Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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To put it another way, do you expect all players to become equally skilled over time?

Some players are good, some aren't. You don't get worse at the game, you just get a little bit better. They only Plateau if they don't play with other ships and different styles. Which is the fault of the how the game gives you credits.

Edit: I can literally point to any game for this. Regardless of how much time they play.
 
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Aside from the fact that we have absolutely no idea if they're contributing to any of their causes?

How do you know what Open players are doing? During Operation Blossom we were building up the Fed faction against the EIC building up the Imp faction. At one point we had a couple of players who had actually become friendly with the EIC blockaders. The EIC believed the players to be working for the Imp faction as they came and went from the Imp station. In fact they were running missions for the Feds. Just because you can see someone doesn't mean they are doing what you think.
 

Robert Maynard

Volunteer Moderator
Some players are good, some aren't. You don't get worse at the game, you just get a little bit better.

Edit: I can literally point to any game for this. Regardless of how much time they play.

That is my point about plateau skill - even after time, not all players will achieve the same level of skill.
 
How do you know what Open players are doing? During Operation Blossom we were building up the Fed faction against the EIC building up the Imp faction. At one point we had a couple of players who had actually become friendly with the EIC blockaders. The EIC believed the players to be working for the Imp faction as they came and went from the Imp station. In fact they were running missions for the Feds. Just because you can see someone doesn't mean they are doing what you think.

That is the fault that we have no way to tell who is on who side. Yet. Power Play addresses this problem with Powers, but not so much with Factions. Which it should, if you're trying to obviously influence the system. But with the new Power Play Tag, it'll give you a good 'indicator' (if you see them at least) as to who is trying to potentially sway the system one way.

Rising Minor Factions are at a huge disadvantage and huge advantage because of this. Which I can't address because it'll be off topic.
 
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That is the fault that we have no way to tell who is on who side. Yet. Power Play addresses this problem with Powers, but not so much with Factions. Which it should, if you're trying to obviously influence the system.

powerplay doesnt adress anything but already have raised another problem...and that is more important than open vs solo ;p
 

Robert Maynard

Volunteer Moderator
But they still get better. They don't magically plateau unless they either stop playing or keep using their ship and don't experiment their unique gameplay styles.

I suppose - but the player-base is not a constant entity - old players leave and new players join - the game still needs to cater to all skill levels.
 
I suppose - but the player-base is not a constant entity - old players leave and new players join - the game still needs to cater to all skill levels.

Players are entirely unpredictable as to what they do. Which is why a general standard is usually in place, but again certain game mechanics break that standard and either makes it too easy or too hard. It's an everlasting problem of change. Shield cells and boosters, are one of the many that I mentioned. The same can be said of Wings, or things like that of the nature that the player is able to use or interact with. They can do damage control, but it isn't always reliable as to how the community will view it and use it.

Players are sometimes predictable and are often unpredictable. DEPENDING on the game mechanisms. The Plateau of Players' skill will almost always fluctuate depending on the new imposed game mechanisms.
 
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Which means, again, that it's not a problem with the modes specifically.

For now, it is for Open Play. They can't tell who is helping them because they didn't have a tag there. It's kinda why people wanted groups to also give some sort of tag to indicate they're a member.

Edit: You can control what you do in Solo. You can get a generally control roughly what your groups will do in Private Groups. But it isn't the same for Players in Open Play and it goes back to that fact that we don't have tags to distinguish ourselves.
 
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Robert Maynard

Volunteer Moderator
The Plateau of Players' skill will almost always fluctuate depending on the new imposed game mechanisms.

It would seem that we are talking at crossed purposes - I was referring to the plateau that each player reaches, not a global average plateau over all players.

.... or possibly not, not too sure.
 
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It would seem that we are talking at crossed purposes - I was referring to the plateau that each player reaches, not a global average plateau over all players.

They're both equally relevant. It is important to know how the bottom of the barrel is doing and how those are doing at the top. You can then look at how each individual player is then doing and why they're not growing as well as another experienced player.
 
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For now, it is for Open Play. They can't tell who is helping them because they didn't have a tag there. It's kinda why people wanted groups to also give some sort of tag to indicate they're a member.

Edit: You can control what you do in Solo. You can get a generally control roughly what your groups will do in Private Groups. But it isn't the same for Players in Open Play and it goes back to that fact that we don't have tags to distinguish ourselves.

Now we've slipped into the Guild thread. :)
 
For now, it is for Open Play. They can't tell who is helping them because they didn't have a tag there. It's kinda why people wanted groups to also give some sort of tag to indicate they're a member.

Edit: You can control what you do in Solo. You can get a generally control roughly what your groups will do in Private Groups. But it isn't the same for Players in Open Play and it goes back to that fact that we don't have tags to distinguish ourselves.

how can someone do that when he dont how many r against him? ...lol
 
There's a thread for that topic too - best stick to one topic per thread.... ;)

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I answered why the system works in Private and solo and not in Open. That's all I'm saying on the matter THAT was relevant. Anything that doesn't recognize the three modes at this point is irrelevant.

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how can someone do that when he dont how many r against him? ...lol

This is literally why we want everyone to see that data. It provides an equal playing field and you know who is working against you. You also know if there's a bug or not and don't waste the time of the Bug team.
 
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This is literally why we want everyone to see that data. It provides an equal playing field and you know who is working against you. You also know if there's a bug or not and don't waste the time of the Bug team.

u said that solo can have more control....and now going to other issues jumping around ;)
 
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