Bounty hunting is silly, it needs to change

Finally! I've been saying this since I started the game. Bounty hunting needs the emphasis put back into hunting. Those who enjoy the farming of RES, just go to a combat zone. Endless war makes sense there, soldiers willingly put themselves in that situation. Pirates don't, they run away and live to pirate another day.

The problem is, PVE BH is going to be difficult to implement realistically until persistent NPCs are implemented. You cant chase a bounty if they despawn the second they hit SC. For the time being the best we can hope is that the updated missions in PP contain some new, more realistic bounty based missions. I'm hoopeful, given that they said you would now find mission targets in SC, not USS (or at least as well as USS, not sure on that one). Either way, it's building on the existing framework and is hopefully leading down the path to persistance.

As for PVP bounty hunting, the main things that need changing are the bounty board, so finding a target is possible, and the submit to interdiction exploit, so pirates cant simply immediately escape justice. And before people say, yes is is an exploit, FD have said as much and are looking for ways to fix it.

As for the bounty boards, if FD simply increased bounty hunter's ability to see not only who has a bounty in the local area by showing a list of ALL bounties with a last sighting in said area (15ly?), where they were last sighted and when (only updated when their ship is scanned by authorities or a player with 'report crimes ticked', as this would allow hunters to keep their prey's location a secret from other hunters if they so desired...), and a tag to show if they are currently online and in open play. Top 5 bounties could be simply the top 5 in the whole fed/emp/alliance. This would allow player bounty hunters to FIND their targets.


But I've been pressing the bounty board issue for months on end to no avail. I'm hoping for a surprise change in PP, but I'm not holding my breath.
 
I enjoy hunting @ RES, it's fun, the credits are good, sure I can still make more trading, but it's a great way to spend an hour or two.
Honestly, instead of calling on FD to undo something that will affect everyone, go do something else.
No one's forcing you to sit @ a RES.
If you want to bounty hunt, go hunt the hundreds of pirates/privateers around Leesti, etc., A.K.A. "crazytown".
 
Last edited:
I think as a first step it would help if NPC pirates would always come in large wings, at least 4. This could bring some more trouble to BH in RESs and should be easy to implement.
 
Last edited:
The other side to this is that there's no skill in trading, either - especially in solo. In my clipper it's 450K-500K every ten minutes, no matter what. I only flip to the game screen and away from forums for the moment after I enter a system and for a minute until the docking computer kicks in.
 
I saw a T9 last night in a RES mining silver. A T9 with a cargo hold filled with silver is a darn good reason for a pirate to be there.

I do agree with the main point of your post in that RES's feel a bit... contrived.

It would help if the pirates were actually capable of taking down these miners. However, those big ships are often combat ranked dangerous or deadly, while pirates can only spawn as Harmless to Master. I've seen these Deadly Type-9s fight off Pythons and Anacondas already. It is a joke right now, pirate ships almost always die before pirating anything, even if you're just sitting there completely idle.

As for the upcoming update, it would help if FD acknowledged that bounty hunting currently doesn't exist and we're just bounty farming. From what they told us about 1.3 so far, it seems like the bounty farming thing will be reinforced through gamistic mechanics while bounty hunting will not be part of 1.3
 
Last edited:
Just wanted to agree with comments here calling for the bounty hunting mechanics to be developed. RES zones don't really make any sense the way they work at the moment.
 
Last edited:

Snakebite

Banned
Bounty hunting in this game makes little sense. As a bounty hunter there is little challenge and lots of profit. All I ever have to do is camp at a Resource extraction site and collect profits. Why do pirates constantly attack RES's anyway, I've never seen on win a battle, they have no reason to be there. In my opinion bounty hunting should be completely different. There should be an aspect of hunting to it. I feel like bounties should be given out like in missions for a specific criminal only. It is possible to do this, missions like this do exist, but they're completely not worth my time when hunting a single target worth 100,000 through a mission might take 30-40 minutes, whereas in that time I can just go to an RES and make 500,000 collecting random bounties. I guess what I'm saying is they should simply remove pirates constantly spawning at RES's, and make bounty hunting more about tracking down a single target and killing them. Maybe pirates can still spawn at RES's too, but it should be more infrequent and much tougher, they should arrive in numbers at least able to deal with the system security force, otherwise what are they even doing there. There is no logical reason for a single novice sidewinder pirate to attack an RES, it's silly.

This is exactly what so many of us have been saying from the beginning.

The current bounty hunting method feels like an arcade game...

Bounty Hunting should be more about picking a target and then hunting him accross the Galaxy, following clues, picking up the trail and following your prey, choose a good spot to ambush him and then sneek up in silent running for the kill.
 
and you are really expecting some major changes to how bounty hunting works?
Certainly some changes. There has been mention of having different types of RES sites, of kill-mission targets being findable in supercruise rather than just in signal sources, of improvements to NPC AI that may make them more challenging opponents, and then of course there's the complete reworking of the bounty system which, if it applies to NPCs as well, will greatly affect where bounties can be handed in.

That's just the stuff we know about. There's probably more that hasn't been discussed yet.
 
Bounty hunting in this game makes little sense. As a bounty hunter there is little challenge and lots of profit. All I ever have to do is camp at a Resource extraction site and collect profits. Why do pirates constantly attack RES's anyway, I've never seen on win a battle, they have no reason to be there. In my opinion bounty hunting should be completely different. There should be an aspect of hunting to it. I feel like bounties should be given out like in missions for a specific criminal only. It is possible to do this, missions like this do exist, but they're completely not worth my time when hunting a single target worth 100,000 through a mission might take 30-40 minutes, whereas in that time I can just go to an RES and make 500,000 collecting random bounties. I guess what I'm saying is they should simply remove pirates constantly spawning at RES's, and make bounty hunting more about tracking down a single target and killing them. Maybe pirates can still spawn at RES's too, but it should be more infrequent and much tougher, they should arrive in numbers at least able to deal with the system security force, otherwise what are they even doing there. There is no logical reason for a single novice sidewinder pirate to attack an RES, it's silly.

It's done for gameplay purposes. I mean chasing a load of pirates in between asteroids is more exciting than in deep empty space!
 
Last edited:
This is exactly what so many of us have been saying from the beginning.

The current bounty hunting method feels like an arcade game...

Bounty Hunting should be more about picking a target and then hunting him accross the Galaxy, following clues, picking up the trail and following your prey, choose a good spot to ambush him and then sneek up in silent running for the kill.

This. Since playing the witcher 3, where you follow clues, and act as much as a detective as an animal exterminator, coming back to 'bounty hunting' in Elite feels like a placeholder. It isn't worthy of a modern game, and the only reason they've gotten away with it for so long is quite a few vocal Elite players are people who played the old games, and haven't played anything since. Which goes a long way to explaining why some of them seem to think 80's arcade mechanics are suitable for a high priced, quality game in 2015...
 
Bounty hunting could really use a 1-4 million credit hunt for target(s) X, Y & Z from the bulletin boards. Wing hunting. The 195k targets aren't as valuable as the RES is currently, as each bounty mission can take upwards of about 45 minutes, and may yield about 450k, by which time the RES will do about 1 mil. The structure is the same as currently, scan, search around, maybe get diverted away, but it needs to be able to scale up from just the one sitting duck Anaconda, to a wing of 3, 5, 10 etc.. (as a mix of ships, an Anaconda with a wing of 5 sidey escorts for example).

Plus the missions need to appear relatively frequently. I don't care how many times the bulletin board shows me a "fetch the cargo" quest, I'm never, ever doing them, but it seems that is what gets generated mostly.

Keep the RES for the beginners, as these scale Ok up to a Vulture, and open up the big missions for the more practiced/insane.
 
Last edited:
Can we just leave RES as they are?
I enjoy this mechanic of game-play.

Start the launcher, load the game. Start Game.
Take off from station, go in super cruise, jump to RES or Nav Beacon.
Just waiting for Wanted persons.
This is a Searching - Waiting step also.

NOT CHASE HIM.
I will chase him when i see him in RES, NAV Beacon or USS.


I just want to stay this mechanic. Sure spawning chance of wanted person on mentioned location, sites.
Or we can ask for improved bounty reward by single target.
Example: 10 - 50 milion credit per one ship.

Okay, i will chase him across the galaxy.
This is paradox: I want something worth of wasting of my time :D
 
Last edited:
Can we just leave RES as they are?
I enjoy this mechanic of game-play.

Start the launcher, load the game. Start Game.
Take off from station, go in super cruise, jump to RES or Nav Beacon.
Just waiting for Wanted persons.
This is a Searching - Waiting step also.

NOT CHASE HIM.
I will chase him when i see him in RES, NAV Beacon or USS.

I don't think anyone is suggesting get rid of the RES and Nav beacons, just make a more involved bounty hunting mechanic for those who want to do more than just kill endlessly spawning pirates.
 
As some has said, bounty hunting needs emphasis on the HUNT. Bounties should be separate from other missions on the station menus. You should be able to choose among different missions to hunt pirates, each one clearly differentiated by rank and ship, with some information about their whereabouts, crimes commited... And of course prosecuted bounties need to be upped by a considerable margin, they're not casual robbers with small bounties, they're assassins, murderers...

RES farming sould also be rethought. It's clearly a placeholder for something better. I would think some RES may have some pirates around chasing miners, but a constant stream of pirates that only jump into the RES once you kill the previous one... that is nonsense. Make it totally random. The number of ships spawned, the quality... why not spawn 3 wings of pythons? That would bring some challenge to the table. Once you have a decent ship, it's almost impossible to die in a RES unless you hit a rock. It's way harder to farm combat bonds in a CZ, where you get way less payment in return. And definetly ditch respawning indefinetly. Maybe a random number of waves in each RES, but not indefinetly.

I'm sure FD can come up with pirate bases on the rings of some planets, where a lot of pirates roam, maybe forcing workers to mine their rings while they act as escorts. That would be plausible for a constant stream of pirates.
 
Back
Top Bottom