Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Would you like to rephrase this?

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Thank you for the qualification. Players may make it competitive in Open but it is not an esports game. Again, which (Open) player is currently winning?
1. As long as anyone has half a brain if in danger they can boost away and press J. NPC's can hardly keep up with more than one boost. easy east easy. When i meet an NPC who wants to kill me my pokerface remains the same pokerface as when I fly in SC to a station...it's god damn boring!
2. None cuz nobody plays in Open in CG's and CZ's cuz FD give them no real reason to...
 
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There is no way an NPC can ever kill you. It can maybe more of a challenge, but all you have to do is point your ship away and press J. Magic will happen while the NPC tries to take out your hull, cuz you know, god forbid we eve shoot those thrusters or the powerplant....

Amazing how many of the real men in Open seem to offer running away from NPCs as good gameplay. :D
 
Except, people have been killed by NPCs. I've come close a few times, and in combat zones in wings i've seen wingmen die to NPCs.
I have never ever been killed by one. All my deaths are from me crashing and i have 150 hours in this game. And keep in mid most of my time i spend in RES and CZ's sooooo yeah
 
1. As long as anyone has haklf a brain if in danger they ca boost away and press J. NPC's can hardly keep up with more than one boost. easy east easy. When i meet an NPC who wants to kill me my pokerface remains the same pokerface as when I fly in SC to a station...it's god damn boring!

Ah, my mistake. I thought we were comparing fighting an NPC to fighting a PC rather than comparing fighting a PC to running away from an NPC. So, you are now claiming that it 100% possible to always run away from NPCs in every possible situation and it is never possible to run away from a PC in any possible situation?

2. None cuz nobody plays in Open in CG's and CZ's cuz FD give them no real reason to...

Nobody plays in Open? Well we might as well just remove the option and close this down. Seems we're all wasting our time.
 
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Ah, my mistake. I thought we were comparing fighting an NPC to fighting a PC rather than comparing fighting a PC to running away from an NPC. So, you are now claiming that it 100% possible to always run away from NPCs in every possible situation and it is never possible to run away from a PC in any possible situation?



Nobody plays in Open? Well we might as well just remove the option and close this down. Seems we're all wasting our time.
1. Yeah PC's can target Thrusters. See how you escape without those. NPC's never to this.
2. well as yo Solo guys say: I payed for my multiplayer experience and i have none of it :D
 
1. Yeah PC's can target Thrusters. See how you escape without those. NPC's never to this.

"Can" isn't "always". Is a PC in a Hauler more dangerous than an NPC Vulture?

2. well as yo Solo guys say: I payed for my multiplayer experience and i have none of it :D

No, we don't. But I think we can speak for our own position, why don't you cover your side of the debate. If this is competitive game please tell us who is winning. What position are you? It should be easy if there's no-one else is playing Open.
 
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Robert Maynard

Volunteer Moderator
1. Yeah PC's can target Thrusters. See how you escape without those. NPC's never to this.
2. well as yo Solo guys say: I payed for my multiplayer experience and i have none of it :D

I'm pretty sure that SJA could ensure that NPCs target only thrusters - however that would probably make NPC difficulty too much for most players.

Open will be filled with as many players as want to play in it at any given time. It's also huge - on my rares run, it's extremely rare (pun totally intended! ;)) to see a player after the second jump out from the Lave cluster of rares producing systems. As well as that, terrestrial geography (timezone, ping-times to other players) may stop players encountering other players. Playing last night (c.19:00 > 22:00), I saw quite a few players in Open, for example.
 

Robert Maynard

Volunteer Moderator
They are! They equally contribute to ED's bottom line. And we need ED to keep developing the game.

However, open suffers when lots of players trade (or whatever) in solo to avoid the risks in open. So some incentive should be made. Not necessarily a penalty for the other modes.

One possible way to encourage players who trade into open would be to allow cargo insurance to be bought by traders - the feature is obviously implemented and just waiting to be available to players. The ability to buy insurance, thus mitigating loss, might encourage some traders to play more in open (if they don't already)....
 
One possible way to encourage players who trade into open would be to allow cargo insurance to be bought by traders - the feature is obviously implemented and just waiting to be available to players. The ability to buy insurance, thus mitigating loss, might encourage some traders to play more in open (if they don't already)....

As someone who flies a lot in Open in my Cobra and Anaconda, but who goes to Solo with my Type 9, I have to say this won't bring me to trade in Open. My Lakon costs between 4-5 mil Cr to replace after it is destroyed. That's actually Ok, a few trading trips replaces that, I don't mind. Cargo can of course cost several more million and that adds to it as you say. But still, that's not the problem.

The problem is attacks by Vultures, Anacondas, FDLs, etc, of a random nature intent on simply destroying me to either irritate the person playing (me) or watch pretty explosions is the reason I trade in Solo.

I am not in any way suggesting other players be forced to roleplay in game. If people want to play a space-themed World of Tanks, fair enough. But that does mean you won't see me (and many like me) playing with them in Open as long as we have the option not .
 
There is no way an NPC can ever kill you.

Completely untrue. I can tell you've never been in a RES and accidentally grazed a friendly ship and had at least a dozen system patrol ships open fire on you all at once. Yes, NPC's can kill players, if the circumstances are right.



One possible way to encourage players who trade into open would be to allow cargo insurance to be bought by traders - the feature is obviously implemented and just waiting to be available to players. The ability to buy insurance, thus mitigating loss, might encourage some traders to play more in open (if they don't already)....

Well, Mr. Maynard....that might work for some. I'd wager it won't work for very many, though. Mainly because the solo players are in solo because we're not anyone's content. Nobody likes being the victim over and over and over and over and over again. Eventually, people will get tired of being interdicted and either switch to solo, go to Mobius or ragequit and uninstall. A select few might even grab a combat oriented ship and fight back....except there have been posters here that say pirates cannot be caught unless they want to be or are inept. FuzzySpider also has the truth of the matter in the post immediately following yours, so I included it in my reply.

As someone who flies a lot in Open in my Cobra and Anaconda, but who goes to Solo with my Type 9, I have to say this won't bring me to trade in Open. My Lakon costs between 4-5 mil Cr to replace after it is destroyed. That's actually Ok, a few trading trips replaces that, I don't mind. Cargo can of course cost several more million and that adds to it as you say. But still, that's not the problem.

The problem is attacks by Vultures, Anacondas, FDLs, etc, of a random nature intent on simply destroying me to either irritate the person playing (me) or watch pretty explosions is the reason I trade in Solo.

I am not in any way suggesting other players be forced to roleplay in game. If people want to play a space-themed World of Tanks, fair enough. But that does mean you won't see me (and many like me) playing with them in Open as long as we have the option not to.
 

Robert Maynard

Volunteer Moderator
The problem is attacks by Vultures, Anacondas, FDLs, etc, of a random nature intent on simply destroying me to either irritate the person playing (me) or watch pretty explosions is the reason I trade in Solo.

Well, Mr. Maynard....that might work for some. I'd wager it won't work for very many, though. Mainly because the solo players are in solo because we're not anyone's content. Nobody likes being the victim over and over and over and over and over again. Eventually, people will get tired of being interdicted and either switch to solo, go to Mobius or ragequit and uninstall. A select few might even grab a combat oriented ship and fight back....except there have been posters here that say pirates cannot be caught unless they want to be or are inept. FuzzySpider also has the truth of the matter in the post immediately following yours, so I included it in my reply.

From these it would seem that unless PKing for the sake of it is in some way disincentivised then it may be that Open remains relatively player-trader free.... Hopefully the changes to the bounty system in 1.3 will introduce more meaningful consequences that may go some way to reducing this behaviour.
 
As someone who flies a lot in Open in my Cobra and Anaconda, but who goes to Solo with my Type 9, I have to say this won't bring me to trade in Open. My Lakon costs between 4-5 mil Cr to replace after it is destroyed. That's actually Ok, a few trading trips replaces that, I don't mind. Cargo can of course cost several more million and that adds to it as you say. But still, that's not the problem.

The problem is attacks by Vultures, Anacondas, FDLs, etc, of a random nature intent on simply destroying me to either irritate the person playing (me) or watch pretty explosions is the reason I trade in Solo.

I am not in any way suggesting other players be forced to roleplay in game. If people want to play a space-themed World of Tanks, fair enough. But that does mean you won't see me (and many like me) playing with them in Open as long as we have the option not .
I think you hit the nail on the head with trading. As a trader, your job is make money and reduce risk. Just like any kind of virtual or real buisness. Make profit, do it quickly and be safe. How can you beat just playing in SOLO as a way to reduce risk and make money? It's just common sense and is an obvious path of least resistance.

Ofcouse this leaves NPC traders for pirates. Weak cargo and predicatable reactions. No a very fun way to be a pirate. I always imagined a galaxy where as a trader you have picked up an opportunity for a giant score. You have to get x cargo from system A to B under a certain time. The big payoff is a huge jump in profit. Normally 1000 credits per ton will be 5000 per ton if you can get it there on time. The catch, the only way to make the scheduled time is getting through anarchy systems with players that have similar missions to intercept. Now the catch is these types on scenarios can only happen in OPEN. Traders need to all have the same level of RISK to evaluate and pirates all have to have the same chance to intercept a trader.

So we have some exciting player interaction. Traders get the incentive for huge payouts, balanced by risky route. Pirates get the chance for huge scores that they can sell (that needs to be adjusted up too).

Psycos just killing players? Well pirates are going to loose big profit, so they better take out the player killers too.

The thing about OPEN is that it allows for some exciting things to happen. Gamers are always wanting better and more advanced AI in games. Something that duplicates a human. Well we have that in the form of hollow ship markers. What better AI than a human brain controlling it? I guess the problem there is those ships are not playing as ships in the Elite universe, but as human gamers who don't really care about the fantastic world they are immersed in.

Personally I switch back and forth all the time. Like I said, it's about risk management. I prefer the excitement of OPEN, but the safety of SOLO with no reduced consequence is easy to take advantage of. At the end of the day, the modes are NOT equal risk.
 
As far as I can see the only viable solution for pirates not having enough targets in Open is to make more and better NPC piracy targets. This benefits pirates of all modes.
 
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One possible way to encourage players who trade into open would be to allow cargo insurance to be bought by traders - the feature is obviously implemented and just waiting to be available to players. The ability to buy insurance, thus mitigating loss, might encourage some traders to play more in open (if they don't already)....
Cargo insurance, imo is a very tough thing to implement. It has to walk a fine line between still giving traders a reason to potentially cooperate with pirates, and not being useless to them.
As far as I can see the only viable solution for pirates not having enough targets in Open is to make more and better NPC piracy targets. This benefits pirates of all modes.
I don't agree with you that it's the only viable solution, but it's definitely a needed one.

If I see an npc type 7 and a cmdr cobra, I should not instinctively go after the player, because he's worth more. So It will also have the added benefit of taking the heat off of traders in open play, as well as buffing pirates.
 
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I don't agree with you that it's the only viable solution, but it's definitely a needed one.

Any solution that relies on players choosing to become pirate victims won't work and any solution that forces players to play in Open isn't fair and goes against the core design of the game. They both also ignore Solo pirates.
 
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