Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Edit: I also see a problem with Open CGs that involve trading and Wars (Lugh, Banki, etc.) because of how the instancing works and how players choose sides. There seems to be a recurring theme of "Not enough to shoot" or "players joined this side and others were forced to switch sides".
Likewise for most trading ones it seems to be "Lots of pirates be a flying here" "Blockades" and the latter.
Its cool they can escape that entirely, but the ones putting up with it in Open could potentially corrode or desensitize playing in Open. Then you get players doing the exact same things with 100% of the same contributions, but without that extra risk. Adding incentive to taking those risks is what I view is the best solution to that.

Which for some, is the problem for some and for others, enhances the game for them. I don't think Exploration ones and the unique case of Operation: Dullahan ever really had this problem.

(Well Actually, Dullahan had no counter to it aside from either killing players or finishing the other Community goals faster, which was totally cool.)

Dont forget game advertized with that choices ..but i guess doesnt matter right?
 
Choice is fine, but again, what is this game trying to be? Why is it trying to be an MMO and then the next moment a Solo game? E-Honor aside, All the player vs player interactions I was in always warranted a justification for doing so. There have only been a few rare cases of the prime definition of Griefing. From what I've noticed, its either "Hey, you want to fight" "Stop pirating/killing our traders" "We're blockading this system", the list goes on. The community of this game, unlike many other, has been really tame and understands the danger and risk of owning an expensive ship. I think players sympathies other players and rarely choose to go out of their way to destroy one another unless it is absolutely necessary.

Having solo players and private groups equally impact the open play style of the game is entirely silly. I thought the whole purpose was "We are tiny and insignificant, our choices essentially mean nothing." Why should one player have insurmountable power as an Open player when there is NO WAY TO STOP THEM.

I think your confusion stems from the false premise than an MMO absolutely MUST have PvP interactions.

Ever since the advent of MMO's....I've felt that cooperation among players was far superior to competition among players. Furthermore, as time passed and the MMO evolved...I came to firmly believe that PvP has absolutely no place at all in an MMO. There are two completely different animals side by side and they don't play well together at all. (PvP and PvE, in case you were wondering.) Balancing one means unbalancing the other. Far too many times, my characters have been nerfed because of PvP reasons and my performance in PvE is drastically affected by an activity I don't even engage in. How is this fair or balanced, I ask you? Don't bother answering...it isn't.

Besides, the answer is right under the collective noses of all the people that want more interaction among players.

Find like minded folk, friend/group with them and then play your own private group and blow the smithereens out of each other at will. (But I bet that would get old very fast, as everyone is shooting back and there's no "helpless victim" to gank. Nobody likes being the victim, so why should we solo players be yours, hmm?)
 
Dont forget game advertized with that choices ..but i guess doesnt matter right?
All the trailers advertise Multiplayer, there is none who states in the trailer: You can play this solo and you can have a virtual beer with...well nobody cuz every NPC is dull and easy. I know it's not FD's faul for that, they are not AI geniuses and nor do I want them to be. I just want to point out that having the good things of both sides means you have a mixture. It's just like a street dog. It's not a fancy dog with pedigree and all that it's a dog who lives on the streets. Sometimes it hangs around in packs and it's fun for him and sometimes it is lone-wolfing and it is also fun for him. I like to think myself of that dog when playing Elite. I play what is good of both worlds but never the best of one !
 
thats your opinion isnt a fact ;)
I love how you didn't even bother to read the rest and actually reply to my whole argument. yeah just take some words out of context and reply to those. Nice argument we are having here, it would be a shame if everybody started to take words out of context wouldn't it ?

Im pretty sure i stated there that i like to think MYSELF of that wolf. That pretty much means it's my opinion... Isn't this why we are all here on the forums? To share opinions. I could just counter-argue whatever you say with "This is your opinion". But would that actually help anything ?(Not that this does too much anyway devs are probably havbing a beer laughing at our puny tries but hey, internet is free and pressing keyboard buttons doesn't cost me anything at 12 Am)
 
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I was not referring to "initial" skill immediately after completing (or ignoring) the tutorial missions, rather the skill plateau that I expect players to tend towards after playing for some time.

The game has to continue to offer players of mixed abilities an enjoyable experience.

I think that is entirely dependent on not only the difficultly of the NPCs, but of the players too. The Player's ship and parts, and their skills up to that point is essential as to how they get past that Plateau. The next one would be to put what they know against another player and events. People plateau in areas, because they are either not challenged enough or the actions are so repetitive that it becomes a boring dull task than fun, rewarding and meaningful.

Yes, I entirely agree the game has to continue to offer players of mixed abilities to flourish and craft their own stories.
 
I love how you didn't even bother to read the rest and actually reply to my whole argument. yeah just take some words out of context and reply to those. Nice argument we are having here, it would be a shame if everybody started to take words out of context wouldn't it ?

That was the point u makeing anyway lol ...
 
All the trailers advertise Multiplayer, ....

And it is multiplayer, I play with my friends most of the time. Just like I did in Freelancer.

It's the misconception that MMO equals thousands of players beating the living muck out of each other that is wrong. It also is not what is advertised.
 
And here I was under the impression that all of our Opinions and statements held the same weight and value in this discussion.
 
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that is wrong label ...multiplayer/solo maybe would be more accurate ;)

For you, perhaps, since your preferences here are clear. But ED was described from the start, and sold, as a game where players would be free to choose who they play with — including not playing with anyone else — without negative consequences, which seems to indicate that the single player label in Steam is both accurate and intentional.

(Or as accurate as it can be for an always online game, anyway.)

If the intent was to focus on multiplayer, on content that requires multiple players, the proper time to announce so would have been over two years ago, during the game's Kickstart. Not now, half a year after launch, when many players have already purchased the game exactly because it allows solo players to do everything in game and prevents other players from ruining each other's game by forcing unwanted PvP.

I totally get that. But why does it say : "Help stop traders from trading there !" When all I can see are NPC's. Every trader will be in Solo because losing your ship is one thing, losing your ship and another 10 mil worth of cargo... So just remove those damn things and make this Witcher 3. It's almost singleplayer anyway...

Yes, please do! I backed the game for the single player offline, after all ;)

(BTW, Witcher 3 is a truly great game, from one of the dev houses I have the most respect for :p )
 
I think your confusion stems from the false premise than an MMO absolutely MUST have PvP interactions.

Ever since the advent of MMO's....I've felt that cooperation among players was far superior to competition among players. Furthermore, as time passed and the MMO evolved...I came to firmly believe that PvP has absolutely no place at all in an MMO. There are two completely different animals side by side and they don't play well together at all. (PvP and PvE, in case you were wondering.) Balancing one means unbalancing the other. Far too many times, my characters have been nerfed because of PvP reasons and my performance in PvE is drastically affected by an activity I don't even engage in. How is this fair or balanced, I ask you? Don't bother answering...it isn't.

Besides, the answer is right under the collective noses of all the people that want more interaction among players.

Find like minded folk, friend/group with them and then play your own private group and blow the smithereens out of each other at will. (But I bet that would get old very fast, as everyone is shooting back and there's no "helpless victim" to gank. Nobody likes being the victim, so why should we solo players be yours, hmm?)

Actually, I think the answer to this problem is to do away with friendly fire and make this game completely PvE. This appears to be what the most vocal folks on these forums actually wants. PvP then becomes player groups fighting other player groups activities. This becomes even more fun as these actions occur in the private areas, attacking those playing in Open. Ultimately, this will be the real PvP...
 
I'm really not sure the insurance system is helpful to encouraging open play... I'm really not sure the insurance system is helpful to encouraging open play...

And I've no idea if a solution exists at all...

Was just interdicted in open on my way to Artyukhin Ring in Autahenetsi to collect a measly few federation bounties (was less than 100k) before having a look for a nice system to bounty hunt in. I wasn't paying attention properly so was entirely my fault I was interdicted and it was a Clipper and an unidentified other ship (I didn't look) so decided to run (you'll never take me alive copper!!!, though your comment at me running did make me chuckle :)), it didn't end well due to mass lock and me not having a jump target set, anyway, enough funds to cover insurance so no issues whatsoever excepting the fact that I now don't have insurance funds, which leaves me in a position that I can either risk it all (seems rather reckless of me) or drop into solo (I'd rather not) to earn funds to cover myself again. I'm happy to play in open, it's half the fun, but it seems a bit odd to be in a position where I don't want to due to impending doom.

Am I being silly or do I have a point? (disclaimer: it's probably only a very very small point lol)
 
And it is multiplayer, I play with my friends most of the time. Just like I did in Freelancer.

It's the misconception that MMO equals thousands of players beating the living muck out of each other that is wrong. It also is not what is advertised.
Oh yeah maybe i jumped to conclusions. Let's analyse the trailers shall we. Wings trailer...PvP all you can see it's about players smacking the hell out of eachother. Ok maybe the launch one is fine, oh noes, it's actually full of PvP isn't it? Oh didn't it actually have a massive war at the end of it with bullets and ships everywhere? Nah im just stupid. Ok last trailer. Capital ships trailer....is there even a doubt that that trailer spells: come we have big ships and pvp? Maybe im just hella stupid sorry for coming in and actually bringing facts i should be just kissing hands left and right
 
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Stating such without proof IS dismissing someones opinion.

Adding onto this post. The Posts being placed here are completely valid and arguable points, just simply counter it and voice your concerns. Don't dismiss someone's post because you simply just disagree, show why its bad and defend your point. Constructive Criticism IS what this whole discussion is about, is it not?
 
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Oh yeah maybe i jumped to conclusions. Let's analyse the trailers shall we. Wings trailer...PvP all you can see it's about players smacking the hell out of eachother. Ok maybe the launch one is fine, oh noes, it's actually full of PvP isn't it? Oh didn't it actually have a massive war at the end of it with bullets and ships everywhere? Nah im just stupid. Ok last trailer. Capital ships trailer....is there even a doubt that that trailer spells: come we have big ships and pvp? Maybe im just hella stupid sorry for coming in and actually bringing facts i should be just kissing hands left and right like everyone :)

Wings trailer - 1 wing, Vs another 1 wing... yup can do that.
Launch one, what PvP? who said they are all player ships? - you've jumped to conclusions.
As for bullets and ships everywhere - go shoot a station, you'll get bullets and ships everywhere as well. Heck you can get that for breach of the no fire zone at some stations.

And yes, there is PvP - but it is not the entire game, only a PART of it.

What facts by the way, I'm yet to see any, just your flawed conclusions.
 
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