Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I'm referring to Open being left how it is and a new mode being created which allows PvP but is isolated from the other modes from mode switching and the background simulation.

That can be done right now. Start your own "group", make your own rules and you have it.
 
What exactly are you expecting to change? (honest question)
I posted DBs words just above, "solo players balance solo players" in regard to PP / 1.3 - so FD obviously don't see a problem (and they have all the data we don't).

I genuinely am sorry ED is not working out for you, perhaps the promised Ironman mode will bring something the game currently lacks for you.

What would you turn to if you did?
As I believe SC will have a more fractured player base, due to having personal private servers. Plus I'm told (not sure how true, so if anyone can link me information, that would be great) the persistent world over there will be similar to ED, with the P2P instancing system we have.

I know nothing about the other space one, new sky or something? But I gather that is more about being out exploring (again, any info is welcome)
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SC will have instancing similar to E: D...32 players per instance, however, instances are supposed to 'see into' and 'shoot across' each other (think bubbles close to each other that you can see into and shoot into). It will also be server based and not Peer to Peer. They will have a PvP slider that will not prevent all PvP, but set your matchmaking to very low possibilities. There is no PvE.
 
That can be done right now. Start your own "group", make your own rules and you have it.

Still connected to the BGS though, so market prices change, systems change etc.. that is what some want to avoid, changes made by "invisible" players.

Or, as Roybe put so well, get Shadow Banned - that is exactly how that is set up.
 
LMAO - that is pure genius, right there.

That is exactly what the gentleman described. A PvP server without effects on the BSG. It's already provided and, IMHO, should be available as an option for people to play in. Whether you should be able to enter and exit at will, (not those there for being jerks) could be up for discussion.
 
Still connected to the BGS though, so market prices change, systems change etc.. that is what some want to avoid, changes made by "invisible" players.

Or, as Roybe put so well, get Shadow Banned - that is exactly how that is set up.

Ah, got it. Back to the second server hope again. Not now the game has been designed but those who would like it can hope.
 
SC will have instancing similar to E: D...32 players per instance, however, instances are supposed to 'see into' and 'shoot across' each other (think bubbles close to each other that you can see into and shoot into). It will also be server based and not Peer to Peer. They will have a PvP slider that will not prevent all PvP, but set your matchmaking to very low possibilities. There is no PvE.

Cheers for the info.

I suppose any PvE will be the private servers then, away from the persistent world. Not a bad system.
Last I read they were thinking about P2P, glad they are going a different route, perhaps it will be what some folks thought ED was.

Then everyone will have the game they wanted.

I swear someone was telling me they were aiming for more than 32 per instance. I take it as you've put 32, the idea of more wasn't workable?
 
Ah, got it. Back to the second server hope again. Not now the game has been designed but those who would like it can hope.

It is already in the game...it's shadow banned. Seriously. Get shadowbanned and you play with other PvP players and have no effect on the BGS.
 
That is exactly what the gentleman described. A PvP server without effects on the BSG. It's already provided and, IMHO, should be available as an option for people to play in. Whether you should be able to enter and exit at will, (not those there for being jerks) could be up for discussion.

That is quite the idea, I wonder if FD would go for an optional login to the shadow server.
 
That is exactly what the gentleman described. A PvP server without effects on the BSG. It's already provided and, IMHO, should be available as an option for people to play in. Whether you should be able to enter and exit at will, (not those there for being jerks) could be up for discussion.

So a PvP arena, just one very big arena. As Jockey said might be worth looking into for those who wish it.
 

atak2

A
What exactly are you expecting to change? (honest question)
I posted DBs words just above, "solo players balance solo players" in regard to PP / 1.3 - so FD obviously don't see a problem (and they have all the data we don't).

I genuinely am sorry ED is not working out for you, perhaps the promised Ironman mode will bring something the game currently lacks for you.

What would you turn to if you did?
As I believe SC will have a more fractured player base, due to having personal private servers. Plus I'm told (not sure how true, so if anyone can link me information, that would be great) the persistent world over there will be similar to ED, with the P2P instancing system we have.

I know nothing about the other space one, new sky or something? But I gather that is more about being out exploring (again, any info is welcome)
[/QUOTE]

I like a lot of ED's aspects. I have been waiting for a multiplayer space game for a long time. I have played the original Elite and many other space games since it (Freespace 2 a particular highlight).

Even with you and others telling me why you believe ED to be equal across all modes I still believe that the mode that is in line with my expectations has been compromised. I wanted goals to be achieved through direct combat etc. I'm willing to accept that there are limitations with how many people are able to enter instances but when it gets to the point that a whole other two modes affect your goals then the meta goal makes the game too obtuse to enjoy from a competitive standpoint.
 
<snip> Try Mobius, folks are so happy there - I cannot even get them to come here and tell these naysayers how happy they are - because they are too busy being happy ;)

WHAT!, they are being THAT happy, without me? damn it, I am going to do something about this! you will see, mark my words I am outraged :mad::mad::mad:, tomorrow night I am going to make sure I play in Mobius for a few hours rather than solo which has been my preference more recently, don't say I didn't warn you!. I might even say hello in SC or ask if you mind me sharing the RES or CZ with you if I feel brave. I am so mad I might ask if you want to join me in a wing (sorry but you made me this way).

And before you come here complaining, you brought it on yourselves, serves you right, you could have paused your fun for 5 minutes to post about something you have no interest in, its not much to ask.

I am putting it on the record right now, if you dare even attempt to have fun in Mobius this weekend there is a possibility I might say hello.

You have been warned!
 
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That is quite the idea, I wonder if FD would go for an optional login to the shadow server.

Actually, Jocky, probably not. The problem I see is that anyone playing in that mode would have free reign to learn how to truly mess with folks, and if allowed to come into the game...could create even more havoc than the script kiddies, hackers, and cheaters already have. That's why I feel if it is offered there should be discussion on whether voluntarily entering should or should not lock people into it.
 

atak2

A
Just get shadowbanned.

Sorry Roybe. My phrasing is bad.

I want Open but without other modes affecting it. I certainly want to affect Open's background simulation.

I have edited that post so it makes sense.
 
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That's why I feel if it is offered there should be discussion on whether voluntarily entering should or should not lock people into it.

For what it's worth, I believe that if someone wants to be shadowbanned of their own free will, it has to be a one-way ticket and not something available from the game menu - to protect them from themselves clicking accidentally - and perhaps others nearby looking for lulz when you go AFK. Perhaps a ticket to request such a transfer, and a verification code? It has to be account-based and permanent.

Once it's done, it's done, and even a Clear-Save shouldn't let you back.
 

atak2

A
Roybe: (sorry quoting is not working for me tonight)

SC will have instancing similar to E: D...32 players per instance, however, instances are supposed to 'see into' and 'shoot across' each other (think bubbles close to each other that you can see into and shoot into). It will also be server based and not Peer to Peer. They will have a PvP slider that will not prevent all PvP, but set your matchmaking to very low possibilities. There is no PvE.

That actually sounds pretty good if it works the way I think it does.
 
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All I see are fresh ideas to keep me away from Open.

<grins> Strange that, ain't it? Yet they keep on coming!

I have said a few times I can afford to lose my ship many times before the rebuy cost becomes an issue, I can make enough in a Res in or rare run to recover the insurance in an hour or two for my Asp, I also have a Vulture for the res fun and that makes cash reasonably quickly too.

I just have no desire to spend my in game time with some of the people I meet in this forum, nothing personal (generally).

Pretty sure I will spend some of my time in open in the future when the "fresh ideas to keep me away from Open." stop reminding me why I avoid it.
 
SC will have instancing similar to E: D...32 players per instance, however, instances are supposed to 'see into' and 'shoot across' each other (think bubbles close to each other that you can see into and shoot into). It will also be server based and not Peer to Peer. They will have a PvP slider that will not prevent all PvP, but set your matchmaking to very low possibilities. There is no PvE.


Funny no one ever seems to remember the private servers that Star Citizen is promoting.To say there will be no PVE private servers in Star Citizen is not really reality.
 
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Roybe: (sorry quoting is not working for me tonight)



That actually sounds pretty good if it works the way I think it does.

As long as the PvE crowd understands there is no PvE...there should be no problems.... LOLOLOL! There will be cries of horror and tears of frustration the first time someone dies at the hand of another player...who are we kidding.

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SC will have instancing similar to E: D...32 players per instance, however, instances are supposed to 'see into' and 'shoot across' each other (think bubbles close to each other that you can see into and shoot into). It will also be server based and not Peer to Peer. They will have a PvP slider that will not prevent all PvP, but set your matchmaking to very low possibilities. There is no PvE.


Funny no one ever seems to remember the private servers that Star Citizen is promoting.To say there will be no PVE private servers in Star Citizen is not really reality.

https://forums.robertsspaceindustries.com/discussion/65743/how-pve-and-pvp-will-function-in-star-citizen-pu-as-i-understand-it-v2

"There is no where in game that is NO PVP... there are just places where doing PVP can be really really bad idea... Not the same thing... You can attack someone in Earth Orbit... But unless he has a bounty on him as a known criminal you are going to likely get Nuked by Law Enforcement and/or the Navy"
 
As long as the PvE crowd understands there is no PvE...there should be no problems.... LOLOLOL! There will be cries of horror and tears of frustration the first time someone dies at the hand of another player...who are we kidding.

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https://forums.robertsspaceindustri...tion-in-star-citizen-pu-as-i-understand-it-v2

"There is no where in game that is NO PVP... there are just places where doing PVP can be really really bad idea... Not the same thing... You can attack someone in Earth Orbit... But unless he has a bounty on him as a known criminal you are going to likely get Nuked by Law Enforcement and/or the Navy"

You are correct, only in the CIG sponsored PU. Star Citizen is going to provide every one the ability to host there own isolated private servers! These private servers will have all the hooks and handles to completely modify the individuals privately hosted servers. Additionally these private servers are not limited in membership count. I'm certain there will be many of these, and many PVE privately hosted servers. I'm an early backer over there, been there since the beginning. I funded this endevor to a tune of several thousand dollars just for this option. I already host 2 servers, a Day-Z server, which is very successful, and a Firefall sever that's also doing well. I will in fact be hosting a Star Citizen Server, or 2, and one will most certainly be a PVE server.

So to say a PVE server will not exist is simply untrue.

PS Chris Roberts did the same thing with "Freelancer". The official Freelancer server is gone, In fact the only way you can play Freelancer these days is to join a Private Freelancer Server, and there are more than just a few.
 
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