TLDR ED is very simulatory at it's core, and it's fundamental systems still expand to deliver satisfactory gameplay. However, it's not built to be beatable at any costs, and forcing you to play it at any costs will leave you disappointed at best. If you don't find enjoyment in journey ED offers, I am not sure it will ever improve for you. If you however let it flow trough you and don't benchplay ED, it's amazing experience, in my opinion.
SimCity: You get money and tools to build a successful, thriving city. How to get there depends entirely on your creativity.
Sims: You get money and a doll to build a house and life around it. Might be rich and famous or miserable. Where to go and how depends entirely on your creativity.
Roller Coaster Tycoon: You get money and tools to create a successful, thriving theme park. How to get there depends entirely on your creativity.
Microsoft Flight Simulator: based as closely as possible to real world data and airplanes, you are put in a plane to experience flying around the world. Where to go and how depends heavily on studying instruments, fly mechanics, airports, real life data. No money involved since you are not creating or building anything.
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Those are 3 of the best Sandboxes ever created, and the best and most popular Flight Simulator ever created in the industry. Let that sink in for a minute and compare those to ED. What does ED has that make it: a)either a sandbox, or b)a Simulator.?
Most of the players in ED are ages 30 thru 50. I think we all are "old gamers" in a way. Truth is that the youngest generations are all for instant gratification, but that argument is getting old and not so generalized specially in a community whose player base is well into adulthood, and had seen many games before. Not to mention this games community gathers the best nerds out there, from astrophysicist, to mathematicians, to programmers. Few games can proud themselves in bringing so much intelligentsia together. You will have some pew pew here and there, but this community is generally speaking, more versed and more scientific than most. Disregarding their point of view just because "self gratification" might be quick conclusions.
The main problem that I see with ED, is that is not a Sandbox! I can't build anything and currently can't apply my creativity as wildly as I could in a real sandbox. Is not the instant gratification, is that, in reality,
ALL SANDBOXES HAVE A GOAL, EITHER EXPLICIT (THRIVING PARK) OR IMPLICIT (GET A LIFE)!
There is no such thing in ED!!! There is no specialization enough (explorer, miner, pirate, etc. really?? no) Sandboxes limit creativity for the sake of structure. e.g. Once you start a water park, you would have to sell everything and start over as a, say sci fi park. It costs you almost the save! It has to!! Not in ED!!! Professions mean nothing, factions and all that complex system of politics -and I am talking up to 1.2- brings no impact whatsoever in our actions, in prices or anything!! Same goes with trading!!
FD is giving me an already created park, with some rules they came up with, and telling me to run it efficiently without outright telling me how it works. Finding out "how it works" is the supposed game. But I AM NOT CREATING ANYTHING.
That's not a sandbox and that's the huge, deep wound in ED's heart!
You know who is applying their creativity, to make do with whatever this "park" is? Explorers. We might realize we cant change anything in the galaxy, but at least hey! let's travel it and roam around using our creativity. Let's rename the places albeit only in our forums, lets set goals and create races. But this is not what was intended, or calculated. This was a byproduct of exploring also being neglected like the other "professions".
No, I don't want instant gratification and I doubt most of here do. What we want is a game where I can create my own path, in a creativity fueled thriving galaxy.
p.s. by the way, I am a fanboi as well. Love ED right now but it is in no little part due to a lot of concessions I have to give to the game.