Black Space, Shiny Metal

Again with the realism. For one, lots of things about Elite are not realistic or stylized in some way. For another, the kind of problems I have with its graphics are not realistic. I already provided reference photos of the kind of ambient lighting you might find in space.

My concern is about aesthetic and gameplay first and foremost. I am tired of not being able to see clearly in space games because of "realism" which isn't realistic at all to begin with.

If you want realism you would not even be able to see the stars, nebulae, or anything at all for that matter. It would be 90% pure blackness against the brightness of the sun.
 
Again with the realism. For one, lots of things about Elite are not realistic or stylized in some way. For another, the kind of problems I have with its graphics are not realistic. I already provided reference photos of the kind of ambient lighting you might find in space.

My concern is about aesthetic and gameplay first and foremost. I am tired of not being able to see clearly in space games because of "realism" which isn't realistic at all to begin with.

If you want realism you would not even be able to see the stars, nebulae, or anything at all for that matter. It would be 90% pure blackness against the brightness of the sun.


Lol, you're the one who keeps coming up with weird ideas and doesn't like it when people disagree with you, here is some video from the ISS that is back lit by the sun and you can see the stars.

Please try not to argue with this NASA video, it wont care you are wrong.

http://www.youtube.com/watch?v=wWBnF4MuhIM
 
You know that video is taken at night right? If you used that kind of exposure in daylight it would just be pure white.
 
If you want realism you would not even be able to see the stars, nebulae, or anything at all for that matter. It would be 90% pure blackness against the brightness of the sun.
But you aren't always going to be looking at the systems Sun. With it behind you, you would be able to see the stars just fine. right?
 
Unless anything at all that is illuminated by the sun is in view, such as parts of your ship, the cockpit, another ship, a planet etc. Even so it'd take time to adjust your eyes.
 
Actually the pics of the nebulas you see are in infrared. You won't really see them in space.

Interesting read below which states that it is due to the low amount of light cast by these phenomena rather than the fact they are being using infrared.

http://www.farnham-as.co.uk/2009/12/why-cant-i-see-fabulous-coloured-nebulae-with-my-telescope/

It seems the Nebula visualised in films etc are not how they would look unless they were long exposures as there is generally not enough light cast by them to be seen in that way.
 
Yes, space is a dark place with high contrast. And in the game want to see a realistic picture, not the frame of the cartoon.

Or- make two modes (like FFE): if you like blue-light space, or realistic dark with high contrast.

it would be cool!
 
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better to have the deep dark shadows than fake lit up ones, a ship locked down into stealth mode can hide in the shadows even from someone who is quite close and would make for far more interesting game play.


You may even be able to hide in a large ships shadow so that even it's pilot does not know you are there, when EVA becomes part of the game imagine the potential of that......
 
What I mean.
Once we were working on FFE D3D and we achieved a realistic picture lighting in space and realistic stars:

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better to have the deep dark shadows than fake lit up ones, a ship locked down into stealth mode can hide in the shadows even from someone who is quite close and would make for far more interesting game play.


You may even be able to hide in a large ships shadow so that even it's pilot does not know you are there, when EVA becomes part of the game imagine the potential of that......

I like the sound of that. I wouldn't like a game dumbed down so much that you couldn't take advantage of stealth mode and hide in shadows behind asteroids...it would feel so good to watch the ship go by and the pilot cannot detect you...then you either escape to safety or attack him :)
 
There is nothing realistic about those images.

Not a single pixel is close to reality. Don't delude yourself.

Black crushing is not depth.

Elite Dangerous as it is is nowhere near realism either.

I'm sick of not being able to see in space games because of "realism" that isn't realistic at all.
 
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I don't like what I've seen so far in Alpha videos, as there to me is far too much ambient lighting going on from sources I'm not able to explain. For ships with many angles that can bounce light around, or secondary light from near orbital bodies, or even direct light from other spaceships and stations - sure, up the ambient lighting. But for the rest? No thanks, I prefer reality. Most space "sims" looks utterly ridiculous. Even most space movies.

2010 - A Space Odyssey (The Year We Make Contact) is probably the best example of how real I want things to look (also Europa Report is noteworthy). If anything, I'd rather have the ability to set the shade of the background blackness to contrast off object blacks, although not as ridiculously blue as FE2. Preferably to a players own desire to tweak to match his display gamma and preference.

I'm sorry, but the images shown by OP are ludicrous "examples of realism" :) I don't mind certain interesting areas within the milky way of course, but in general it should be as boring as the real thing. For me it's the gameplay that makes or breaks a game, not the amount of "beautiful" yet unrealistic visuals.
 
Actually the pics of the nebulas you see are in infrared. You won't really see them in space.

They look a faint black and white with the naked eye, like a cloud of dust basically (my experience looking at them through a reflector telescope) :)

To get the colours from visible light you need to take an image with a very long exposure time, hours or even days worth.
 
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