I've been playing for about a month now and I love the game! I played the original Elite on a C64 btw - it's so nice to see the space sim make a comeback! I appreciate that a lot of the game design is focused on making the player focus on control of the ship under all circumstances. I understand this is why we don't have autopilot like EVE or the minimalistic throttle controls of a more arcade-y sim like X-Wing. Nonetheless, I am still baffled by the implementation of supercruise mode as it is now. I thought after a month or so I would get an intuitive grasp of it, and even if I couldn't describe what I was doing that I would at least be doing it right by now - which is not the case.
I understand that supercruise is a superluminal mode of transit which is affected primarily by two factors: the thrust of the ship and the proximity of mass to the ship, such as stations, other ships, planets and stars. I can set the throttle and - depending on my distance from the nearest significant mass - my ship will go very fast.
I know that the outer band shows the maximum speed possible based on current gravitational forces, the middle band shows actual speed, the inner blue band shows optimal maneuverability speed ranges and the bar with diamond shows the desired throttle setting. All good? All good.
So here is what I don't understand: Why do I lose all control of my ship's velocity when I am "coming in too fast" to rendezvous with a station or planet? Why, in fact, do I speed up even when I set my throttle to zero well outside the gravity well of the planet I am approaching? This is very counterintuitive to me. What is my ship reacting to when it accelerates on its own?
It seems to me that, if I am approaching a planet and I want to slow down, I should be able to cut my throttle to zero (or very low, like 25%) and aim for a point very close to the planet. That way, when I get close, the planet's gravity well will "catch" me and drain away all the speed I have set past my throttle mark! Heck, if any kind of Newtonian physics applies in supercruise (not sure if it does or not) I should be able to use the planet's gravity to slingshot around it while decelerating, which would be an awesome way to line up on a station!
If the point of not having autopilot or computer-aided navigation (astrogation?) is to make the player/pilot an active agent in every aspect of the ship's controls then the movement of the ship needs to make sense from the perspective of the poor monkey in the capsule wiggling the stick. I know all about the 7 seconds / 75% throttle trick and the 100% to 0% with a loop trick and I can make it all work (obviously - because I'm still playing) ...but I just don't understand what is causing my ship to accelerate and/or move at speeds which don't match my throttle settings and don't seem to be the result of nearby gravity wells!
I understand that supercruise is a superluminal mode of transit which is affected primarily by two factors: the thrust of the ship and the proximity of mass to the ship, such as stations, other ships, planets and stars. I can set the throttle and - depending on my distance from the nearest significant mass - my ship will go very fast.
I know that the outer band shows the maximum speed possible based on current gravitational forces, the middle band shows actual speed, the inner blue band shows optimal maneuverability speed ranges and the bar with diamond shows the desired throttle setting. All good? All good.
So here is what I don't understand: Why do I lose all control of my ship's velocity when I am "coming in too fast" to rendezvous with a station or planet? Why, in fact, do I speed up even when I set my throttle to zero well outside the gravity well of the planet I am approaching? This is very counterintuitive to me. What is my ship reacting to when it accelerates on its own?
It seems to me that, if I am approaching a planet and I want to slow down, I should be able to cut my throttle to zero (or very low, like 25%) and aim for a point very close to the planet. That way, when I get close, the planet's gravity well will "catch" me and drain away all the speed I have set past my throttle mark! Heck, if any kind of Newtonian physics applies in supercruise (not sure if it does or not) I should be able to use the planet's gravity to slingshot around it while decelerating, which would be an awesome way to line up on a station!
If the point of not having autopilot or computer-aided navigation (astrogation?) is to make the player/pilot an active agent in every aspect of the ship's controls then the movement of the ship needs to make sense from the perspective of the poor monkey in the capsule wiggling the stick. I know all about the 7 seconds / 75% throttle trick and the 100% to 0% with a loop trick and I can make it all work (obviously - because I'm still playing) ...but I just don't understand what is causing my ship to accelerate and/or move at speeds which don't match my throttle settings and don't seem to be the result of nearby gravity wells!