More content.. Hrm. Werll, I wouldn't mind seeing more scouting/exploration content, in the following ways:
- Long-distance exploration change. Specifically, make detailed scanning more up-close and in-depth.
Keep the current zoom-and-boom thing, but to do a detailed scan, you have to drop into *normal space* within very close proximity to the planet (much more visually interesting!). You have to deploy a scanner module, and *shut down your ship's systems to eliminate ship noise*. Then, direct scanner to the planet. After about 2 seconds of general scanning, points of interest are identified via the holo-interface; you need to focus your scanner on those points to explore the planet fully. Then, when planet is 100% scanned, boot the ship's systems back up, and fly onward. Full process, between 30sec and a minute, visually interesting and requires player activity. Obviously, more financial reward due to more time taken, but would be much more fun, and you'd get a sense of "Oh! I am actually exploring this planet with these clouds, and investigating that coastline and that cloud formation and that ocean, not just pointing at a supercruise icon".
- Short-distance scouting change. Or rather, adding short-distance scouting content.
1) Allow players to *actively* scan for signal sources (signal sources do not automagically pop up, but rather you get potential areas, and need to triangulate the position to find them, by locating a potential signal source area (shows up by itself), and then focusing it by moving laterally along it, to get a fix from 3 different angles.)
2) Please, please, please, introduce discoverable wormholes with unknown endpoints (from tens to thousands of lightyears apart) that we need to fly through / find / map. Then, ability to sell the location and routing data to Galnet. Yes, very much like Star Citizen, but that would make exploration so much more unpredictable and exhilarating. Make these reasonably frequent, but mappable by *small ships*. Not entirely persistent, with a lifespan anywhere between a day and a month. After mapping, useable by trade ships too (allows for impromptu trade routes constantly popping up).
3) Spying / scanning / investigation missions. Require a silent ship with scanning arrays, have it fly up to and "scan" a station, or a convoy (track it across systems?), or capital ship, gather "data" on it, and report back to mission-giver faction. Challenge lying in keeping the ship low-heat, silent and out of detection threshold.
- Exploration dangers.
Have solar winds, stellar radiation, moving asteroid fields, magnetic influence from gas giants, solar flares - all that affect the ship in supercruise, changing the heat levels, speed, module efficiency, in rare cases even hull deterioration. Make the environment risky and varied.