Another fun video dude! Thanks for sharing...I watched your VS Python as well. Looked like epic fun
You know if you un-target a ship using Chaff, your gimbled weapons stabalise and you can use them accurately as if fixed. When the chaff is over, re-target and continue as gimbled.
Also, I surprised not to see you sub-system targetting! That Python may not have got away if you took his drives out.
Great fun in any case!![]()
Interesting video.
I give you that you have skill of course, but shield cells make all the difference.
Yeah, but in a fight like this, where neither side has enough alpha-strike power to quickly knock down shields, it really is just a matter of whoever packed the most shield cells wins.Yeah, they make it even more interesting. Without them - pop the shield - there you go. GG. With them - there is extra element added - timing them, so that opponent won't have time or opportunity to successfully blast them or ram them. Extra layer of fun for PVP players.
Yeah, they make it even more interesting. Without them - pop the shield - there you go. GG. With them - there is extra element added - timing them, so that opponent won't have time or opportunity to successfully blast them or ram them. Extra layer of fun for PVP players. Are you a PVP player by any chance, Liqua?
Yeah, but in a fight like this, where neither side has enough alpha-strike power to quickly knock down shields, it really is just a matter of whoever packed the most shield cells wins.
Cells prolong the inevitable that's for sure and indeed knowing how and when to use them can help differentiate one PvP player from another.
Out of interest: If you took a ship with loads of hull armour to begin with and packed in hull reinforcers would that ship have a chance against a shield cell user ? You could then use all power for engines and weapons which (in theory) would make you move faster, boost more, and shoot for longer.
As for me - Playing in open kind of makes everyone a PvP player doesn't it ?That said, I don't go actively looking for fights - self imposed IM here : you kill me and I have to restart. (Commander #11 at the moment - 3 of them were at the hands of other players; most from mistakes - I blame my mouse
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Vulture pilot: You put 0 pips in shields against a 6 cannon asp - you deserved to lose after a decision like that. The vulture has almost 50% better shielding than an asp. Use it.
Asp pilot: Good job using your asp's power advantage to its fullest capacity. Cannons have not awful single shot damage against shields, but do you not feel that a set up like that might benefit from a multicannon or two in your small hardpoints?
Cells prolong the inevitable that's for sure and indeed knowing how and when to use them can help differentiate one PvP player from another.
As for me - Playing in open kind of makes everyone a PvP player doesn't it ?That said, I don't go actively looking for fights - self imposed IM here : you kill me and I have to restart. (Commander #11 at the moment - 3 of them were at the hands of other players; most from mistakes - I blame my mouse
)
Out of interest: If you took a ship with loads of hull armour to begin with and packed in hull reinforcers would that ship have a chance against a shield cell user ? You could then use all power for engines and weapons which (in theory) would make you move faster, boost more, and shoot for longer.