for people that re-outfit ships -- if 10% penalty for compoent sale is implemented, which profession are you going to stick with?

I have bought a T6 for local (less than 20 light-years distance) trading. I have also consolidated all my ships down to a backup save ship, and Gladys the Cobra. All parked at an allied port. And, that port is not too far from the edge of inhabited space, so I can go back to exploring easily.

I'm not going to the core, or distant arms of the galaxy, so the Cobra works out fine. If I can get extra fuel tanks, it's even better. No Anaconda required.

I enjoy being small-time.
 
Type-9 for trading
clipper for fighting
i will try the diamondback and couriers out.

I came back to empire space in preparation for 1.3. I dislike the Federal government and will fight to ring them down. I will support all independent governments in fed space.
 
I only have a python for trading. But, am going to get a vulture for warrant work. It is a mute point for me. Once I outfit a ship, it's done.
 
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One profession per ship

I´ll stick to one profession per ship.

Clipper for combat and bulletin. I used to switch between fighter and trader ... this is over because the 7B shields on the Clipper cost 17mcr.

I sold my 30mcr Asp today and so could afford a brand new T9 for trading (@78 Ursae Majoris with 15% off shields :D)

The T9 will bring in money for a new Asp or whatever new Explorer. I tend to wait for the exploration overhaul, but atm FDevs seem to have other, strange ideas about turning ED into a free-to-play-style game. But that´s another story.

Type-9 for trading
clipper for fighting
i will try the diamondback and couriers out.

I came back to empire space in preparation for 1.3. I dislike the Federal government and will fight to ring them down. I will support all independent governments in fed space.

Ha! See my sig my friend.
 
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I'm not against it, and it won't change how I play. I'm constantly changing modules for whatever I'm doing. I'll even buy a fuel scoop just for a single long journey and sell it when I arrive. I think the 10% resell cost adds realism and depth to the game, more consideration has to go into each buy, but also I've done the math and where I'm at in the game, 10% won't affect me much, I have more money than I know what to do with right now, so no, it won't change how I play the game much. I do think it will change how starting players play the game however, so I've been considering doing an account reset.

Yeah, I'm all for realism. Glad you agree. Which is why they should also implement storage. 10% without storage is anything but real.
But let's keep that to the other 100 page plus thread.
 
Its one of the best changes as moraly second handed things are evil and should net you a fine.
anyway beyond my insane morals I love it for realism and I own like 8 ships all outfited for different tasks
 
Pretty sure people will do what I've done since the game came out, buy multiple ships. Trade in a conda, explore in an asp, bounty hunt in a vulture and by 1.3 mine in Python (?).

I'm doing a similar route - combat and bounty hunt in a Vulture and trade in a Python. If I ever earn enough, I'll configure an Anaconda for multirole yet keep the Vulture to add variety. So, the 10% penalty might affect me a little as a reconfigure the Anaconda for a CG but I expect that won't amount to much penalty.
 
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Not going to stick with any, I'll just have to work to buy another 2 anacondas and 2 pythons so I can carry on playing a bit of everything several times per session as I do now. Urgh, it's going to be so much work lol :(

No sympathy from me. Imagine how it is like for new players like me who does not have hundreds of millions of credits to spare. I have a mere hundreds of thousands. And now I have to buy and equip multiple ships! Just more reason to not recommend this game to new people.
 
I had an exploration and mining ASP and a Vulture for Combat before.
(Along with some under 500k cr. ships for my skins to wear. :D)
Then i traded all in for an 16% discount Python.
I think i will go an similar way in the future, but also don't mind to 10% when modules don't cost more then 500k credits.
I then would only fly a certain configuration a bit longer to get a positive balance out of my modules.
As long as i don't make a loss but a bit profit it would still be ok for me. I don't go always for the best cr./h route...
 
No sympathy from me. Imagine how it is like for new players like me who does not have hundreds of millions of credits to spare. I have a mere hundreds of thousands. And now I have to buy and equip multiple ships! Just more reason to not recommend this game to new people.

You just have to stick to your decision a bit then. If you go for trading: trade till you get yourself in a T6 and then you can easily afford a decent Eagle for combat beside the T6.
And also the module prices are also lower for beginners ships. It may not make this much of a difference if you pay 10% or one with an Anaconda does.
I might be a equal loss in a scaled way.
 
You just have to stick to your decision a bit then. If you go for trading: trade till you get yourself in a T6 and then you can easily afford a decent Eagle for combat beside the T6.
And also the module prices are also lower for beginners ships. It may not make this much of a difference if you pay 10% or one with an Anaconda does.
I might be a equal loss in a scaled way.

accept you can go by and equip a viper or cobra or t6 without thinking twice someone in the low end of the game (sub 5mil) does not have this luxury, I have about 50mil of clipper and about 10 mil in the bank, I stopped playing about a month or so ago to get a fresh perspective in anticipation of 1.3, not sure I will even start again now.
 
To be honest, it won't change anything about how I play. I never paid close enough attention to the prices to know that we got 100% back upon sale. I just assumed, like any other game I've played--mostly rpgs--that we took a hit when selling.
 
You just have to stick to your decision a bit then. If you go for trading: trade till you get yourself in a T6 and then you can easily afford a decent Eagle for combat beside the T6.
And also the module prices are also lower for beginners ships. It may not make this much of a difference if you pay 10% or one with an Anaconda does.
I might be a equal loss in a scaled way.


True, it is best to stick with trading for a while if you wish to earn credits fast.
 
For me this is non issue, as I already have bought the ships that I need, multiple Pythons, I do need an Asp too for exploring and then I think I'am done, for the close future.
Eventually I will get a 'Conda too , but the benefits right now are not that great.
Ultimate goal is 6 Pythons, 4 vultures , 2 Asps and 2 'Condas and some hundred Sidey's.
:)

Cheers Cmdr's
 
Even though i'm against the change it won't affect me much. I'll use my conda for trading/mining, the python for combat and general mission running, and I'll buy another asp for exploration. People that don't have 700 million though...

I dont have 700 million, and?

I will use my T7 for trading, vulture for combat and asp for exploration.

You really dont need lots of credits to enjoy this game.
 
I'll stick with my current one, a nomad. Although not sure for how long as there was a recent opening for a witcher that sounds way more attractive!
 
I am currently in an Asp, and tweak the load depending on which game style I want, using it as a multi-role. It might be too big for missions in 1.3 as operational costs have gone up. I think the change will encourage me to own more ships, I own one at a time, at the moment, normally a multi-role such as the Asp.

I am not overly obsessed with the next ship or money in the bank, so I suspect I will purchase a Cobra and a Type-6 next and config the Asp for combat (or possibly buy a Dropship). Looking at a multi ship future.

Simon
 
Like I said, looks like I'll be sticking with exploring. I used to like refitting my anaconda for an hour or a few to fight pirates in between exploration trips, but without storage, can't see wasting well over 30 million to switch from explorer to combat and back.
 
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