Too dangerous

Correct me if I am wrong, but wasn't the hull damage systems implemented to avoid serial interdictions? Because I have the distinct impression it was a series of interdictions here?
 
Technically, that's what the OP is doing. Evading them by choosing solo mode. It's a permanent evasion. :)

I like how you summarized it :)

I guess it will be my plan for the time being... But I hope Frontier will eventually find ways to bring me (and maybe some others) back online :cool:
 
This is one of the reasons I think bounties need to be added onto the insurance costs of people who murder others.

My suggestion was to increase their insurance % every time they killed someone who was clean and allow it to go over 100% and only slowly expire. Your suggestion would be ok, but perhaps then encourage PvPers to focus more on killing smaller ships.

Although i do suspect many PvPers tend to pick on smaller weaker craft (not all of course, not tarring all PvPers with the same brush here - some are decent players).
 
Right there with ya. Solo only for me as I am not interested in being someone's fun. Might Try Open if they ever add any real Consequences and the ability to actually Talk. (And Multi Saves)
 
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I would like to see unlimited bounty, but if you get destroyed the bounty is paid from your own account and there is a charge equal to the bounty paid as a fine to the authorities. Insurance is null and void and the rebuy cost is the full price of your ship and load out.
 
More aggresive security is definitely needed. But it won't be enough if the security ships are mostly Vipers and Cmdr. ships are FDLs, Pythons and Anacondas. We also need money sinks: We need repairs to cost a lot more than they do now. We need a better thought insurance system that makes loosing ships often more expensive. We should have to pay for the insurance, and it shouldn't cover 95% of the ship always for ever, that's nonsense. We need reasons to start using smaller/cheaper ships, with lower rated modules, so a few Vipers from system security will finally be effective.
rightsideupsidedown said:
I agree. I see a lot of players flying Python, Anaconda, FDL as their regular ships and I kind of imagine with all these lower tier ships being introduced that the balance to this would be the fact that a larger ship is a risk. The point of taking your larger expensive ship out of docking is to have an impact on a specific system or Power Play (whether it be combat or trading) not for regular cruising/trading. I'm not saying we shouldn't be able to joy ride our 100 million credit ships but is there a reasonable expense/risk associated with it's usage? When fuel costs were reduced I was astonished because there's already so many semi-exploitable ways of making exceptionally large amounts of credits. It hurts the remaining depth of the controls/modules/choices to make things too arcadish and casual.
No, this is the opposite of what we need. The game already is a grindfest - and you want to make it take even longer for players to "comfortably" fly the later-game ships? Also, this solution would be very detrimental to the already underwhelming PVP experience in the game; for example, CZs are already devoid of any player conflict (no one wants to take the risk) - this solution would make it even worse.
 
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I applaud the OP. If he doesn't want to be involved in PVP then he really shouldn't be in Open. He may be a lot happier in Solo or Private.
I enjoy playing in open *most* of the time but there are times where playing in open just doesn't work for me... Like participating in the Community Goals. I find it almost impossible to "compete" while in Open... either the lag is too great or the people looking for PVP are too many... in which case I'll drop into solo or private without shame... at least until Frontier figures out a way to make participating in a CG in open a more compelling option.
 
Perhaps a better way of implementing the bounty system wuld be

1. bounties increase on the number of players murdered eg you get a 10 000 cr fine for your first, and a 20 000 cr fine for your second. and you are unable to reset the murder count unless you revert to a basic sidey with 1000 cr
2. on your ship destruction, you have to pay off all fines/bounties before you can use the insurance option, if you've not enough money, the bank wont lend you any cr because you've a known criminal ,so its back to the basic sidey with 1000 cr

After all, in real life, if you get done for manslaughter, do a 8 yr term, then go out and kill someone else , the cops are'nt gonna give you an 8 yr term again its gonna be more.

Bill
 
No, this is the opposite of what we need. The game already is a grindfest - and you want to make it take even longer for players to "comfortably" fly the later-game ships? Also, this solution would be very detrimental to the already underwhelming PVP experience in the game; for example, CZs are already devoid of any player conflict (no one wants to take the risk) - this solution would make it even worse.

Well no, that is exactly what must change. It shouldn't be nothing about taking "even longer" to fly bigger ships. People who lose ships more often should have to use cheaper ships, with cheaper modules so they can pay for the insurance, and that's the whole point. There's no need for grinding so much; the bigger ships shouldn't be the one and only goal for every player. We have plenty of smaller and cheaper ships that are really fun to fly, but FD won't give us any reason to do so.
 
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One word from me ''FuelX''.......MOBIUS Just go the the private groups, click on Mobius, just that, no dots or added anything else but the name, click to join, on the weekend you may get accepted within a couple of hours to join, then just try to join the group in an hour or two and your in. 8600 CMR's have now joined and I have seen a few CMR's on my travels and chatted with a couple, no one bothers you and you can chat with humans without them shooting at you FuelX.
There will still be Mobius players at the CG events chap, so do yourself a favor and head on over to the biggest bunch of players playing Elite PVE.
 
I dont know why people expect this game to be death free. Or a game where nothing is allowed to go against you. When did games have to become a win every time or its a frustration.
 
I dont know why people expect this game to be death free. Or a game where nothing is allowed to go against you. When did games have to become a win every time or its a frustration.

I don't think that's the case for most, but currently the disincentives for criminal behavior are so weak that they enable psychopathic behavior with no consequence. If being a highly wanted murderer added millions to your bounty and your eventual insurance costs, people would think twice.

It needs a full overhaul. To me, Pirates and murderers should be in small ships and packs, lurking in anarchy systems or the edges of controlled systems.
 
I dont know why people expect this game to be death free. Or a game where nothing is allowed to go against you. When did games have to become a win every time or its a frustration.

When it became 4 against 1 with the implementation of wings.

Many arguments were made regarding bounty abuse in the discussions regarding bounty farming exploits that would have put real consequences into criminal behavior, but they were ignored. If bounties came out of a players account, and bounties were substantial, the predation would be reasonable. As it is now, there are little if any consequences for PKers. All fun - no risk = imbalance. Why would anyone risk a 12 Mil cr loss trading in Open anymore?

As a consequence, it's just driving more and more players into Solo or Private Group play
 
The only way people will stop complaining about PKers is if there are no PKers. I would bet an arm and a leg that a high percent of people complaining about PKers is because it happened to them once, and once is one too many times.
 
The only way people will stop complaining about PKers is if there are no PKers. I would bet an arm and a leg that a high percent of people complaining about PKers is because it happened to them once, and once is one too many times.

It doesn't take more than once if you lose a full load of Palladium and a 6Mil rebuy to realize that the risk/reward ratio isn't worth playing in Open when Solo and Private group play are available.

If it did, you probably never got to this level...
 
Please dont call "Open" multiplayer. Its just the instancing will choose anyone/any player for your instance instead of friends, group members or noone.

Wouldnt it help to set those nasty players that dont play pirate as you like them to do to "ignore"? I guess that the game wont put the ignored players in the same instance with you.
 
There really needs to be more risk to the pirate. Right now there's no risk at all to being a pirate. The only risk is with the one being attacked. Piracy should be a hard life. Griefers wouldn't bother if it actually involved effort and risk.
Hopefully, with the new update, we'll have more pirates flying around with bounties to claim. ;)
 
There really needs to be more risk to the pirate. Right now there's no risk at all to being a pirate. The only risk is with the one being attacked. Piracy should be a hard life. Griefers wouldn't bother if it actually involved effort and risk.
Hopefully, with the new update, we'll have more pirates flying around with bounties to claim. ;)

Theres not much risk at being a trader either. How many times you all been killed by a pirate, less than 5? People just dont like anything that may interrupt the grind per hour.
 
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