I finally went through the entire changelog and noted all the changes that are of interest to explorers. Here you go:
· Power specific ship modules added
· Power specific goods and actions added
· Fuel transfer drones added
· Mission system overhaul
· Add select nav target functionality to system map
· Loan ceiling scales based on player's highest Elite rank
· Allow any general purpose slot on any ship to contain a fuel tank module
· Added rank up messages and animations to inbox
General Tweaks/Fixes
· Fix ring scaling on stars in system map
· Galaxy map camera now caches its current position for retrieval on returning to the galaxy map
· Fix planet popping on approach
· Stop the system info popup preventing clicking the system itself
· The minimum value of the lighting curves for stars has been altered so that it scales from a universal base value with star temperature
· Fix missing black hole effect in certain systems - such as Phua Aub SO-Z
· Reset current target contact when pressing the "select next route system" key
· Changed WING RANGE to EXCEEDS WING for nav panel system buttons
· One suspected cause for driver micro-stutters addressed
· Made the stars and planets wait until they are ready to render, this will fix planets showing up as white for a short time after entering the game
· Jovian texture replaced wrong default terrestrial texture, schematic height params for this planet type slightly raised for better definition
· Fix repeat exploration scans cancelling previous scans
· Fix rings becoming invisible when entering or exiting supercruise
· Added rank progress bars
· Improvements to engine effects overhaul
· Optimisation for partial name search in galaxy map
· Fixed not being able to supercruise through a completely invisible ring
· Fix for cartography data being fetched but requested in the previous page refresh
· When targeting a Point of Interest, show the second detail as the name of the body it's around rather than the type of body. Also show minor faction names instead of major faction
· Added support for warming up shaders - a likely issue causing the big stalls approaching planets
· If stellar surface tessellation fails then make sure we try again on the next frame
· Updates to ring fog systemPopup message to go with the inbox message when the player gains a Pilots Federation rank
Audio:
· PowerPlay interface and PowerPlay Galaxy-map audio added.
· Supercruise engines are improved and have subtle 'judder' when overshooting a planet.
· Improved mix on hyperspace tunnel whispers and flybys.#
· StellarAmbient/Music in System/GalaxyMap tweaked.
· Volume tweak to ambiences in the system map.
· Improved target indicator sound to be less piercing at high volume.
· Improved audibility on heat alarms.
· Reversed the FSD cool-down sound as before it sounded too much like a prelude to a big event.
· Improved audibility of mass lock, safe to disengage and speed warning sound.
· Improved navigating the system map audio when using mouse.
· Improved growl and orientation noises on the Asp, improved boost sound.
· Fixed some silly clicks on fuelscoop.
· Reverbs use less memory.
Other changes not in the list:
-2 new ships - Diamondback Scout and Imperial Courier
-Galnet news feed directly from your ship
-Appears the statistics now have separated level 2 and 3 detailed scans out
· Power specific ship modules added
· Power specific goods and actions added
· Fuel transfer drones added
· Mission system overhaul
· Missions scaling up based on rank
· Added Founders and Elite ranked missions
· More mission variants added
· Added Founders and Elite ranked missions
· More mission variants added
· Add select nav target functionality to system map
· Loan ceiling scales based on player's highest Elite rank
· Allow any general purpose slot on any ship to contain a fuel tank module
· Added rank up messages and animations to inbox
General Tweaks/Fixes
· Fix ring scaling on stars in system map
· Galaxy map camera now caches its current position for retrieval on returning to the galaxy map
· Fix planet popping on approach
· Stop the system info popup preventing clicking the system itself
· The minimum value of the lighting curves for stars has been altered so that it scales from a universal base value with star temperature
· Fix missing black hole effect in certain systems - such as Phua Aub SO-Z
· Reset current target contact when pressing the "select next route system" key
· Changed WING RANGE to EXCEEDS WING for nav panel system buttons
· One suspected cause for driver micro-stutters addressed
· Made the stars and planets wait until they are ready to render, this will fix planets showing up as white for a short time after entering the game
· Jovian texture replaced wrong default terrestrial texture, schematic height params for this planet type slightly raised for better definition
· Fix repeat exploration scans cancelling previous scans
· Fix rings becoming invisible when entering or exiting supercruise
· Added rank progress bars
· Improvements to engine effects overhaul
· Optimisation for partial name search in galaxy map
· Fixed not being able to supercruise through a completely invisible ring
· Fix for cartography data being fetched but requested in the previous page refresh
· When targeting a Point of Interest, show the second detail as the name of the body it's around rather than the type of body. Also show minor faction names instead of major faction
· Added support for warming up shaders - a likely issue causing the big stalls approaching planets
· If stellar surface tessellation fails then make sure we try again on the next frame
· Updates to ring fog systemPopup message to go with the inbox message when the player gains a Pilots Federation rank
Audio:
· PowerPlay interface and PowerPlay Galaxy-map audio added.
· Supercruise engines are improved and have subtle 'judder' when overshooting a planet.
· Improved mix on hyperspace tunnel whispers and flybys.#
· StellarAmbient/Music in System/GalaxyMap tweaked.
· Volume tweak to ambiences in the system map.
· Improved target indicator sound to be less piercing at high volume.
· Improved audibility on heat alarms.
· Reversed the FSD cool-down sound as before it sounded too much like a prelude to a big event.
· Improved audibility of mass lock, safe to disengage and speed warning sound.
· Improved navigating the system map audio when using mouse.
· Improved growl and orientation noises on the Asp, improved boost sound.
· Fixed some silly clicks on fuelscoop.
· Reverbs use less memory.
Other changes not in the list:
-2 new ships - Diamondback Scout and Imperial Courier
-Galnet news feed directly from your ship
-Appears the statistics now have separated level 2 and 3 detailed scans out
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