(this is a competitive esports game)
In what possible way is Elite: Dangerous a competitive esports game? Who's currently winning?
(this is a competitive esports game)
Is there no competition in the fight for Powers. Is there no competition in CZ between players? (or it should be if anyone was actually playing Open)...??In what possible way is Elite: Dangerous a competitive esports game? Who's currently winning?
There is no way an NPC can ever kill you.
(or it should be if anyone was actually playing Open)
1. As long as anyone has half a brain if in danger they can boost away and press J. NPC's can hardly keep up with more than one boost. easy east easy. When i meet an NPC who wants to kill me my pokerface remains the same pokerface as when I fly in SC to a station...it's god damn boring!Would you like to rephrase this?
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Thank you for the qualification. Players may make it competitive in Open but it is not an esports game. Again, which (Open) player is currently winning?
There is no way an NPC can ever kill you. It can maybe more of a challenge, but all you have to do is point your ship away and press J. Magic will happen while the NPC tries to take out your hull, cuz you know, god forbid we eve shoot those thrusters or the powerplant....
There is no way an NPC can ever kill you.
I have never ever been killed by one. All my deaths are from me crashing and i have 150 hours in this game. And keep in mid most of my time i spend in RES and CZ's sooooo yeahExcept, people have been killed by NPCs. I've come close a few times, and in combat zones in wings i've seen wingmen die to NPCs.
1. As long as anyone has haklf a brain if in danger they ca boost away and press J. NPC's can hardly keep up with more than one boost. easy east easy. When i meet an NPC who wants to kill me my pokerface remains the same pokerface as when I fly in SC to a station...it's god damn boring!
2. None cuz nobody plays in Open in CG's and CZ's cuz FD give them no real reason to...
1. Yeah PC's can target Thrusters. See how you escape without those. NPC's never to this.Ah, my mistake. I thought we were comparing fighting an NPC to fighting a PC rather than comparing fighting a PC to running away from an NPC. So, you are now claiming that it 100% possible to always run away from NPCs in every possible situation and it is never possible to run away from a PC in any possible situation?
Nobody plays in Open? Well we might as well just remove the option and close this down. Seems we're all wasting our time.
1. Yeah PC's can target Thrusters. See how you escape without those. NPC's never to this.
2. well as yo Solo guys say: I payed for my multiplayer experience and i have none of it![]()
1. Yeah PC's can target Thrusters. See how you escape without those. NPC's never to this.
2. well as yo Solo guys say: I payed for my multiplayer experience and i have none of it![]()
1. Yeah PC's can target Thrusters. See how you escape without those. NPC's never to this.
2. well as yo Solo guys say: I payed for my multiplayer experience and i have none of it![]()
They are! They equally contribute to ED's bottom line. And we need ED to keep developing the game.
However, open suffers when lots of players trade (or whatever) in solo to avoid the risks in open. So some incentive should be made. Not necessarily a penalty for the other modes.
One possible way to encourage players who trade into open would be to allow cargo insurance to be bought by traders - the feature is obviously implemented and just waiting to be available to players. The ability to buy insurance, thus mitigating loss, might encourage some traders to play more in open (if they don't already)....
There is no way an NPC can ever kill you.
One possible way to encourage players who trade into open would be to allow cargo insurance to be bought by traders - the feature is obviously implemented and just waiting to be available to players. The ability to buy insurance, thus mitigating loss, might encourage some traders to play more in open (if they don't already)....
As someone who flies a lot in Open in my Cobra and Anaconda, but who goes to Solo with my Type 9, I have to say this won't bring me to trade in Open. My Lakon costs between 4-5 mil Cr to replace after it is destroyed. That's actually Ok, a few trading trips replaces that, I don't mind. Cargo can of course cost several more million and that adds to it as you say. But still, that's not the problem.
The problem is attacks by Vultures, Anacondas, FDLs, etc, of a random nature intent on simply destroying me to either irritate the person playing (me) or watch pretty explosions is the reason I trade in Solo.
I am not in any way suggesting other players be forced to roleplay in game. If people want to play a space-themed World of Tanks, fair enough. But that does mean you won't see me (and many like me) playing with them in Open as long as we have the option not to.
The problem is attacks by Vultures, Anacondas, FDLs, etc, of a random nature intent on simply destroying me to either irritate the person playing (me) or watch pretty explosions is the reason I trade in Solo.
Well, Mr. Maynard....that might work for some. I'd wager it won't work for very many, though. Mainly because the solo players are in solo because we're not anyone's content. Nobody likes being the victim over and over and over and over and over again. Eventually, people will get tired of being interdicted and either switch to solo, go to Mobius or ragequit and uninstall. A select few might even grab a combat oriented ship and fight back....except there have been posters here that say pirates cannot be caught unless they want to be or are inept. FuzzySpider also has the truth of the matter in the post immediately following yours, so I included it in my reply.
I think you hit the nail on the head with trading. As a trader, your job is make money and reduce risk. Just like any kind of virtual or real buisness. Make profit, do it quickly and be safe. How can you beat just playing in SOLO as a way to reduce risk and make money? It's just common sense and is an obvious path of least resistance.As someone who flies a lot in Open in my Cobra and Anaconda, but who goes to Solo with my Type 9, I have to say this won't bring me to trade in Open. My Lakon costs between 4-5 mil Cr to replace after it is destroyed. That's actually Ok, a few trading trips replaces that, I don't mind. Cargo can of course cost several more million and that adds to it as you say. But still, that's not the problem.
The problem is attacks by Vultures, Anacondas, FDLs, etc, of a random nature intent on simply destroying me to either irritate the person playing (me) or watch pretty explosions is the reason I trade in Solo.
I am not in any way suggesting other players be forced to roleplay in game. If people want to play a space-themed World of Tanks, fair enough. But that does mean you won't see me (and many like me) playing with them in Open as long as we have the option not .
Cargo insurance, imo is a very tough thing to implement. It has to walk a fine line between still giving traders a reason to potentially cooperate with pirates, and not being useless to them.One possible way to encourage players who trade into open would be to allow cargo insurance to be bought by traders - the feature is obviously implemented and just waiting to be available to players. The ability to buy insurance, thus mitigating loss, might encourage some traders to play more in open (if they don't already)....
I don't agree with you that it's the only viable solution, but it's definitely a needed one.As far as I can see the only viable solution for pirates not having enough targets in Open is to make more and better NPC piracy targets. This benefits pirates of all modes.
I don't agree with you that it's the only viable solution, but it's definitely a needed one.