Thank you Jockey79!
Okay, so you went to one of the more 'dangerous' and frequently flown into area of the game. Riddled with players that do lots of piracy and frequent PVP.
Please bare in mind that your activities are in-depth and well, I can't really respond well without a really well detailed thing, buuut this looks like its sufficient.
Let me start off by stating that this game's community is by far one of the friendliest and well mannered community I have seen to date. Yeah there are some very loud and vocal, potentially toxic players, but its fairly damn rare.
Griefing, by its definition of just simply attacking players to gain a reaction, harass them, etc. is fairly rare. The game's mechanics simply prevent that from happening frequently. Most Player Groups in the Galactic Summit (While this was unfortunately moderated and not like a podcast) agree, that Griefing is something that if it happens, they're going after those responsible.
Also while we're looking at this instancing stuff. I understand the idea of having a 32 player instance and stations that are enough to sustain that, but from the scale and just sheer size of the game, it seems really silly that there aren't huuuugee stations, players and instances that reflect the size of this game. The small instances don't give the game the value it deserves. I am pretty sure their servers could accommodate players of all sorts.
(We're in the year 3301 yeah? I'd expect stations to hold more than 48(?) ships at a time. Likewise with those tiny stations.)
edit: HOWEVER, Games like World of Tanks, Mech Warrior, the latter HAD MULTIPLAYER "Invasion/Conquest" playmodes that basically made it somewhat like an "MMO".
Honestly man, it really boils down to how the game handles things at this point and why certain development choices were made while others weren't.
Your choice of music is that of your soul, that is something I cannot argue. Music is life.