammed with CMDRs from the other Power happily going to and fro trading completely unseen :)

And, while you see this as an issue, I see it as a great feature. It means that someone else (or a whole faction of someone elses acting together) is unable to dictate how I should play. Which seems to be the devs intent in providing the multiple modes, by the way; preventing players from being able to dictate how others would play or to exclude them from any piece of content.

If Solo players cared about being able to interact with other players participating in an interactive competition where two or more sides are in direct confrontation (Powerplay) they wouldn't be playing Solo... it is sort of the point. If you are in Open, regardless of whether you want others to interact with you or not they are going to do so - they aren't simply going to let you "arm the enemy" if they can stop it - even FD have said this is fair game.

You wouldn't be locked. I have said multiple times that under my suggestion you could switch as you could now, with your commander, ship, balance, coming with you.

I believe it can be safely said that a large part of the motivation to watch, and take part in, the Olympics is the competition.

Now, how many events exist where competitors can directly influence each other? And how many events exist where they can't?

So, you still saying that anyone choosing to not directly influence each other must also not be interested in the competitive aspect? Really?

And this doesn't even takes into account the content aspect, the experiences available. For separate universes to be fair to the solo players, all the content made available for open should also be made available in the separate universes, including the CGs and PowerPlay. Content which, if the player is to be alone in the galaxy, would need to be recoded so the solo player is the deciding element on which side prevails. Now, don't take me wrong, I would love seeing this kind of separate universe that I alone could influence — it's why I backed the game's Kickstart in the first place — but the expense of providing this was given by Frontier as one of the main reasons for dropping the promised offline mode.

Also, anyone with minimal knowledge about networking should be able to figure in a couple minutes how to set their routers or firewall so they are in open but not seeing anyone else. Heck, many people needed help in order to even see other players in open in the first place, since a configuration mishap could prevent the game's peer to peer connections from working. Adding any kind of bonus just for selecting open, be it bonus rewards or bonus content, would just guarantee that a far larger part of the player base learns how to do this.
 
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